A "Thank You" to Modders!
Just over a month ago, we announced that the Minecraft section of CurseForge was getting an overhaul and now had a dedicated section to Forge mods. We also welcomed any Forge mod authors to host their mods on CurseForge, and boy did they!
We’d like to take this opportunity to say thanks to all that have participated in our new Forge mod section, so, THANKS!
The three days after that announcement saw an enormous influx of new mod projects on CurseForge, nearly 150 new projects were started that weekend. Since the announcement, we’ve gone from 100 mods(with only about 25 that were actually Forge mods) to over 550 mods and projects(about 360 of those are exclusively Forge mods).
So, again, we’d like to thank the community for supporting our new endeavor, and especially to those big mods that have embraced our platform. We’d like to thank the Project Manager SirSengir for uploading his mod Forestry as well as CovertJaguar and SirSengir for uploading BuildCraft, we’d also like to thank MisterFiber for uploading his mod ExtrabiomesXL, and last but not least, we’d like to thank all the other mod authors for their contributions. We’ve got some great mods to check out, like Enchanting Plus, Mine & Blade: Battlegear 2, and Better Archery, among other great mods. Thanks!
Check out our list of released Minecraft mods here!
If you’d like to host your Forge mod on Curseforge click here!
Sad part is, I could believe you were serious. You'd be surprised the people we run into =P
I got death threats.. death.. threats... for removing minor features or changing stat values on stuff. Its absolutely insane.
So anyone, tell me what would you like to see in new mods!
pd: i have absolutely no idea what to code
Nah, it's exactly what is says. They're thanking us modders for hosting our mods on CurseForge.
I'll keep my source code on GitHub, but I'll be using the other features like the wiki.
True, and Mojang owes a lot of its millions due to free work done by dedicated fans.
Go modders!
A lot harder than you would think.
Mojang would have to either seek permission from each and every mod author to distribute their work, or they would have to include some flimsy clause in their terms of use agreement stating that all content created for Minecraft is considered their property. Neither solution would be very viable. If they went the first route it would take a lot of manpower to negotiate with all the mod authors individually, and even then not all of them would agree to it.
The other option would be even worse and likely just tick people off to the point where they no longer have any interest in creating mods for the game at all anymore. Not only that but it would be difficult to enforce and likely wouldn't even hold up in court if someone attempted to challenge them on it.
The only other option left to them would be to make it an opt-in service where the authors would have to willingly submit their mods to be included in the new launcher, but then what would be the point? You'd have some that were easier to use, but chances are you would still need to learn how to download and install mods anyway for those that decided not to opt-in.
Plus you have to consider that if Mojang officially shows support for mods by including them in their launcher then many people would hold them responsible if someone decided to include malicious code in their mod designed to ruin your world. That would mean they would have to go through the source code of each mod to make sure that they're clean and safe to use.
Best to just stick with downloading and installing your own mods. It isn't that difficult once you learn the basic concepts, but if you still feel like you can't then you can try something like MultiMC to handle mods for you. Or you could try using a mod pack such as Feed the Beast.
That would be an incorrect assumption.
If you read the permissions section of the mods download page you'll find that many mod authors do not allow public redistribution of their work. Some don't even allow you to include them in private mod packs for small servers. You're likely to find that a lot of those authors wouldn't be willing to submit their mods to be redistributed with the official launcher.
Then you're left with the same situation that I described earlier where you still have to learn how to install mods yourself because there will always be some which will not be featured on the launcher.
Again I would suggest to simply use something like MultiMC or Magic Launcher if you have trouble installing mods. With those you do not even need to edit the jar file. Just tell it what mods you want to use and click launch.
And Forge API development team for providing easy compatibility environment for mods.
Well, that's what the Minecraft Mod section on Curse.com/CurseForge are trying to fix. You see, when you create a project for a mod on CF, you get to select up to 5 categories. Then when users want to find specific mods, or mods of a certain kind, they can go to Curse.com, click on Minecraft mods, then you can search for mods, show them by category, show them by the newly updated, or just the newest released mods. It's about creating a database that users can go to, to find mods easier. And with our Forge section, it makes it even easier for users to install mods that are Forge compatible.
I hope that explains it a bit better. I'm sorry the forums haven't been that good for you.
Thank you for all your hard work, dedication, and lost sleep!
You know, I have to agree with you here.
I think that these days people tend to take MCP and Forge a bit for granted. I'm sure to many people it's just the thing you have to install to make the fun parts work, but in reality without that foundation to build on we probably wouldn't have the amount of mods that we have today. Without them we also wouldn't be able to use all of our favorite mods together with minimal hassle.
Risugami definitely needs to get some credit as well for helping to pioneer client side modding with his Mod Loader, but the Forge team built upon those first steps to create something absolutely impressive and makes all of this possible.