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For the next 72 hours, Minethon is running a livestream charity event which will benefit AbleGamers! Donations of $15 or more will let you play with the livestreamers, but there is no minimum amount. Feel free to drop by and hang out, either by clicking the banner above, or by clicking right here!

I will be hanging out in the charity stream most of the day, if you want to drop by and chat as well. See you there!

WHO IS MINETHON?

Quote

It's simple. We play seventy-two hours of non-stop Minecraft live via Twitch TV. Think of it like a reality TV show. The cameras never stop rolling, so for the entire weekend, we're here to entertain you. All we ask in return is that you spread the word, and if you feel so inclined, to donate to AbleGamers Charity. All donations are processed securely through PayPal, and go directly to AbleGamers Charity. The MineThon Volunteers can't touch or make a cent.

In fact, apart from the generous contributions of our sponsors, MineThon is funded entirely out of pocket. To date, the MineThon Volunteers have funded $1,500 into MineThon and raised over $15,000 for charity. We see it as a charitable profit, and we're proud of those numbers.
Posted in: News

Comments

#1

Dextrous
    Dextrous

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Posted 02 August 2013 - 07:17 PM

"3" huh.

Never heard of this before. Sounds interesting.

TEF IS MY GOD


#2

Crafterguy3x3

Posted 02 August 2013 - 07:41 PM

No sleeping for that whole time... Have fun.

#3

The_catmaker

Posted 02 August 2013 - 07:43 PM

$15? I don't have $15!

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#4

dragonzero39

Posted 02 August 2013 - 07:58 PM

Sounds like a great activity!

#5

xABCDx
    xABCDx

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Posted 02 August 2013 - 08:03 PM

I like it.

#6

RingMaster123456

Posted 02 August 2013 - 08:09 PM

so cool! :)
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#7

Biscuit0912

Posted 02 August 2013 - 08:26 PM

Now I just need to steal $15. *Stares at Xetron*

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Want my attention? QUOTE ME


#8

Julian_GameMaker

Posted 02 August 2013 - 09:55 PM

well, i would be able to stay up the whole 72 hours, what about you guys?
PRETEND THERE IS AN EPIC BANNER RIGHT HERE! oh, fyi, i need beta testers: http://www.minecraft...or-the-captain/

#9

ferrettomato

Posted 02 August 2013 - 09:56 PM

Does anyone know the IP? I donated $15 but I can't find it.
A volcano could be coming your way!
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#10

LiLChris
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Posted 03 August 2013 - 12:35 AM

Hope they raise as much as possible. :)

View Postferrettomato, on 02 August 2013 - 09:56 PM, said:

Does anyone know the IP? I donated $15 but I can't find it.

They probably email it to you?

#11

Kyte314
    Kyte314

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Posted 03 August 2013 - 04:51 AM

I've been watching this for awhile now...I love Lil' Wayne the creeper :D

Also, Sacheverell, are you going to be a guest, in chat, or what?
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I usually have a neutral/undecided standpoint on things. And yes, I am part Swiss.

#12

Darkmonkey6800

Posted 03 August 2013 - 06:33 AM

its so nice that they're doing this for disabled children, I will definitely donate. Posted Image

#13

Blizzard498

Posted 03 August 2013 - 07:02 AM

This is a great charity event.
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#14

Kilyle
    Kilyle

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Posted 03 August 2013 - 10:58 PM

This event led me to look up AbleGamers, which led me to Includification.com, a site that discusses the many ways that games could be improved to allow disabled players more access to more games.

Things I didn't realize before reading that site:
  • Just slowing down the game could allow certain players with cognitive or motor issues to play everything else normally.
  • Finding it difficult to multitask is an actual cognitive impairment, and games could include such players by reducing the number of actions a player has to be in charge of all at once.
  • Default text chat colors can be a big problem for players with colorblindness.  This also applies to red and green as the base "enemy" and "friendly" colors on minimaps etc.
  • Being able to save frequently and take breaks is a vital aspect for players with certain motor or nerve issues - they physically can't play long sessions.  (And here I thought the quick-save functions of emulators was just a neat thing, not a necessary one.)
  • A game that gives players sound cues to help them keep track of approaching enemies or damage can be much more difficult for Deaf players - while some alternate visual cue could bring them back to the same level of competence.
  • On that note, ambient noise can mask more important sounds, and you should be able to turn it down/off separately from the normal volume.  I've seen this in certain games but never realized it was so important.
  • Having a hard time targeting enemies on the move isn't just a problem for players like me who just don't play shooters much, but can be a physical inability for players with certain motor or cognitive problems... and the difficulty can be reduced by having the game snap the target to the enemy.
  • Being able to remap keys - all the keys - isn't just useful, it's vital for players who have motor problems... or are missing an arm.
I went over to Extra Credits and suggested that they make an episode on how to make games more accessible to players with physical or cognitive difficulties.  Dunno how soon they might get to it but I do hope they will do one eventually.

#15

tytytbone

Posted 03 August 2013 - 11:31 PM

who says games rot your brain? today their helping disabled children! if games don't save the world then nothing will.

#16

Kyte314
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Posted 03 August 2013 - 11:51 PM

This stream is taking away all my time...

In fact, I've made an imgur album for all the fanart :P. Check it out: http://imgur.com/a/yYywf
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I usually have a neutral/undecided standpoint on things. And yes, I am part Swiss.

#17

sthreet
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Posted 04 August 2013 - 12:01 AM

View PostKilyle, on 03 August 2013 - 10:58 PM, said:

This event led me to look up AbleGamers, which led me to Includification.com, a site that discusses the many ways that games could be improved to allow disabled players more access to more games.

Things I didn't realize before reading that site:
  • Just slowing down the game could allow certain players with cognitive or motor issues to play everything else normally.

  • Finding it difficult to multitask is an actual cognitive impairment, and games could include such players by reducing the number of actions a player has to be in charge of all at once.

  • Default text chat colors can be a big problem for players with colorblindness.  This also applies to red and green as the base "enemy" and "friendly" colors on minimaps etc.

  • Being able to save frequently and take breaks is a vital aspect for players with certain motor or nerve issues - they physically can't play long sessions.  (And here I thought the quick-save functions of emulators was just a neat thing, not a necessary one.)

  • A game that gives players sound cues to help them keep track of approaching enemies or damage can be much more difficult for Deaf players - while some alternate visual cue could bring them back to the same level of competence.

  • On that note, ambient noise can mask more important sounds, and you should be able to turn it down/off separately from the normal volume.  I've seen this in certain games but never realized it was so important.

  • Having a hard time targeting enemies on the move isn't just a problem for players like me who just don't play shooters much, but can be a physical inability for players with certain motor or cognitive problems... and the difficulty can be reduced by having the game snap the target to the enemy.

  • Being able to remap keys - all the keys - isn't just useful, it's vital for players who have motor problems... or are missing an arm.
I went over to Extra Credits and suggested that they make an episode on how to make games more accessible to players with physical or cognitive difficulties.  Dunno how soon they might get to it but I do hope they will do one eventually.

  • This is what easy should be for. (If implemented into games like minecraft.)

  • Same as above.

  • To be honest I don't see why every game doesn't have symbols/words for this.

  • No comment.

  • I don't know any visual way of telling you what direction the enemy is coming from if you can't hear.

  • Same as color blindness comment.

  • This sums me up; the only shooter I ever liked was metroid prime.

  • No comment
From my comments here is what I see: if a game is going to target the general audiance but still be playable for disabled people some things are just laziness but some things (deaf people) could be a huge challenge to even out. And some parts could make it boring for normal players. (which is why I said they should be optional on first comment.)</p>
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#18

CreepyDjole

Posted 04 August 2013 - 07:18 AM

Interesting idea.But 15$!!!

What if you don't have them?Or you live where the currency is different?

Eg 15$ = 200 something other
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#19

jimmybobby

Posted 04 August 2013 - 08:33 AM

They recently asked to make a gif, so here my version is!
Spoiler:

Note, they didn't ask me, but I made one.

Always quote me if you want a reply.

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Spoiler: Want a challenge?


#20

Hunter
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Posted 04 August 2013 - 08:59 AM

I've been supporting Minethon team since the first Minethon, they are a great bunch of guys always working towards a great goal. Minethon 3 is just as great, I highly recommend everyone to pitch in what they can. A little change can go a long way.
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