You heard right, it's a double-feature today! The 1.5.2 Pre-Release, as well as the 13w17a Snapshot are now available for testing! So how does this work? You can get these files in one of two ways:
THE EASY WAY
Download the new experimental Minecraft launcher (Click here, and select the launcher for your OS), and select which version of Minecraft you want to play from the dropdown box - no extra installation or effort required!
THE TRADITIONAL WAY
13w17a Client Download
13w17a Server Download
Additionally, you can download the 1.5.2 pre-release by clicking here.
BUGFIXES IN 1.5.2
- Jukebox audio volume doesn’t decrease
- SMP: Anvils charge level for nothing when using languages other than English
- Tamed wolves and cats despawn
- Endermen are rendered hostile if they take environmental damage
- Pick-Block and Furnaces
- Achievement "Hot Topic" Uses Faceless Furnace Icon
- Using the anvil for free
- Arrows visually float when shot into a block
- Improvements to FPS when using high-resolution texture packs
- Many Realms fixes
CHANGELOG FOR 13W17A
- Added a new “Hardened Clay” block
- Added extra tooltip info in the search tab for the creative inventory
- Made deserts more deserty
- Zombies made slightly more sociable
- Bug fixes!
Go 1.5.2!
Please point out in the world where a hot desert of sand is bordered by a frozen tundra
That said, it's never bothered me all that much because Minecraft.
It's on the Mojang's post, but, here is:
http://s3.amazonaws.com/Minecraft.Download/versions/13w17a/minecraft_server.13w17a.jar
Also, this is the client jar:
http://s3.amazonaws.com/Minecraft.Download/versions/13w17a/13w17a.jar
Note that the links format have changed.
-They follow you even if you move really far away!
-if you attack one, any other near by will attack as well
-when you attack them, there is a small chance of another zombie spawning nearby.
-spawning seems to happen whenever they are injured, not just when you attack them. Example, use zombie eggs to spawn a whole bunch of then during the day time and it starts raining flaming zombies!
-I just realised zombies do not burn if they have a helmet.
a couple of screen shots showing the zombies:
Zombie rain!
all the zombies heading towards me!
I only spawned zombies in the hole.
EDIT 1: The zombies get VERY laggy and glitchy once there are more than a few dozen!
EDIT 2: If the new zombie behaviour is kept (minus the bugs), I expect to see some large scale zombie XP farms.
EDIT 3: just noticed there is a "name tag" under tools.
I'm you could make a farm out of that. Have it so it keeps spawning more zombies while keeping one that keeps getting hurt in a room somewhere.
Why are you playing the game at the first place?
To make fun of the developer on how bad their game is?
No, never 1.5.2. No, I need time to update some mods. >.>
Having them multiply when burned by sunlight is obviously a bug, that part absolutely has to go.
Having them multiply in general is just bad -- on top of the last round of buffs, it's going to be lethal to people starting a world, absolutely lethal to beginners, and downright nasty in Hard mode.
If only I still knew where the nearby skeleton spawner was............
"not a complaint btw"
Oh, and the FPS improvements have me pretty excited too. For some reason, my PC is not a fan of texture packs.