UPDATE - BUGFIXES:
- [Bug MC-44331] – Interacting with invalid villagers crashes the game
- [Bug MC-44359] – Hopper: java.lang.NullPointerException: Exception generating new chunk
- [Bug MC-44370] – Item Entity falling on Farmland destroys the Farmland
- [Bug MC-44371] – “/kill @e” does not kill arrows
- [Bug MC-44378] – Hopper: java.lang.NullPointerException: Exception ticking world
- [Bug MC-44380] – Hopper: java.lang.NullPointerException: Invalid Biome id
- [Bug MC-44383] – Hopper: java.lang.NullPointerException: Getting biome
- [Bug MC-44389] – Leaves not changing colour depending on biome
- [Bug MC-44390] – @a doesn't work with all commands
- [Bug MC-44392] – Hopper: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
- [Bug MC-44400] – /clear does not respect "max count" when above 0
- [Bug MC-44409] – /blockdata with CommandBlocks not updating
- [Bug MC-44442] – Water/Lava Not Flowing "Smart"
- [Bug MC-44467] – Biome-specific terrain features being placed in the wrong area
- [Bug MC-44468] – Using @a with scoreboard assigns things per UUID not name
After a long winter hibernation, Minecraft comes alive with the sound of Snapshots! The 1.8 update promises a whole lot of awesome new stuff to enjoy, and today's Snapshot gives you a chance to see some of those changes, right now! Enough talk - LET'S SEE WHAT WE HAVE TODAY:
FEATURE LIST:
Big survival changes:
- 3 new stone types!
- Major Enchanting & Repairing changes!
- Mossy stone bricks recipe!
- Updated Villager trading!
- Doors stack!
- Slime blocks!
- Lots of other tweaks, changes, bug fixes and secret features!
- Adventure Mode no longer lets you place/destroy blocks.
- But that can change!
- Added Entity Selectors! Use @e in certain commands to target entities. You can limit it with [type=Chicken] or [type=!Skeleton]
- Added a /blockdata command!
- Added ‘Lock’ (String) NBT tag on most containers.
- Added an optional entity parameter to /kill (try: /kill @e[type=!Player]
- Added optional arguments to /clear for max item count (use 0 to not actually delete anything) & NBT data
- Lots of other tweaks, changes, bug fixes and secret features!
SERVER FILES:
- Cross-platform jar:https://s3.amazonaws...rver.14w02a.jar
- Windows EXE:https://s3.amazonaws...rver.14w02a.exe
that is a good idea, i too was surprised to see it just randomly all over the place. pretty damn messy. But whatever. I am glad for some new building blocks.
one more thing.... i dont ever, EVER use default textures because theyre ugly as hell, but the new stone bricks add a whole new dimension of ugly, they seem really rushed and honestly im quite surprised by just how badly done they look, im no artist but im almost positive i could do better!
See how stupid that is? Don't complain when things from mods get added to the game.
I have an iron golem farm, so I guess that's where that spike is coming from...
Please note, that on the actual website of minecraft this is in writing under community
Heh, despite being The Aesthetics Guy normally, I don't mind the default textures... but the Diorite textures do look really bad... Waaay too much contrast and too much randomness in the noisemaps apparently used to make the bases for the textures. Non-smooth granite and andesite look terrible as well, though I don't mind the smooth versions.
Oh, also. "Secret features?" This is a testing snapshot, for Notch's sake. Not a "seecret update." Hidden features kind of ruin the point. Complete changelogs please.
What're the two new stones?