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Markusmoo's Tower Defense [Version 1.0] [Minecraft 1.3.2]

markusmoo smorstved tower defense minecraft 1.2 1.0 maps path finding

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45 replies to this topic

Poll: Markusmoo's Tower Defense [Version 1.0] [Minecraft 1.3.2] (26 member(s) have cast votes)

Should I continue making this game?

  1. Yes (23 votes [100.00%])

    Percentage of vote: 100.00%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 12 February 2012 - 09:46 PM

Markusmoo's Tower Defense.
(Version 1.0)


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This game uses the new Minecraft 1.2 functionality of Zombie Path Finding.

Special Thanks To NoobStation For This Video (Old Video (Beta 1.1)
Please Check Out His Channel Here --> NoobStation's Channel





Special Thanks To Materwelonz For This Video (Old Video (Beta 1.1)
Please Check Out Her Channel Here --> Materwelonz Channel



FEATURES
  • Fully Functionable store.
  • Sandbox Mode
  • Level Display
  • Enchantment Room (Low, Med, High)
  • Full Reset Button
  • 8 Different Rounds
  • Multiplayer Support (Coming Soon)
  • Each round you gain experience orbs!
  • No More Annoying Slimes! Posted Image
  • Settings Room
  • 2 Difficulty Settings (Medium and Hard)
RULES (must read)

Although most rules are explained in the game, here is the full list:

  • Make sure your Minecraft Difficulty is on Easy, Normal, or Hard.
  • Do not destroy ANY block.
  • Don't spam any button or you might break the game.
  • Before starting a new round.  Kill any zombies that are still alive.
  • No shooting inside the zombie spawn area.
  • You may not go to the Enchantment/Shop area during a round.
  • Don't chuck a ton of Money (rotten flesh) into the shops deposit area at once or you will lose all of it.
STORE INFORMATION (must read)

There is a store in this game but you should probably know this information before using it.

The currency is RF, which stands for Rotten Flesh.
When buying an item you must deposit the EXACT amount of rotten flesh or it either wont work (too little) or you will just lose the extra deposited rotten flesh.  When you place the rotten flesh in the deposit area, wait until you hear a higher pitched note before chucking another one in.  If you hear a low pitch sound, then you have placed more then 8 RF (which is the cost of the highest costing item).

Also when you buy an item, it goes to the main room. Oh and one last thing, swords can only be used if a zombie comes onto the main platform! Posted Image

COMING SOON
  • More Items in shop.
  • More rounds.
  • Actual Towers, besides yourself. (Snow and Fire).
  • Better Multiplayer Support (Outside Spawn Directions, ext.).
PREVIEW

Spoiler:

DOWNLOAD

Please note that this is only compatible with Minecraft 1.2 and higher, due to Redstone placing issues on Glowstone, AI updates, Exc.

Wait! before you download this could you just hit that + button (Reputation Button) at the bottom right corner of this post it will motivate me more to continue building this map!

Current Version:

Version 1.0: DOWNLOAD ME!

Older Versions:

Beta Version 1.2: Download
Beta Version 1.1: Download
Beta Version 1.0: Download

ADVERTISEMENT

Join KMB's Server!
This Server is for our clan. It's purpose is to provide PC gaming fun to
any one who come's across it. We do not just play on PC, We are also on PlayStation 3.
About KMB_S-C-K Clan
Stone Cold Killas is simulated gaming clan, and a official gaming clan in the League of KMB. We strive to provide all members with the best gaming experience as we play a range of different games such as NFS(Ps3), Call of Duty(Ps3), Minecraft(PC), Crossfire(PC), Toribash(PC), and more... The Spawn To the Server is not to small or not to big ^^.
We have friendly Staff and we Like to have Fun But We Do Have Rules >.>


Link: http://minecraft-ser.../server/121574/
IP: sckillas.zapto.org

CHANGELOG

Version 1.0:
  • + Added Quicker item counter.
  • + Added new effects for Round 8.
  • + Added Ladders to get out of the winners area.
  • + Added "Reset" button sounds.
  • + Added Added a new room for where you spawn and can change your settings.
  • + Added Difficulty settings. (Medium or Hard).
  • + Added an option to create spaces in-between zombies.  (Causes lag for older computers).
  • + Added Sand Trap.
  • Fixed Release Button (Sandbox Mode).
  • Fixed Round 2 spawning only 1 pair of zombies instead of 2.
  • Fixed Drumrole playing more than once.
  • Tested Compatibility with "Minecraft 1.2".
Beta Version 1.2:
  • Bigger Map.
  • Fixed a problem with buying Flint & Steel.
  • Game made a bit more easier.
  • Map raised up to eliminate Slime Spawn.
Beta Version 1.1:
  • Sandbox Mode has been finished.
  • Tested with Minecraft 12w06a
Beta Version 1.0:
  • First release of the game.
KNOWN BUGS
  • Game is still a bit too hard.
DONATIONS

I wouldn't mind a coffee Posted Image


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BANNERS

I made my own banner. Kinda bad, but feel free to make me one and I credit you in this forum! Posted Image

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[url="http://www.minecraftforum.net/topic/1021544-markusmoos-tower-defense-beta-version-v11/"][img]http://i.imgur.com/KMAMi.jpg[/img][/url]

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Register or log in to remove.

#2

MinecraftToGo
  • Location: If I told you where I lived, then you would be able to find me...
  • Minecraft: MinecraftToGo

Posted 12 February 2012 - 09:49 PM

This looks cool! I will have to download this! :D

Just call me Sir Sire King Lord of Christianofania the 6th.


#3

wassco
    wassco

    Zombie Killer

  • Members
  • 189 posts
  • Minecraft: Wassco

Posted 12 February 2012 - 09:51 PM

Yea lots of potential here. keep up the good work!

#4

cyber10kid
    cyber10kid

    Lapis Lazuli Collector

  • Members
  • 1121 posts
  • Location: In your cocoa puffs....... please dont eat me!
  • Minecraft: cyber10kid
  • Xbox:Cyber Triix

Posted 12 February 2012 - 09:51 PM

WHOA!!!!!!!!


*include a link to the download for the 1.2 releases..................

WHOA!!!!!!!!


*include a link to the download for the 1.2 releases..................

Hey guys! Click on my pic to friend me, (+) my posts or just say WAS UP CYBER!!

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#5

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 12 February 2012 - 09:52 PM

Thanks you, hope you enjoy it! But does anyone know how to edit the topic title of a forum?  I had to make a whole new forum post just because I updated the version but the topic title still said version 1.0 -_-
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#6

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 12 February 2012 - 10:11 PM

bump
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#7

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 12 February 2012 - 10:29 PM

Nvm I figured a way out.
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#8

clayHead
  • Location: Minecraftia
  • Minecraft: clayHead

Posted 12 February 2012 - 10:30 PM

Wow,amazin! Can't wait to play :P

#9

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 12 February 2012 - 10:41 PM

View PostclayHead, on 12 February 2012 - 10:30 PM, said:

Wow,amazin! Can't wait to play :P

Thanks man. Enjoy! :D
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#10

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 13 February 2012 - 02:22 AM

Would anyone be willing to make me a better banner?  As you can see, Im no artist aha.  I will give you credit on this forum! :D
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#11

Tueman
    Tueman

    Iron Miner

  • Members
  • 292 posts

Posted 13 February 2012 - 03:03 AM

I dunno why, but the mobs disappear when they get shot out.
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I got this from signature craft!

#12

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 13 February 2012 - 03:47 AM

View PostTueman, on 13 February 2012 - 03:03 AM, said:

I dunno why, but the mobs disappear when they get shot out.

Make sure your difficulty is on easy,normal,hard not on peaceful. Welcome! :)
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#13

aqcrazyboy
  • Location: Aperture Science

Posted 13 February 2012 - 04:13 AM

You just made this? Can't wait to try it.

doesn't work......

Need 1.2 snapshot!!
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#14

FlamingPickaxe

Posted 13 February 2012 - 04:14 AM

Looks really WOOOoooOOOW i have to give you +
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#15

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 13 February 2012 - 04:51 AM

View Postaqcrazyboy, on 13 February 2012 - 04:13 AM, said:

You just made this? Can't wait to try it.

doesn't work......

Need 1.2 snapshot!!

Did you read the text above the download?  It says that you need snapshot 12w05b or higher!
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#16

TheN00bster
  • Minecraft: TheN00bster

Posted 13 February 2012 - 06:27 AM

Hey! Great idea with the map and it's the first of its kind that I've ever seen. I hope you don't mind but I actually did a let's play of your map and I'll post it to Youtube within the next two days. I'll post another topic in this forum once the video is uploaded. In the meantime, here are some suggestions that I have based on the gameplay:

1. Make the track for the zombies longer or wider or something. As the levels progressed, there were so many zombies and so little time that it was inevitable that I was owned.
2. I like how you put in so many zombies, but with the new bow system in which you have to pull back AND HOLD to hit them, the bow was a relatively weak tool. This could possibly be solved by making the track longer.
3. Regarding the track, widen the gaps from 1 to 2 at specific intervals. This will give the player a chance to knock zombies off into the lava and thereby help them in their quest to reach level 8.

Other than that, I have to say; great job. I'm especially impressed at the redstone wiring that you did for the shop :D

As I said before, I will post again once I have uploaded the video :D See you then!

-TheN00bster
N00bstation - The Home of TheN00bster. Come check out my channel as I take all the n00bs of the world on countless adventures in many different worlds.

#17

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 13 February 2012 - 06:35 AM

View PostTheN00bster, on 13 February 2012 - 06:27 AM, said:

Hey! Great idea with the map and it's the first of its kind that I've ever seen. I hope you don't mind but I actually did a let's play of your map and I'll post it to Youtube within the next two days. I'll post another topic in this forum once the video is uploaded. In the meantime, here are some suggestions that I have based on the gameplay:

1. Make the track for the zombies longer or wider or something. As the levels progressed, there were so many zombies and so little time that it was inevitable that I was owned.
2. I like how you put in so many zombies, but with the new bow system in which you have to pull back AND HOLD to hit them, the bow was a relatively weak tool. This could possibly be solved by making the track longer.
3. Regarding the track, widen the gaps from 1 to 2 at specific intervals. This will give the player a chance to knock zombies off into the lava and thereby help them in their quest to reach level 8.

Other than that, I have to say; great job. I'm especially impressed at the redstone wiring that you did for the shop :D

As I said before, I will post again once I have uploaded the video :D See you then!

-TheN00bster

Thank you so much.  I will surely put the video on this post and yah the only problem with expanding is that its gonna take alot of work since the redstone is basicly backed up on the walls.  So what i might do is Raise the the area up!
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#18

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 13 February 2012 - 06:57 AM

Oh and also that item counter was actually invented by me.. Well maybe. You see  I was looking at some designs on Youtube but there were nothing really except 1 but could only go up to like 3 items... so... I was fooling around on how I could get this to work but then I kinda got sidetracked and was trying to make a way for items to travel on one block height without going downwards and it seemed that the items would only hit the plate if they traveled west aha so that is how I stumbled upon this amazing design.  But hey someone may have already made this design already.
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#19

Markusmoo
  • Location: Canada, British Columbia
  • Minecraft: Markusmoo

Posted 13 February 2012 - 03:39 PM

Sorry but I must do this aha bump
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#20

HappyPear
  • Location: United Kingdom
  • Minecraft: HappyPear

Posted 13 February 2012 - 04:33 PM

looks like a good concept, maybe you would introduce villagers as a distraction?

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