[snapshot]13w09a[/snapshot]
Features:
- Mobs can now ride stuff that rides other stuff
- Players riding stuff will keep it when logging off (ie, if you’re on a minecart and log off, you will take that minecart with you)
- Animated blocks and items in texture packs now requires the animation definition (previously it was optional) Fixes:
- Language files have been updated
- Cannot Connect To Own Server While Not Online (LAN) / Playername being E-Mail address when offline
- Comparators causes block updates while idle
- Hopper's name doesn't change in its GUI after renamed in anvil
- Command Block Arguments Length
- Unnecessary delay of "Done" button in the texturepacks menu
- Hopper don't update comparator when receiving item stack
- Mob Spawners failing to "Saving entity NBT"
- EntityAIAvoidEntity Interference
- Scoreboard accepts arguments for @p but if not found it will use a wrong name
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My curse client is still at 13w05b....
WHY!?
They delayed it till early March, but it's better for them finish a fully working update, than a buggy release.
And that screenshot looks sooo awesome!
What was wrong with leaving it optional?
What I understand and what I found in the default textures folder is every animated textures need a animation definition text file even nothing inside the file.
Before without the text file the animation will simply run with the order of textures and 1 tick per frame.
Yea. This is still additional work. Ugh. Well, I have some textures to go edit anyways, and just spam files.
The numbers aren't necessarily sequential. They're week numbers (which is what the "w" means. There was no 13w08a snapshot because they didn't release a snapshot in week 8.
Do you have a source for that information?
I haven't seen it, but simply the *thought* of all animated textures cycling through 1 tick per frame makes me nauseous. If you can create a ton of textures and zip them up correctly, I see no reason you can't edit a text file to make them animate better than the default.
That made no sense whatsoever.
About the update, I personally love the stacked mobs option. I can imagine some pretty terrifying combinations. One of my favorite: Witch riding a bat with invisibility potion effect = flying witch.