FEATURES:
- New highly customisable terrain generation! (Create new world -> “World Type: Customized”)
- New customisable world borders! Check out the /worldborder command.
- Lots of bug fixes, performance gains and code cleaning-upper-izing.
- ???
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
REPORT BUGS TO:
I've also noticed this snapshot is quite laggy for me; I get about one-fourth of the FPS I currently get in 1.7.9. But, snapshots are snapshots, and they're not meant to be stable releases.
Edit: I was half-wondering, would it be possible for a "World Customization" subforum to be added? That would be a good place to allow people to share their favorite customizations, and would help keep things organized.
I think the bigger issue is that your comment adds nothing to the discussion.
I have not had a chance to play the snapshot, but I was wondering if it provides an easy way to share customized settings.
Jorg
I will have to disagree with you there. It is bad form to knowingly leave in code that does "unknown" things. The old Far Lands were caused by numbers growing beyond what the code could handle. Lack of bounds checking is a programming error. If they do not take control of such things, there is always a chance that they are opening a security whole.
Stone and brick half-slabs no longer have a unique side texture when they're stacked on top of each other to form a full block. Instead, the sides share the same texture as the top of the slabs, which is kind of ugly in my opinion. I don't know if this was an intentional change or simply a side effect of another change, but it would be nice if they could revert it and maybe add a crafting recipe for full-block half slabs instead.
The minecart physics reverted back to the way they were before the previous snapshot. It is pretty jarring seeing how slow they are now, but it is a thousand times over worth not having them derail on corners or randomly grind to a halt when going up hills. From the bottom of my heart, thank you for this!
And finally, the texture for redstone dust placed in a line has rotated 90 degrees. Any non-vanilla texture pack now shows redstone dust in a line or going up blocks as sideways. This isn't listed anywhere in the changelogs on the wiki, so I thought it was worth pointing out.
I don't know how the 1.8 worldgen works, but in 164, all that an ocean, swamp, river, etc determine is the height of the ground.
It is "air below height X" (62 by default, I think) that gets replaced by water.
There are mods for earlier versions that can change the water level, without changing the ground level. Heck, ATG can do that.
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If you mean changing the ground level, so that everything has less ground but otherwise looks the same, the Twilight Forest does exactly that -- the normal Y=63 ground level is now at Y=31 -- so it is possible. I don't know how it does it, but it's an existence proof.
The problem is that if you drop the sea level without moving the land your swamps end up dry, the beaches are above the water line, you get all this exposed gravel, etc. It looks pretty goofy. OTOH raise the sea level 10 blocks and you'll have no swamps or beaches and virtually no plains, flat deserts, etc.
ATG has biomes as products of the land structure rather than defining the land structure so it doesn't have that problem.
As you say, and Twilight Forest shows, it *is* possible. It's not *that* tough - it's an easy job compared to Twilight Forest as a whole. But it's quite a bit harder than what Mojang is doing for this update, which just is to make a number of constants into variables and provide a configuration screen for them all.
Hard to play in Minecraft without multithreaded chunks loading with Optifine.
I want whole world generation in Minecraft like Dwarf Fortress generation.
Also the world border would probably be good for mapmakers to stop players getting out if the
cagemap.Because my comment was a valid observation about how the snapshot might affect survival play. While your comment, being nothing but a personal attack, is genuinely a complaint.
not everyone wants to start at a falt landscape, some players get inspired for their stuff by the landscape thats already there and some settings could bring interesting stuff to them
Edit: forgot the quote