B BUGFIXES:
Update: Snapshot 14w11b has been released to fix some crashes and bugs. Bug fixes:
- [Bug MC-50572] – Upward facing droppers/dispensers only shoot items west
- [Bug MC-50948] – Tripwire hook Texture Messed up
- [Bug MC-50950] – Hopper: java.lang.NullPointerException: Ticking entity
- [Bug MC-50951] – Flickering world menu
- [Bug MC-50958] – Name and ID cannot both be blank
- [Bug MC-50964] – Endermite Spawn Egg has the wrong name
- [Bug MC-50975] – When ironbars are placed on a block, the lower part is black.
- [Bug MC-50984] – Dark Oak Sapling name is missing.
- [Bug MC-50996] – Existing player heads only show the default Steve head
- [Bug MC-51009] – No podzol in creative inventory
- [Bug MC-51014] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 7
- [Bug MC-51016] – EnderMites doesn't move
- [Bug MC-51045] – Brewing stand graphic shows different things depending on which angle you look at it
- (For resource pack makers) generic blocks now load models and not predefined block shapes
CHANGES:
- Changed minecart physics
- Made furnace minecart actually useful
- Improved the general mob AI
- And some surprises, try to find them
MAPMAKER CHANGES:
- Fixed some minor bugs
A BUGFIXES:
- [Bug MC-47585] – Derailed minecarts sink into the ground
- [Bug MC-50572] – Upward facing droppers/dispensers only shoot items west
- [Bug MC-50948] – Tripwire hook Texture Messed up
- [Bug MC-50950] – Hopper: java.lang.NullPointerException: Ticking entity
- [Bug MC-50951] – Flickering world menu
- [Bug MC-50958] – Name and ID cannot both be blank
- [Bug MC-50964] – Endermite Spawn Egg has the wrong name
- [Bug MC-50975] – When ironbars are placed on a block, the lower part is black.
- [Bug MC-50984] – Dark Oak Sapling name is missing.
- [Bug MC-50996] – Existing player heads only show the default Steve head
- [Bug MC-51009] – No podzol in creative inventory
- [Bug MC-51014] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 7
- [Bug MC-51016] – EnderMites doesn't move
- [Bug MC-51045] – Brewing stand graphic shows different things depending on which angle you look at it
- (For resource pack makers) generic blocks now load models and not predefined block shapes
- [Bug MC-47695] – Minecart hitbox is too tall
- [Bug MC-50413] – Custom UUIDLeast/UUIDMost pair yields error
- [Bug MC-50452] – Rails don't render from below
- [Bug MC-50838] – Entity UUID WitherSkull
- And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
i think that was in the previous snapshot 14w10a/b...
but on bukkit and other nonvanilla server softwares
no. they are called stone stairs. there for not a bug. sorry.
and they will soon have a new model! very exiting!
Dinnerbone said endermites will have their own model in the next snapshot. The silverfish model was just a place holder...
I tried fixing one small portion of the minecart system to work with the new snapshot, and couldn't get the carts to reliably go uphill, or go around corners where there are solid blocks next to the corners.
Please, please, please Mojang, DON'T DO THIS to minecart physics! It's so broken and wrong!
Couldn't agree more. I've simply reverted to an earlier version. It's nice to have fast minecarts but it's not worth the price of ruining the game.
If this is implimented on ver.1.8 I'll stay with 1.7.
That's been there for a bit.
Completely agree. I finally started playing with the rail system and I gotta say, it is barely useable. I could deal with the changes if it were at least consistant. As it is, sometimes the cart will go up the hill, sometimes it won't, whether it is powered or not. Sometimes it will derail, other times it won't. I can deal with silliness as long as it is reliable. But you really can't release the new rail physics as they are. Please.
They are likely not finished with the new rail system yet, just trying a few things.