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Enchantment Books In Strongholds
Started by
BanjoPlayingHorse
, Feb 05 2012 02:48 PM
11 replies to this topic
#1
Posted 05 February 2012 - 02:48 PM
Enchantment Books in Strongholds
A suggestion by BanjoPlayingHorse
Introduction
I was thinking of all the possible enchantments that could be made. The possibilities were practically limitless as Minecraft evolves. But then I thought: With all these new enchantments how would you regulate which ones you want? Then an even more pressing question: How would it be balanced if some enchantments are slightly better than other (besides the level cost)? The solution I've thought up not only answers those questions, but also gives a use to exploring strongholds beyond the portal room.
The Solution
As most of us know there are libraries deep within the strongholds. These libraries contain chests. My idea is to put "Enchanted" books in these chests instead of normal books. These books will become a key ingredient in making an enchantment table. These books will have the glow of enchanted items, and when hovered over by the mouse they will appear to have enchantments on them (Ex: you find a glowing book in a chest and it appears to have the enchantments Damage (a bow enchantment), Fire Resistance (an armour enchantment), Efficiency (a tool enchantment),and Knockback (a sword enchantment). Now unlike other "Spellbook" suggestions these books do not cast magical overpowered spells. Instead they are used to craft enchantment tables. NORMAL BOOKS HAVE NO MAGICAL QUALITIES SO WHY SHOULD THEY HAVE THE ABILITY TO MAKE ENCHANTMENT TABLES! The enchantment on the book regulates the enchantments that the enchantment table can give to items (for the example earlier, an enchantment table crafted with that book will be able to only provide those enchantments.)
Enchantment Books
There can be an enchantment book that contain all of the current enchantment, but it would be extremely rare. The more enchantments on a book, the rarer it is. Every book must have 1 enchantment for every type of item that can be enchanted. For cases such as Feather Fall or Respiration were the enchantment is armour, but a certain piece of armour, the game will add that as a "Bonus" enchantment. It will still need to have one enchantment that can be used on all armour to be complete. As with all enchantment items, more than one enchantment can be placed on a single item, and since you can't reenchant items you may be wondering how you get it. The "Bonus" enchantments are your answer. After the required enchantments are put on more can be put on. Having Feather Fall as a "Bonus" enchantment will allow the creation of a Projectile Protection (if that's also in the book) and Feather Fall pair of boots. Same goes for any other item you might be enchanting. Because the number of enchantments in a book is what makes it rare having several "Bonus" enchantments means having a rare book. A single library room in a dungeon would have about 3 enchantment books in it, so it wouldn't be to horribly rare to have an enchanting table. Also, because enchantment books don't have levels on enchantments, the level of the enchantment given to the tool when enchanting is still regulated by your level.
How This Will Add to Minecraft
As we all know, minecraft is just as much about exploring as building. Once you reach a stronghold, there is no point in exploring it once you've found the portal room (which the Eye of Ender directly leads you towards!). This would add some exploring to the strongholds, because you would go out and search for the libraries that have these books!
Another thing this would add is the ability for map makers to regulate what enchantments the player has access to at a given time. Since map makers often don't want an overpowered player, giving them access to ALL the enchantments might make them not want to put an enchanting table in the first place!
Yet another reason to add this to Minecraft is the fact that you can create certain enchantment tables for certain things and certain jobs. No longer would you place your pick into the enchantment table and hope you get silk touch! With this idea you can have a specific enchantment table for silk touch meaning you get that enchantment 100% of the time (unless you have more "Bonus" enchantments on it).
Lastly, as I stated before this will help keep enchanting from being completely hectic as more enchantments are added.
This has been a BanjoPlayingHorse Suggestion. Please, comment, criticise, and tell me information I might have left out.
A suggestion by BanjoPlayingHorse
Introduction
I was thinking of all the possible enchantments that could be made. The possibilities were practically limitless as Minecraft evolves. But then I thought: With all these new enchantments how would you regulate which ones you want? Then an even more pressing question: How would it be balanced if some enchantments are slightly better than other (besides the level cost)? The solution I've thought up not only answers those questions, but also gives a use to exploring strongholds beyond the portal room.
The Solution
As most of us know there are libraries deep within the strongholds. These libraries contain chests. My idea is to put "Enchanted" books in these chests instead of normal books. These books will become a key ingredient in making an enchantment table. These books will have the glow of enchanted items, and when hovered over by the mouse they will appear to have enchantments on them (Ex: you find a glowing book in a chest and it appears to have the enchantments Damage (a bow enchantment), Fire Resistance (an armour enchantment), Efficiency (a tool enchantment),and Knockback (a sword enchantment). Now unlike other "Spellbook" suggestions these books do not cast magical overpowered spells. Instead they are used to craft enchantment tables. NORMAL BOOKS HAVE NO MAGICAL QUALITIES SO WHY SHOULD THEY HAVE THE ABILITY TO MAKE ENCHANTMENT TABLES! The enchantment on the book regulates the enchantments that the enchantment table can give to items (for the example earlier, an enchantment table crafted with that book will be able to only provide those enchantments.)
Enchantment Books
There can be an enchantment book that contain all of the current enchantment, but it would be extremely rare. The more enchantments on a book, the rarer it is. Every book must have 1 enchantment for every type of item that can be enchanted. For cases such as Feather Fall or Respiration were the enchantment is armour, but a certain piece of armour, the game will add that as a "Bonus" enchantment. It will still need to have one enchantment that can be used on all armour to be complete. As with all enchantment items, more than one enchantment can be placed on a single item, and since you can't reenchant items you may be wondering how you get it. The "Bonus" enchantments are your answer. After the required enchantments are put on more can be put on. Having Feather Fall as a "Bonus" enchantment will allow the creation of a Projectile Protection (if that's also in the book) and Feather Fall pair of boots. Same goes for any other item you might be enchanting. Because the number of enchantments in a book is what makes it rare having several "Bonus" enchantments means having a rare book. A single library room in a dungeon would have about 3 enchantment books in it, so it wouldn't be to horribly rare to have an enchanting table. Also, because enchantment books don't have levels on enchantments, the level of the enchantment given to the tool when enchanting is still regulated by your level.
How This Will Add to Minecraft
As we all know, minecraft is just as much about exploring as building. Once you reach a stronghold, there is no point in exploring it once you've found the portal room (which the Eye of Ender directly leads you towards!). This would add some exploring to the strongholds, because you would go out and search for the libraries that have these books!
Another thing this would add is the ability for map makers to regulate what enchantments the player has access to at a given time. Since map makers often don't want an overpowered player, giving them access to ALL the enchantments might make them not want to put an enchanting table in the first place!
Yet another reason to add this to Minecraft is the fact that you can create certain enchantment tables for certain things and certain jobs. No longer would you place your pick into the enchantment table and hope you get silk touch! With this idea you can have a specific enchantment table for silk touch meaning you get that enchantment 100% of the time (unless you have more "Bonus" enchantments on it).
Lastly, as I stated before this will help keep enchanting from being completely hectic as more enchantments are added.
This has been a BanjoPlayingHorse Suggestion. Please, comment, criticise, and tell me information I might have left out.
#2
Posted 05 February 2012 - 02:52 PM
I never thought of it like that. (Mostly because I haven't crafted an enchantment table, I use mods so I never think "Wow, 3 pieces of paper are magical!") +1 for good thought
#4
Posted 06 December 2012 - 08:37 PM
This is a good idea, unfortunately... https://twitter.com/...777823996366848
#5
Posted 06 December 2012 - 08:44 PM
Good idea, but this would be horrible if implemented.
Why?
Three strongholds per map. Might be fine in SSP, but chances are you might not have enough enchanted books for every enchantment. Not to mention SMP where you're practically guaranteed to miss out on enchantment tables without mod or OPs spawning them.
Why?
Three strongholds per map. Might be fine in SSP, but chances are you might not have enough enchanted books for every enchantment. Not to mention SMP where you're practically guaranteed to miss out on enchantment tables without mod or OPs spawning them.
Don't forget that pie is on sale for $2.99 in our deli department from now until computer. Sandbox.
If the Devil is the father of lies, does that mean he baked the first cake?
#6
Posted 06 December 2012 - 09:13 PM
Difficult to implement, tedious, many things broken, etc.
#7
Posted 06 December 2012 - 09:48 PM
That seems a little over-complicated, what if you just combine the enchantment books with the item on an anvil? They said on the wiki they may do that with paper.

Fix all those village generation bugs Mojang!
#8
Posted 06 December 2012 - 10:12 PM
i think its more the knowlage in books and "runes" that help focus to make the "enchantments" plus like stated it would limit echanting tables to the point some may never get to have them
#9
Posted 07 December 2012 - 12:31 AM
Great idea! But:
-What if the books are placed in a new slot in the Enchantment Table? Each one that has different spells in it, and it shows a list (yes, scrollable) of the possible enchantments on an object, when it is placed in the enchanting slot.
Also, if you put a book in the enchant slot, there's only one enchantment that shows up, allowing you to copy everything in the book word-for-word, INSTANTLY, for the low price of 30 levels (balance reasons).
Eh?
-What if the books are placed in a new slot in the Enchantment Table? Each one that has different spells in it, and it shows a list (yes, scrollable) of the possible enchantments on an object, when it is placed in the enchanting slot.
Also, if you put a book in the enchant slot, there's only one enchantment that shows up, allowing you to copy everything in the book word-for-word, INSTANTLY, for the low price of 30 levels (balance reasons).
Eh?
#10
Posted 07 December 2012 - 04:27 AM
This is cool
enchanting books should be made into scrolls though like in wow
enchanting books should be made into scrolls though like in wow












