Check out this informative video by the Dead Worker's Party, which shows off the awesome shaders currently in testing!
UPDATE Sept. 20: Snapshot 13w38c has been released to fix numerous graphical issues, crashes and item frame issues. The client is available in your launcher, and the server links are at the bottom of the page!
It's time for another weekly Snapshot! This batch of preview goodies is brought to you by...well, Mojang. There really wasn't anything witty to say there. Still need something witty before the patch notes? Alright, fine: elephants can't jump.
Right, let's see some patch notes!
CHANGES:
REDACTED
Pretty exciting changes! What, you don't see them? That's because they're secret! See if you can find them all before tomorrow...
SERVER FILES:
Cross-platform jar: Click here
Windows EXE: Click here
Report bugs here: Minecraft issue tracker
They do exist check your launcher...
UPDATE:
The shaders are in the JAR @:
assets\minecraft\shaders\program\ and assets\minecraft\shaders\post\
I think the SESU might be able to be packaged as a resource pack and loaded. If I get time I'll try and bundle a test shader and see.
Only if the vanilla FPS stays in the same ballpark range as the one you get with OptiFine.
Compairing this:
Vanilla 1.6.2 gives me say 25 FPS. On FAST graphics.
With Optifine, I can turn on the fancy graphics AND some anisotropic and antialising filtering AND still the FPS drops to about 20 FPS. Minor drop.
With latest Vanilla Snapshot, yeah I have aniso and anti-aliasing filetring, BUT the FPS drops way more AND I'm still stuck on Fast graphics.
Verdict: Given past track records of overall MC coding performance, I predict long years ahead for OptiFine.
Lets see:
Optifine: 108-125 FPS
Snapshot: 130-208 FPS
as far as my FPS overlay reads. Very Very fast now with settings set to mirror each other.
With FXAA however leaf blocks really need to be randomly rotated, it looks like an infinity hall when looking at trees head on.
I suspect this is just the toolkit to enable people to do exactly that. I suspect it won't be that hard to render stuff with different shaders based on distance, like blur in the far distance only. We'll see what the modders come up with once 1.7 is actually released.
Why can't you update your drivers? I can't think of any technical reason, all I could imagine anyone would say is just "my parents won't let me".
If Linux is capable of 2.0, Windows should be too, if you update your graphics driver. And if you can use OpenGL 2.0, that's not that far away from 2.1. Honestly, I'd say chances are updating your drivers would get you there.
Do you have spare PCI slots? Then you can get a graphics card, which will be tons better than using integrated graphics (even if it's a lower-end used card). Then you can get proprietary drivers, which in combination with different drivers, might allow it not to crash. Like I said, I'm in Linux and have had no problems with Minecraft.
Also, maybe you could try changing your options file (options.txt in ~/.minecraft/)to the least intensive:
mouseSensitivity:1.0
fov:0.0
gamma:1.0
saturation:0.0
renderDistance:2
guiScale:3
particles:2
bobView:false
anaglyph3d:false
advancedOpengl:false
maxFps:10
fboEnable:true
difficulty:3
fancyGraphics:false
ao:0
clouds:false
resourcePacks:[]
lastServer:
lang:en_US
chatVisibility:0
chatColors:true
chatLinks:true
chatLinksPrompt:true
chatOpacity:1.0
serverTextures:false
snooperEnabled:true
fullscreen:false
enableVsync:false
hideServerAddress:false
advancedItemTooltips:true
pauseOnLostFocus:true
showCape:true
touchscreen:false
overrideWidth:0
overrideHeight:0
heldItemTooltips:true
chatHeightFocused:1.0
chatHeightUnfocused:0.44366196
chatScale:1.0
chatWidth:1.0
showInventoryAchievementHint:false
mipmapLevels:0
anisotropicFiltering:1
key_key.attack:-100
key_key.use:-99
key_key.forward:200
key_key.left:203
key_key.back:208
key_key.right:205
key_key.jump:82
key_key.sneak:54
key_key.drop:14
key_key.inventory:28
key_key.chat:15
key_key.playerlist:79
key_key.pickItem:-98
key_key.command:53
key_key.screenshot:60
key_key.togglePerspective:63
key_key.smoothCamera:0
key_key.sprint:157
key_key.hotbar.1:2
key_key.hotbar.2:3
key_key.hotbar.3:4
key_key.hotbar.4:5
key_key.hotbar.5:6
key_key.hotbar.6:7
key_key.hotbar.7:8
key_key.hotbar.8:9
key_key.hotbar.9:10
soundCategory_master:0.0
soundCategory_music:0.0
soundCategory_records:0.0
soundCategory_weather:0.0
soundCategory_blocks:0.0
soundCategory_mobs:0.0
soundCategory_animals:0.0
soundCategory_players:0.0
And maybe it won't crash then? Worth a try I'd say.
wobble. . . I think steve got in the shrooms.
flip. . . no. just no. I feel like im gonna fall off the world.
invert: nearly all white.
several simply send my framerate plummeting.
several are trippy.
the subtle ones I like, of the not-so-subtle ones, sobel I like the best, followed by blob.
nausea potion = wobble + phosphor + blur + blob
I can see all sorts of "fun" (and evil) things to do with that.
sorry for doublepost
I think we all know that... I mean, there's a big video in the OP that says "13w38a: SUPER SECRET SHADERS".
This. So much this. They've been going in that direction for a while.
While it may affect some users, we've got to keep in mind that the current version of OpenGL is 4.3. The current version of Minecraft uses OpenGL 1.2 or 1.3 if I recall correctly which is well over 10 years old. Even 2.1 isn't exactly new (released 7/2/06), and I presume that instead of catering to the small user base using such outdated hardware, Mojang wants to make the game better optimized for modern graphics cards and multi-core CPUs. Also, any system reasonably new should have a PCIe x16 that a graphics card van be put in.
I did notice the NTSC filter was pretty intensive, reducing my frame rate to ~20 on a system with a Radeon 7870...
What video card are you on ? And what Computer Model do you have ? What CPU Model Number ? What is your Total Ram ?
There might be a way around it.
I use Windows 7 and Ubuntu and the game works fine in both. But again, its not about your OS, its about your HARDWARE. Your video card is what determines if it can handle the features of OpenGL. So if your on a REALLY OLD video card, then no wonder you can't run it. Update your video card.
Here is a card on amazon for roughly 30 bucks. It can handle OpenGL 3.1.
Proof ( http://www.geforce.com/hardware/desktop-gpus/geforce-210/specifications )
Amazon.com ( http://www.amazon.com/EVGA-GeForce-Express-Graphics-01G-P3-1312-LR/dp/B00498305G/ref=sr_1_1?s=pc&ie=UTF8&qid=1379865668&sr=1-1 )