Are you ready? Really? You're really ready? Okay, here we go: THE 1.7 (pre-release) IS READY FOR TESTING!
There are so many things coming in 1.7, I almost can't keep track of them all. Many of them are things we have covered over the last few weeks, but the sheer volume of awesome contained in this update is staggering. Between doubling the amount of biomes in the game, and tons of changes to get ready for the Plugin API(!!!), this really is the update that changed the world - both in-game, and out. Let's see what's coming!
- New world generation!
- Double the amount of biomes, with new trees/flowers/blocks.
- New “Amplified” world option.
- Less ocean, more awesome.
- New blocks!
- Two new types of wood.
- Stained glass! With both blocks and panes.
- Packed ice, red sand, podzol.
- Lots of new flowers, including double-tall versions of current plants.
- Fishing!
- Added more type of fish.
- Redone the fishing mechanics. Can now catch junk and treasure too.
- Fishing rod enchantments!
- Maps!
- Put them in an item frame and hang them on your wall. They’re extra big!
- Lots of new colours for lots of blocks!
- Now will less lag!
- Achievement & Statistics overhaul!
- Now both world (or server) specific.
- In multiplayer, it’s announced to everybody when you get an achievement.
- You can move your mouse over this in the chat to see what it was!
- Some new achievements and statistic types were added.
- Zoomable achievements screen!
- Multiplayer enhancements!
- Servers can now put a 32×32 image called “server-icon.png” in their folder, that you will see on your server list.
- You can see who’s online before joining a server; move your mouse over the player count!
- Lots of hidden preparation for allowing name changes.
- Resource pack changes!
- You can now have multiple selected.
- They can completely re-do your sounds, adding new ones or changing current ones.
- Servers can now recommend a resource pack for you to use.
- Chat & command improvements!
- New commands to spawn mobs or blocks of any type.
- Command block minecart!
- Clickable links to achievements and items.
- Click on somebody’s name in the chat to message them!
- Lots and lots of internal work!
- Completely rewrote how the network (multiplayer) works.
- Completely rewrote the sound manager.
- New graphics options.
- Basic shader support testing.
You can play the pre-release as you would any Snapshot, by setting it up in your launcher. Enjoy!
SERVER FILES:
Server jar: Click here
(On windows, right click -> open with -> java)
REPORT BUGS:
Minecraft issue tracker
Second, this is a good update from 1.6.4. New biomes, flowers, wood, saplings, fishing changes, new way to handle texture packs. It's nice and all..BUT...there's still things I wish they'd do.
I honestly wish they'd stop constantly adding new features, and go back to old features that need updating. Minecarts need more use. Redstone could really use an update(Dyable redstone, so you can put different colors next to each other and overlapping without effecting other colors? More redstone activated blocks?). Upgradable things like furnaces, and chests, for faster cooking, and better storage. New tools that are better than diamond, to give miners something to shoot for after diamond. New kinds of Bows/arrows. Even villages could really use some fixing so they don't spawn as screwed up as they usually do. Also, we REALLY need some kind of backpack item to expand our inventory, especially seeing how they insist on adding tons of new items and blocks constantly.
Even core stuff still needs to be worked on/fixed. Like the Mod API, and overall framerate. They add more and more stuff, which causes more and more lag. And the Mod API would probably go a lot faster if more people were helping with it rather than working on every other minor item and block they try to add.
I mean, I appreciate that Mojang are still putting out frequent updates, but I just wish they'd focus on more important/useful things, rather than 'pretty flowers' and biomes that aren't even that big of a change. Stuff already exists that could use working on, instead of adding more stuff that feels half-finished.
To get the Pre-release:
Go in the Launcher, and click New Profile, and name it "Snapshots" or anything you want. Don't save it yet. Create a folder on your Desktop called "snapshots". In the New Profile window, check the box next to "Game Directory", and put this location:
This is so the snapshot files won't interfere with your regular files. Now in the New Profile window, check the box next to "Enable experimental development versions ("snapshots")". Then in the Use Version dropdown, select "snapshot 1.7.1". Now click Save Profile. Then click Play. It will take a few seconds to load.
To get the full version:
The full version will be released on Friday, October 25, 2013. Once it is released (see https://mojang.com/ to see if it's released), go in the Launcher and select your default Profile, and click Edit Profile. Now under the Use Version dropdown, select either "release 1.7.1" or "Use Latest Version". Now click Save Profile. Then click Play. It will take a few seconds to load.
I totally agree! While I think that fishing really needed this overhaul, and I am glad about having spruce forests and flower power, I humbly request that some more revamping be done on some of the firmly established content. That could be the next update.
What is really needed now, in my opinion, is some way to save the ever-dwindling populations of villagers in Minecraft! Zombies are so horrible now that they're completely wiping them out in all my worlds. Its pitiful, lol.
HERE
Anyway, I'm not going to give up without looking at it. It's just super frustrating. 1.4.7 and before I could use the same codebase with minimal changes across versions. With 1.5, one of the major classes in the map was totally different between 1.4.7 and 1.5, which made backporting features a pain. With 1.6 nearly every class is different and there is basically no way to backport stuff (which sucks for people still using 1.5 or 1.4.7 even heh). I shudder to think what 1.7 will be like. Should have a better idea in a week or so! And at any rate if I bail, I'll hand it off to a fourth maintainer
While I appreciate the work going into these changes it would be REALLY great if the issues with villagers would be solved.
Obviously the issue with villagers crowding into just one or two houses is highly annoying. Also the villagers now seem to be leaving their houses slightly earlier which makes them more susceptible to being eaten by zombies (in many cases this is caused by the default doors on some houses being inset rather than flush, and, sometimes compounded by the overhang of some of the roofs). Usually when coming across a new village first thing I do is lop off the stairs over a door and chop down the door/replace it.
The new villager behavior can be annoying - the baby steps, the sudden running in panic as all try to converge on their chosen door, the running around in circles until you bump them to startle them out of the stupid pathing, etc. It would be really cool if the AI of the villagers recognized you were pointing at a certain block and would move so you don't hit them accidentally (thus triggering immediate golem rampage). Also when they start moving in these circular patterns suddenly they lose the "entity" property and you can't bump them (it's like they become transparent and you can walk into them). The fact that you can have several villagers right next to a house you just made (even if it has 20 doors) and they just ignore those doors is rather stupid.
Before any new features show up in future updates I really wish these issues would be addressed since they do greatly affect survival game play.
http://minecraft.gamepedia.com/Stronghold
in the "rooms" section see "Store Rooms"
It was actually better when they first fixed it. After each snapshot they released, more and more black spots seem to appear.
I would refuse to start for *some* users using Linux. 1.7 pre worked just fine for me (with Ubuntu 12.04 64bit, nvidia driver v319 updates), but I've also never had trouble with Minecraft ever on my system. I think it was a driver (intel/mesa or AMD?) issue/incompatibility.
You should add a "Could've been better" option, I'll vote for that.
I know what Im talking, Ri5ux. Well I have server IPs that are online and it says "Can't reach server" (eg my CrapCraft server IP uses SRV and its online.) 1.7.1 snapshot isn't even "done", have you looked for the setting "Super Secret Setting" that should be renamed to "Shaders".
I have like 30 servers in my list and I never name them so idk what kind of server is (The IP isn't visible, its not hidden though) and sometimes the pinging thing is ever slower than ever.
Also I have found a bug x) Play a sound then press quickly ESC 20 times in a row. you'll notice the sound plays again even if its finished (eg a creeper SSSSS and boom) ... SSSS booom.. Boommm.. like that.
They can fix out issues so quickly? I bet 1.7.2 or... LOL 1.7.3 (Remember the beta days?) or 1.7.4. Who knows?
I feel namechanging very badly, and plugin API too (I hope it wont ban users using mods eg: Reis, inventory tweaks...)
oh well we'll see it when it comes out
Egads. This is exactly why I never went anywhere with my mod, though. Or rather, I'd nearly got finished with it, and then Minecraft updated, and I just couldn't be bothered to do everything all over again. Hopefully the Plugin API will make that particular headache go away, because there are a lot of great mods that just stop being updated. Timber! was another one I already miss dearly, but which probably stopped being updated for the same reason.
But this news is outdated! Mojang has released Minecraft 1.7.1! Quick, get on here:
https://mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/
The latest version is Minecraft 1.7.1, if you are wondering. This is not to be confused with the beta version.
Also, name changing wont be an issue. I imagine that the main username will always remain the same, by name changing they just mean that they will be creating a new in-game display name that can be changed. When you use a command to ban someone using the nickname it wont cause a conflict because it will be searching for that display name and once it finds that player, it receives the players real username and bans that username. It's a lot easier to do than it is to explain.
I did also notice the other issues you explained, and they also look like easy to fix bugs. If they actually tried to finish it, they could have it done in less than an hour.