UPDATE - BUGFIXES:
- [Bug MC-44331] – Interacting with invalid villagers crashes the game
- [Bug MC-44359] – Hopper: java.lang.NullPointerException: Exception generating new chunk
- [Bug MC-44370] – Item Entity falling on Farmland destroys the Farmland
- [Bug MC-44371] – “/kill @e” does not kill arrows
- [Bug MC-44378] – Hopper: java.lang.NullPointerException: Exception ticking world
- [Bug MC-44380] – Hopper: java.lang.NullPointerException: Invalid Biome id
- [Bug MC-44383] – Hopper: java.lang.NullPointerException: Getting biome
- [Bug MC-44389] – Leaves not changing colour depending on biome
- [Bug MC-44390] – @a doesn't work with all commands
- [Bug MC-44392] – Hopper: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
- [Bug MC-44400] – /clear does not respect "max count" when above 0
- [Bug MC-44409] – /blockdata with CommandBlocks not updating
- [Bug MC-44442] – Water/Lava Not Flowing "Smart"
- [Bug MC-44467] – Biome-specific terrain features being placed in the wrong area
- [Bug MC-44468] – Using @a with scoreboard assigns things per UUID not name
After a long winter hibernation, Minecraft comes alive with the sound of Snapshots! The 1.8 update promises a whole lot of awesome new stuff to enjoy, and today's Snapshot gives you a chance to see some of those changes, right now! Enough talk - LET'S SEE WHAT WE HAVE TODAY:
FEATURE LIST:
Big survival changes:
- 3 new stone types!
- Major Enchanting & Repairing changes!
- Mossy stone bricks recipe!
- Updated Villager trading!
- Doors stack!
- Slime blocks!
- Lots of other tweaks, changes, bug fixes and secret features!
- Adventure Mode no longer lets you place/destroy blocks.
- But that can change!
- Added Entity Selectors! Use @e in certain commands to target entities. You can limit it with [type=Chicken] or [type=!Skeleton]
- Added a /blockdata command!
- Added ‘Lock’ (String) NBT tag on most containers.
- Added an optional entity parameter to /kill (try: /kill @e[type=!Player]
- Added optional arguments to /clear for max item count (use 0 to not actually delete anything) & NBT data
- Lots of other tweaks, changes, bug fixes and secret features!
SERVER FILES:
- Cross-platform jar:https://s3.amazonaws...rver.14w02a.jar
- Windows EXE:https://s3.amazonaws...rver.14w02a.exe
Very very wrong
...
Better than many other games ya self-entitled donkey. If there is something to legitimately complain about it's the fact you can no longer repair enchanted tools forever.....
You be dreaming yarrr.
I don't know about you guys but I'm loving the water bug, flooded caves, awesome waterfalls. I'm also loving the bouncy blocks. Also I think the max height for them is somewhere near 320.
It's called the "far lands" (if you didn't know already) and it tends to glitch when you teleport with your X and Z coor'ds past (2^31) -1, or 2147483647.
They are not ripping anything off. If you want get technical about it everyone is ripping off RL since in RL you have Tons of rock types / colors.
Nothing. Pre existing villagers will be unaffected.
Get off your butt and start making mods, then.
Anyway, bouncy slime blocks and stackable doors? Someone's been listening to the community.
However, I don't like the new stones. One of them is pretty good, but the other two are eyesores and are just different shades of grey instead of new colours like granite is.
Yeah and what's with andesite? Just looks like regular limestone. They could have at least went with basalt.
Mojang is fully within their rights to take what ever they wish from modmakers and put it into their base game, nothing wrong with that.
Honestly, I would say that putting more content into their base game is equally as (if not more so) important then the modding api. if for no other reason then to have a much more "full" game.
Still a good update though.
The slime block sounds cool, might wanna put some in my world to bounce on
You have revolutionized minecraft history, encour- Never mind, trampolines! Yay!
Actually crafting them now gives three
This update looks like it's gon b gud.