Pictured: ordering resource packs!
One of the trickiest parts of texture packs in the past was mixing and matching. Doing so usually required you to edit them together (or get someone else to do it), but those days are gone! Not only do resource packs let us include more than just texture assets (sound, mods, etc), we will now be able to select more than one resource pack at a time in the 1.7 update! What if you have packs with conflicting assets (the same texture file)? Easy! The topmost resource pack will override all packs underneath it on the "selected" list!
WAIT...WUT
Still not clear how resource packs will be ordered? It's easy! All that's required is to drag any packs you want to use into the "Selected Resource Packs" column on the right, and once there, you can drag the selected pack up or down the list, to change its load priority. Even better, server-side resource packs will ALWAYS take priority, regardless of player pack order!
YEA...I STILL DON'T GET IT...WAT
The picture above gives a brief demonstration on how resource packs can be selected, and have their order changed. With one click, you can add or remove packs. Additionally, changing the load order of the pack is as easy as click-dragging the pack up or down the list. The higher on the list the mod is, the higher the priority of that pack, in cases where packs have conflicting modifications.
Packs will load like this:
- Server-loaded resource packs
- player-loaded resource packs (from top to bottom, on the list)
- Vanilla resources, where none are modified
The possibilities for mixing and matching resources - to say nothing of server-side customization - is definitely going in exciting directions with these changes. Sweet!
WAIT, WHY WOULD I EVEN LOAD MORE THAN ONE RESOURCE PACK?
Let's say you're using your favorite texture pack, and someone comes out with a sound pack you want to use. Right now, the only way to use both of those assets at once is to manually combine them, because selecting more than one pack isn't currently possible. Alternately, maybe someone came up with a couple new textures for some objects and creatures that you like better than your current texture pack, but you don't want to replace the entire pack. This lets you have both! Or, in the case of the sound pack, all three! Or more!
The ability to mix and match your favorite packs of ALL types - texture, sound, mod, and so on - is a huge step forward in Minecraft customization, and this will become more and more apparent as content creators start coming up with packs specifically designed to compliment other packs.
A huge "thank you" to Dinnerbone for the information regarding 1.7 resource packs, as well as his helpful gif showing how it works!
No need. You can already set this in the default options.
What if you have 2 texturepacks with all the files a texturepack would need (with sound and everything), Placing one ontop of the other would just totally override the other texturepack??
I guess the only way this would be useful, is when one texturepack is missing textures, and the other one has those missing textures as it would fill in the spaces for the top one?
I think it'd be cool with a system where you can pick for example dirt.png from one pack and switch it out with another dirt.png in another texurepack IN the client itself >.<
If I could have different resource packs for different saved games, or for different areas of a world, that might be somewhat useful... but this I just don't get
Yeah, so what's the point? Nobody downloads resource packs that "only change a few items,sounds,mobs,texts".
Resource packs can already have alternate textures. Just look at Glimmar. He's got a ton of 'em.
And for the record, I'm not irritated. Just baffled.
... I beg you pardon?
You don't know it will cause bugs, or lag, because you are not Mojang, this way is faster and much simpler
Just because you don't doesn't mean others don't either. Take the Retro texture pack for example, what if I want to use those textures, but use another that actually has retro sounds?
I know, but you can't force players to use them atm
I don't see how its easier. If I'm going to use alternative textures, I'd much rather be able to choose the specific alts I want then just tell the program "something from somewhere in that pack" and pray it'll know which bits I want, knowing full well that it won't.