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Bug fixes aplenty in today's Snapshot, 13w25c! 1.6 isn't far off now, and all loose ends are being tied up for the big launch! When is it, you ask? Not long, now!

Today's Snapshot introduces the following fixes:

BUG FIXES:

GETTING THE SNAPSHOT:

As always, the new Snapshot is available in the client, and will download and install itself automatically! Just make sure you have a profile selected to use it, and you're good to go! Don't have the new launcher yet? Download links are below!

Windows: Click here

Mac/OSX: Click here

Linux/Other: Click here
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#1

zfarmer
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Posted 20 June 2013 - 03:40 PM

wait, I heard a rumor the pre-release would be coming soon.  Maybe not yet I guess.

#2

Suma2101

Posted 20 June 2013 - 03:42 PM

View Postzfarmer, on 20 June 2013 - 03:40 PM, said:

wait, I heard a rumor the pre-release would be coming soon.  Maybe not yet I guess.

It will, the bugs still need to be fixed beforehand, or at least most of them.
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#3

generalguy26

Posted 20 June 2013 - 03:43 PM

Well, if 1.6 is out soon, then this is a pretty boring update. However, I know that they have been working hard on the resource packs, so I will wait for 1.7 for more content.

#4

x_clucky
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Posted 20 June 2013 - 03:46 PM

"Other player's cats can be tied to a lead and dragged away"

LOL!! Just the thought of that I find hillarious!
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#5

Manomarty

Posted 20 June 2013 - 03:48 PM

Come on, I still want the coloured glass...
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#6

TimothyGM

Posted 20 June 2013 - 03:50 PM

"'doFiretick' makes fire to not extinguish. Lighting makes fire all over the place!"

Yes!!! Finally! :D

#7

Neospector

Posted 20 June 2013 - 03:58 PM

View Postgeneralguy26, on 20 June 2013 - 03:43 PM, said:

Well, if 1.6 is out soon, then this is a pretty boring update. However, I know that they have been working hard on the resource packs, so I will wait for 1.7 for more content.
For me, resource packs are a big thing. I'm using them to make my map have custom sounds! I've already gotten some "drawn sword" sounds, now I need magical lightning bolts and such. Plus the note blocks code automatically adjusts the pitch for the sound, so I get to alter the sounds in-game for even greater custom fun. The quality of the custom sounds isn't half bad either, I was able to play "Good Time" by Owl City pretty decently.
Now I feel like being silly, so I think I'm going to make this entirely in vanilla.

Needless to say, I'm a happy camper. Posted Image

Badgerz said:

You have to keep in mind that people are stupid.

Catelite said:

Just because you don't understand how something works, doesn't make it broken or pointless. >_<
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#8

WolfWaker

Posted 20 June 2013 - 04:02 PM

Hopefully they fix the problem with chickens suffocating themselves under 1 dirt level or in the fence.

#9

BrianSantos

Posted 20 June 2013 - 04:05 PM

View Postgeneralguy26, on 20 June 2013 - 03:43 PM, said:

Well, if 1.6 is out soon, then this is a pretty boring update. However, I know that they have been working hard on the resource packs, so I will wait for 1.7 for more content.

I'm sure it's not boring. There will be invisible mobs (spiders, creepers, sheeps), horses, bug fixes, new golden apple effect (extra health, 12 hearts), and lots of new stuff

#10

cf451
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Posted 20 June 2013 - 04:52 PM

View PostTimothyGM, on 20 June 2013 - 03:50 PM, said:

"'doFiretick' makes fire to not extinguish. Lighting makes fire all over the place!"

Yes!!! Finally! Posted Image

IKR. That has been so annoying. I have doFireTick off so my wooden structures don't burn but then I also need to get rid of all the lightning fire.... so frustrating. Especially when you're playing SuperFlat and you can see no short of 20 patches of fire spread around where lightning struck.

Glad to see this fixed! :D
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#11

Chaotic1012

Posted 20 June 2013 - 04:57 PM

I like how you can play directly with "Minecraft Dev" now and now minecraft.jar

#12

CalvinBall12

Posted 20 June 2013 - 05:15 PM

View PostNeospector, on 20 June 2013 - 03:58 PM, said:

The quality of the custom sounds isn't half bad either, I was able to play "Good Time" by Owl City pretty decently.
Owl city is awesome!

But seriously,where are those promised new mobs? I am so psyched about the horses, but I thought there would be more. Next snapshot? Maybe? Pretty please?

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#13

RedAbsol0
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Posted 20 June 2013 - 05:17 PM

Hooray a new update!
....
....
....
Where's the new stuff? ._.
ヽ(*・ω・)ノ Be Happy

#14

Random_Guy_32

Posted 20 June 2013 - 05:34 PM

View PostCalvinBall12, on 20 June 2013 - 05:15 PM, said:

Owl city is awesome!

But seriously,where are those promised new mobs? I am so psyched about the horses, but I thought there would be more. Next snapshot? Maybe? Pretty please?
Well, aren't 39 horse variants new mobs?

#15

Mogyle
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Posted 20 June 2013 - 05:43 PM

View Postzfarmer, on 20 June 2013 - 03:40 PM, said:

wait, I heard a rumor the pre-release would be coming soon.  Maybe not yet I guess.

Launch Minecraft, read the news posted yesterday : 1.6 is next week!

#16

ToolsFTWMan

Posted 20 June 2013 - 05:44 PM

View PostRandom_Guy_32, on 20 June 2013 - 05:34 PM, said:

Well, aren't 39 horse variants new mobs?
Well, sort of. There are different kinds of colored sheep, but they still count as one mob.  

One request: Give donkeys and mules their own spawn egg so I don't have to spawn 500 horses for one donkey!

#17

nitrocrafter

Posted 20 June 2013 - 05:46 PM

Minecraft now has more bugs than an indiana jones movie. Seriously.
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#18

Jpthebuilder

Posted 20 June 2013 - 05:53 PM

I noticed the cealing cat on the screenshot. Lol

#19

Random_Guy_32

Posted 20 June 2013 - 05:59 PM

View Postnitrocrafter, on 20 June 2013 - 05:46 PM, said:

Minecraft now has more bugs than an indiana jones movie. Seriously.
All I see are bugfixes.

View PostJpthebuilder, on 20 June 2013 - 05:53 PM, said:

I noticed the cealing cat on the screenshot. Lol
Grum is a cat? I certainly didn't know that.

#20

rkpkid1997

Posted 20 June 2013 - 06:10 PM

Does anyone else see the purple particles floating behind the villager?