The 1.5 pre-release is expected tomorrow! In the meantime, help test out the latest round of Snapshot goodness!
Notable changes:
- Dispensers and droppers will now only fire once when they receive a redstone signal. To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed.)
- Redstone and components stay powered after unloading chunks
- Dispenser and Dropper shooting out when updated
- Server crashes if spaces are input on the console
- Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
- Furnace interface occasionally closes when adding fuel, deleting all items in the furnace
- Named Mobs Don't have Named Babies
- Getting into a minecart with a mob in it crashes minecraft
- 2 Hoppers funneling unstackable items into a 3rd Hopper at the same time cause the 3rd Hopper to not funnel items into a container
- Dispensers continually shoot/use certain items like water buckets and flint&steel
- Comparators still giving off power when hopper inventory is empty
- Animals can breed over distances up to almost 8 blocks when only seperated by fences
- Message "THIS TOO" in console
- Full hoppers feeding into full hoppers causes the forward hopper to stall
- Adding items to brewing stand using dropper does not change state of comparator
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I look forward to the pre-release snapshot.
I really hope so, because this means Bukkit devs and Plugin devs do not have to worry about any possibly breaking changes and can roll up recommended version quickly and plugin devs can get their plugin(s) out fast. Most Plugin devs have stalled and are waiting for 1.5.
Kinda joking right? It is really cheap in my opinion, its not hard to make smooth stone or get a lot of it. Esp with hoppers now, you could easy just automate somewhat.
that is so true.
Wow.
Sach thought it would be a good idea to not specify that certain things in the list are bugs that were fixed and mixed them in with everything else.
Pretty confusing, and needs to be thought out better. :/
Redstone was supposed to be fixed and made more reliable, but after all these snapshots and bug fixes the only tangible improvements are that torches can take somewhat shorter signals and dispensers/droppers don't fire on updates.The only big change bug-wise is that BUDS were made almost useless by drastically reducing what produces updates. It's like throwing a blanket on garbage and saying it's not there.
And yet the quasi-powered issue is still there and not only does it affects pistons, but dispensers/droppers too.
Redstone torches still cause updates 2 block downward.
There are still hundreds of orientation and location problems.
Trip wires still produce random updates.
This is just what I can remember off the bat, there are many (too many!) more issues, but I'm sure you get the point.
If anything, now redstone is even more quirky, I've been playing every single snapshot and I keep encountering more issues than I can remember. And to top it off Mojang starts rewriting the lighting engine instead of rewriting how redstone works; Hello? Mojang? You called it the redstone update not the lighting update! Don't you like coherence?
Soon after news of 1.5 a couple post popped up complaining that most contraptions would break ect, this was a reply from dinnerbone and I really liked:
Now I can say that you're not even close, the pre-release is due tomorrow and so 1.5 must be nigh, but redstone is still an unreliable mess.
I am in no way saying that the new features are disappointing, but how can I put it, Minecraft has been growing quickly, perhaps too quickly, its structure is falling apart and you can see it clearly from how redstone behaves. Mojang needs to take a breather, stop throwing out features and get some real bug fixing going, to straighten up the structure of Minecraft so that it can support more features without breaking under it's own weight.
To all the people upset about these changes, this is actually the list of bugs that are now fixed.