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[1.7.2] DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)

tweaks tools treecapitator crystalwing floatingruins startinginventory 1.6.4 1.7.2

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#1

bspkrs
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Posted 08 February 2012 - 04:52 PM

*
POPULAR

Current updates to 1.7.2 for Crystal Wing, Floating Ruins, Starting Inventory, and Treecapitator!  DaftPVF approved!

DaftPVF went on hiatus in February 2012.  He gave me permission to continue development on his mods, so I'll keep things up to date.

READ THE ENTIRE OP BEFORE ASKING.  Yes, the entire thing.

Spoiler: Read this before posting about issues

Spoiler: A Note on PMs

News:
18-Apr-2014 - New releases are out for CrystalWing and FloatingRuins. These releases add config screens that are accessible from the Mods screen on the main menu. From the mods screen scroll to the entries for CrystalWing and FloatingRuins. Select one and click the Config button. You will be able to change any of the settings for these mods. Hover over the config setting names to get more info.

14-Apr-2014 - StartingInventory 1.7.2.r02 is now available! This release adds the ability to save/load items that require NBT data such as items from Tinker's Construct and many other advanced mods!

13-Apr-2014 - There is a new version of bspkrsCore out that supports the creation of in-game config GUIs.  I have updated my HUD mods to support this, and will do the same for these mods soon. There were also a bunch of other changes, so let me know if you see any weird crashes with these mods and the new bspkrsCore.

Spoiler: Older News

DISCLAIMER:
NO WARRANTY IS GIVEN, EXPRESSED, OR IMPLIED.  USE AT YOUR OWN RISK.
(That means take backups!)

Ways to contact me:
IRC: I can usually be found in the IRC channels #risucraft or #treecapitator on irc.esper.net.
Twitter: https://twitter.com/bspkrs

Donate to DaftPVF if you like his mods!  
If you like what I've done here, help me get more storage on Dropbox
or Posted Image!

Other mods I've released:
Be sure to check out WorldStateCheckpoints, my fork of MightyPork's Checkpoints Backup Mod.  It allows you to make save points in your SP worlds!  An essential tool for any Minecrafter!

All of my original mods (StatusEffectHUD, DirectionHUD, and now ArmorStatusHUD) can be found here.

Test Server:
I had an extra server sitting around, so I decided to make it a test/demo server for my mods. The IP address is 192.210.150.163. bspkrsCore and CrystalWing are required to join; I also recommend Treecapitator for the full experience. This is a server for trying out the mods, so it will be reset periodically and arbitrarily. It is also a WIP, so there are likely to be unfinished products and possible annoyances. All are welcome.

Video Spotlights:
Thanks CaptainSours!


Downloads:

bspkrsCore:
ATTENTION: This is a REQUIRED mod in order for any of the other mods to work.  It contains the core shared classes used by all mods I release.  If you don't install it along with any of the other mods here, Minecraft will crash.  You have been warned.
Drop the downloaded .zip file into the mods folder under .minecraft.
ModLoader/Forge download: Latest Release (Mirror) All Releases (Mirror) Dev (Mirror)
Change Log
This mod contains core classes used in all other mods I release.  If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in mod_bspkrsCore.bsprops.cfg.

ALL MODS BEYOND THIS POINT REQUIRE bspkrsCore TO BE INSTALLED.
You will be ignored if you post about MC crashing because you didn't install bspkrsCore.

Treecapitator
Forge (SSP/SMP): Latest Release (Mirror) (Forge 1.7.2.r01) All Releases (Mirror) Betas (Mirror)
ModLoader (SSP): All Releases (Mirror)
Change Log
Spoiler: More Info

IngameInfo:
ModLoader: All Releases (Mirror)
Forge: All Releases (Mirror)
Change Log

Lunatrius is taking over development of IngameInfo. His version offers new functionality as well as a new input file format in XML He has graciously agreed to support both his proper XML format as well as the texty XMLish format that DaftPVF and I used. There are a few small differences in his text format handling vs mine, but it's for the better. Thusly, 1.6.4 will be the last MC version that I will release IngameInfo for.  The existing downloads will remain available.
Spoiler: More Info

CrystalWing:
Forge Universal: Latest Release (Mirror) (Forge 1.7.2.r02) All Releases (Mirror)
ML Client: Latest Release (Mirror) (ML 1.6.4.r01) All Releases (Mirror)
Change Log
Spoiler:

FloatingRuins:
Forge (SSP/SMP): Latest Release (Mirror) (Forge 1.7.2.r03) All Releases(Mirror)
ModLoader (SSP): Latest Release (Mirror) (ML 1.6.4.r01) All Releases(Mirror)
Change Log
Spoiler:

StartingInventory:
Forge (SSP/SMP): Latest Release (Mirror) (Forge 1.7.2.r02) All Releases (Mirror)
ModLoader (SSP): Latest Release (Mirror) (ML 1.6.4.r01) All Releases (Mirror)
Change Log
Spoiler:

BlockBreaker / ConnectedDestruction
Forge Universal: Latest Release (Mirror) (1.6.4.r03)  All Releases (Mirror)
Change Log
Spoiler:

Install (all mods):
Requires Risugami's ModLoader or FML; if the word Forge is in the filename, it requires Forge.
- ModLoader: follow Risugami's instructions for installing ModLoader.  Put the mod's zip file in the mods folder according to Risu's directions.
- Forge Build 762 and below: For TreeCapitator or BlockBreaker, put the mod's CoreMod jar file in the coremods folder under .minecraft and put the bspkrsCore zip file in the mods folder.  For other mods put the zip file in the mods folder with bspkrsCore.
- Forge Build 763 and above: Put the downloaded zip / jar file in the mods folder under .minecraft along with the bspkrsCore zip file.


Known Mod Conflicts as of 1.7.2:
  • CJB's QuickCraft mod and/or Cheat mod breaks TreeCapitator amongst other things.
  • Better Blocks & Items / Rotation Key and Forgotten Nature / LCTrees are incompatible with TreeCapitator ML by default; Forgotten Nature / LCTrees can be made compatible by changing the config option lumberJack to false.
  • MultiMine is incompatible with TreeCapitator unless you add the log block IDs you are using in TreeCapitator to the MultiMine block exclusion list found in AS_MultiMine.cfg.  If you do that then they will play nice.
Known Issues in 1.7.2:
  • TreeCapitator: sometimes chopping one tree will also chop down a neighboring tree.  This typically happens in jungle biomes or when two big trees are next to each other.  This can be mitigated by lowering the value of maxBreakDistance.
Previous releases:
All previous release links can now be found in the main downloads section above, except for the following discontinued mods:
Spoiler:
Reuse/Modpacks
Posted Image
These mods are released under the Creative Commons Share Alike non-commercial License.  They are allowed to be used in mod packs as long as credit is given to DaftPVF and myself and the URL of this forum thread is provided.  No adf.ly links.  Do not post these mods on other sites.


Edited by bspkrs, Today, 02:40 AM.

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#2

MergingWhispeR
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Posted 08 February 2012 - 04:53 PM

Pictures Please!!

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#3

Sch0rsch
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Posted 08 February 2012 - 04:54 PM

Thank you so much!

#4

zonemaster60
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Posted 08 February 2012 - 05:00 PM

If allowed could you update the 'Score' mod for 1.1? I would really appreciate it! :)
Posted Image
Creator of Minecraft_BSU, MCModInstaller, MCModPageViewer, and ZM_FSJ.

#5

Sevenedges
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Posted 08 February 2012 - 05:01 PM

Thanks. Been waiting for Crystal Wing for quite a bit now.

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#6

bspkrs
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Posted 08 February 2012 - 09:24 PM

View PostSevenedges, on 08 February 2012 - 05:01 PM, said:

Thanks. Been waiting for Crystal Wing for quite a bit now.
I had to fix something in Crystal Wing and Floating Ruins... please download again if you downloaded it earlier.  The config files were not being loaded and used.
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#7

streetstar5
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Posted 08 February 2012 - 10:45 PM

Nice - i've been patiently waiting for IngameInfo, Thanks.
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#8

sinsady
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Posted 08 February 2012 - 11:07 PM

Im glad you updated these :D
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#9

Mahkra
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Posted 08 February 2012 - 11:40 PM

View Postzonemaster60, on 08 February 2012 - 05:00 PM, said:

If allowed could you update the 'Score' mod for 1.1? I would really appreciate it! :)
there is no point in updating score. Ingame info does the same thing and more.

#10

bspkrs
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Posted 09 February 2012 - 12:47 AM

View PostMahkra, on 08 February 2012 - 11:40 PM, said:

there is no point in updating score. Ingame info does the same thing and more.
That's not entirely true... It looks like Score also added in custom death messages and high score type stuff. I'll have a look at it, but no guarantees since the last version was for 1.8, and I don't have the 1.8 jar or any of the other stuff.
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#11

Awesomebob74
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Posted 09 February 2012 - 05:47 AM

@bspkrs

You are a scholar and a gentleman.

lol


#12

Sevenedges
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Posted 09 February 2012 - 06:23 AM

View Postbspkrs, on 08 February 2012 - 09:24 PM, said:

I had to fix something in Crystal Wing and Floating Ruins... please download again if you downloaded it earlier.  The config files were not being loaded and used.

Ah. Was just about ready to complain about that. Cheers.

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#13

RAWRMaD
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Posted 09 February 2012 - 08:40 PM

Thank you! I've been waiting for StartingInventory for so long, you would not believe it.

:)

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#14

Sodisna
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Posted 10 February 2012 - 03:33 AM

I hope you can get connected destruction to work.

#15

bspkrs
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Posted 10 February 2012 - 05:01 AM

View PostSodisna, on 10 February 2012 - 03:33 AM, said:

I hope you can get connected destruction to work.
I've posted what I have so far with Connected Destruction.  There is an unknown mod conflict that causes it to stop working when the inventory has been opened.  Once I figure it out I'll post an update.  I'm thinking that it might be Convenient Inventory, but that's really just a guess at this point.
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#16

Loki42
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Posted 11 February 2012 - 12:49 AM

Has the crystal wing always returned you to the top of your house? I thought I remembered it taking me to my bedside in the past...
That is not dead which can eternal lie,
And with strange aeons even death may die.

#17

bspkrs
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Posted 11 February 2012 - 02:39 AM

View PostLoki42, on 11 February 2012 - 12:49 AM, said:

Has the crystal wing always returned you to the top of your house? I thought I remembered it taking me to my bedside in the past...
Honestly, I don't know.  I've never really used it.

View Postbspkrs, on 10 February 2012 - 05:01 AM, said:

I've posted what I have so far with Connected Destruction.  There is an unknown mod conflict that causes it to stop working when the inventory has been opened.  Once I figure it out I'll post an update. I'm thinking that it might be Convenient Inventory, but that's really just a guess at this point.
The conflict is TMI.  I'm looking into it now.
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#18

Sodisna
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Posted 11 February 2012 - 03:29 AM

java.lang.NoClassDefFoundError: ForgeHooks
	at xb.av(xb.java:655)
	at acq.b(acq.java:49)
	at ConnectedDestructionSP.b(ConnectedDestructionSP.java:27)
	at acq.c(acq.java:95)
	at net.minecraft.client.Minecraft.a(SourceFile:1161)
	at net.minecraft.client.Minecraft.k(SourceFile:1564)
	at n.k(n.java:33)
	at net.minecraft.client.Minecraft.x(SourceFile:709)
	at net.minecraft.client.Minecraft.run(SourceFile:662)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ForgeHooks
	at java.net.URLClassLoader$1.run(Unknown Source)
	at java.net.URLClassLoader$1.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.net.URLClassLoader.findClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	... 10 more


This happened when my axe broke.

#19

bspkrs
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Posted 11 February 2012 - 04:29 AM

View PostSodisna, on 11 February 2012 - 03:29 AM, said:

Spoiler:


This happened when my axe broke.
Do you have Minecraft Forge installed?  I'm pretty sure Connected Destruction requires it.  I should probably add that to the original post. I'll try it out to make sure mine works.
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#20

Sodisna
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Posted 11 February 2012 - 04:39 AM

I have forge 1.3.1 installed.