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Notch has confirmed that Jens Bergensten (better known to the community as Jeb) will now be the Lead Developer for Minecraft, going forward. This gives Jeb final say in all design decisions, though Notch jokingly added that he made him "promise to not pull rank." Notch cites personal time and additional projects as reasons for his stepping down, but makes it a point to say that he will still be involved in Minecraft development.

Notch added that it was a "scary move, but I feel strangely confident. I guess we've worked close enough for long enough for me to feel confident about it. He's exactly what Minecraft needs right now. He's a bit more mod friendly than I am, and we need to embrace mods more."

Jeb commented on the situation as well, stating that he wasn't "sure when the idea came up the first time (from Notch), but it has been a few months now. We all knew that Notch was going to work on other things after release, so it kind of seemed natural for me to 'take over'."

Jeb's next step is to work on the mod API for Minecraft, a long-awaited feature for players and modders alike. He had the following to say on the API:

Jens Bergensten said:

Until January I will be the only developer on Minecraft, so things will have to be slow initially. But my absolute main priority now is to create a mod API, because there is no way in hell I will be able to add as much content as the whole internet can do. The game needs an API, so end users can obtain the mods without hassle. I'm not going to do it all by myself though. We have a new programmer beginning in January, and we are talking to existing mod API teams, such as Bukkit, Minecraft Forge, and Minecraft Coder Pack.
He went on to add that a release for the new API would likely be seen no sooner than March.

Notch and Jeb have collaborated on Minecraft development for over a year, and Notch has expressed the utmost confidence in his collaborator's capabilities. You can contact Jeb via e-mail (at [email protected]), or on Twitter.

Jeb was originally hired as Mojang's back-end developer. Over time, Jeb became increasingly involved in the development of Minecraft, and is now responsible for many well-known parts of the game. Having worked on features such as wolves, pistons and map structures (villages, strongholds and nether fortresses), he now takes his vision of Minecraft's future foward as the official head developer of the game. Congratulations, Jeb! Back to Top

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Minecraft composer and sound producer C418 has a chat with the Minecraft Forum! We talk about his origins, inspirations, current projects, visions for the future, and more.  If you'd like to see more from C418, including his blog, future plans, neat photos, or anything else, head on over to his site and have a look around! Back to Top

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Ever wonder how a massive convention like Minecon gets off the ground?  What goes into organizing, putting together, and maintaining a show like this?  We're about to give you a sneak-peek into the answer to this very question!

First, we sat down with Christine Hilgert and Kate Gemmell, the "Meeting Expectations" Managers of the convention, who speak about how they were contacted, who they contacted for help (including us!), and how they went about determining the best way to lay the groundwork for Minecon.  Every day at Minecon, these two could be seen on the convention hall floor, checking on and checking in with everyone present, streamlining events and more.  They were really great to work with, and we appreciate and enjoyed the time they took to have a chat with us here.  Thanks!

Next up, we have a chat with Vu Bui, Mojang's Minecon Manager.  He touches on how he was brought on-board, the semi-spontaneous nature of how Minecon came to be, and how he came to help with conventions, starting with consulting for the Mojang booth at PAX.

We will include more behind-the-scenes segments of Minecon in the near future - check in frequently! Back to Top

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Weekly Tester Out!

Jeb has confirmed this week's tester jar, 11w48a!  Remember, this will not patch on its own, so if you'd like to help out by testing it, grab the file here, and copy the new .jar file over your existing one.  Be sure to report any bugs you may find on the Minecraft Wiki here.


What's New - Find Out Here

We have discovered the following in this week's tester (expect this list to update frequently):


New Features:

  • Taiga biomes return
  • Apples can randomly drop from trees
Apples will only drop from default trees (no pine or birch). You will get apple in 1/200 chance.

  • Farmland trampling mechanics have been altered
Farmland no longer tramples by walking on it, only jumping will affect it.  Animals can no longer trample your crops.  

  • "Void fog" gone at bedrock level in Creative mode

Bugs:

  • Breaking wheat can "trample" between 2 and 5 adjacent farmland blocks, this is being addressed
  • Placing a block next to double-doors (wooden) can cause them to force open
  • Sugar cane can be placed underwater



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In the near future, we may begin a weekly video segment exclusively for the Minecraft Forums!  While we have some very exciting ideas about how we will approach this, one of the most important factors is you, the community - what do you want to see in a weekly segment?  Now, you can make your voice heard!

In the poll above, please select any and all things you would like to see in a weekly segment - or, if what you would like isn't listed, post your suggestions below, and we will review them!  We want this to be something you guys are excited to see every week, and to involve you as much as possible, so don't be afraid to say what you'd like - it's all about you! Back to Top

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During Minecon, we had the opportunity to see a wide variety of exciting releases and demos.  Today, we're focusing on the Xbox 360 Minecraft port, by 4J Studios! The booth was demoing the first build of Minecraft on the popular home console, and it was impressive!  Here, Pico speaks with the on-site staff about the game, and sits down for a play-through.

A number of features from the PC version made their way into the port, such as seed-generated worlds, basic Survival mode, the crafting system, and more.  The game handles very well, with smooth animations, a strong fps rate, and a highly intuitive control system.  While player controls are solid, one strong suit of the control system is the menu and inventory navigation setup, which is incredibly well done - swapping items between the tool bar and the inventory is quick and simple.  The crafting system also has an innovative approach, with built-in blueprints that clearly show how to build various in-game objects!  

First, you select a given material from the blueprint area.  To the right of your selection, the menu shows you the various things which can be made with the chosen material - highlighting the desired item shows a detailed breakdown of what is needed to make the item, similar to having someone place the required materials on a workbench for you.  If the correct type and amount of materials are in your inventory (say, 4 wood planks for a workbench), you only need to click on the item blueprint, and it is instantly produced and dropped into your inventory, ready to use!  There are sub-categories for easy navigation, for construction items, tools, food and more.

We would like to thank Microsoft and 4J Studios for giving us a hands-on look at this amazing console port, and we anxiously await the full release! Back to Top

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  • Medium:  Creature Skins
  • Theme:  TF2 Player Classes

During Minecon, Valve Software created a unique hat for Notch - now, it's your turn to answer their call!  This week's contest involves turning the various creatures into TF2 player classes!  Will you make an Engineer sheep?  A Demoman creeper?  It's entirely up to you!

The contest rules are as follows:

  • Entries must be submitted in this thread, with a download link and at least one screenshot of the creation
  • You can make any number of creatures into a Team Fortress 2 player class, but only 1 is required
  • Entries can be submitted from today through 11:59 pm GMT -6 Thursday, December 1st
  • Entries will be voted on from Friday, December 2nd through Saturday, December 3rd at 11:59 pm GMT -6
  • A winner will be picked and spotlighted on Sunday, December 4th
  • Entries must have been created within the time-frame of the contest - no pre-existing skins

So far, we have seen some incredible entries from contestants, and we look forward to seeing this week's entries.  Good luck! Back to Top

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We've covered the Humble Bundle series in the past - specifically, the Humble Indie Bundle, which included free Minecraft playtime - and now, we have a special treat for fans of C418:  The Indie Music Bundle!  This bundle includes 10 DRM-free game albums from indie game composers, including Minecraft's own C418!  Even better, you decide the price!  You can pay $1, $10 or any amount you desire, and 10 indie-composed albums are yours.  Proceeds go towards supporting these amazing artists, so head over and check it out!




Note:  This bundle is not affiliated with Humble Inc. Back to Top

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On Tuesday, we revealed the first half of the Bukkit Q&A Session at Minecon, where EvilSeph, Dinnerbone, Tahg, and Grum discussed a number of salient points of Bukkit development, some of the challenges they face in the process, their goals for the project, and more.  Today, we continue with the second half of the Bukkit Q&A Panel - check it out below!




Part 3:





Part 4:



The Bukkit team remains hard at work to bring a final-release version of Bukkit to the Minecraft.  This amazing plug-in has been an integral part of nearly every SMP server for a long time, providing numerous admin-friendly features, tools and more.  Remember, you can get the latest dev-build of Bukkit here! Back to Top

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Jeb recently stated that Mojang plans on doing weekly "snapshot" pre-releases for players to test.  The pre-release builds are patched much as before - you must manually copy the test .jar over your existing one - and aim to playtest various fixes, additions and such to future official releases.  You can test this week's pre-release by downloading the .jar file here, and copying the downloaded file over your current minecraft.jar file.  

Jeb notes that this pre-release is very close to what version 1.0.1 will be - feel free to test it out and offer feedback! Back to Top

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