[snapshot]13w09a[/snapshot]
Features:
- Mobs can now ride stuff that rides other stuff
- Players riding stuff will keep it when logging off (ie, if you’re on a minecart and log off, you will take that minecart with you)
- Animated blocks and items in texture packs now requires the animation definition (previously it was optional) Fixes:
- Language files have been updated
- Cannot Connect To Own Server While Not Online (LAN) / Playername being E-Mail address when offline
- Comparators causes block updates while idle
- Hopper's name doesn't change in its GUI after renamed in anvil
- Command Block Arguments Length
- Unnecessary delay of "Done" button in the texturepacks menu
- Hopper don't update comparator when receiving item stack
- Mob Spawners failing to "Saving entity NBT"
- EntityAIAvoidEntity Interference
- Scoreboard accepts arguments for @p but if not found it will use a wrong name
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Is this going to be useful at all >.> Not 'creative', because we all know anything can be creative in MC, I mean 'useful' to the game mechanics/gameplay/story or even REDSTONE...which I seem to vaguely remember was the title of this update not long ago :/
Changes are always welcome, I'ts just that when you start thinking "....why did they add THAT?!" that you need to question if it was ever needed or even wanted.
How is this practical in any way for regular gameplay? What does this achieve?
For adventure maps - maybe some type of "boss" or something, but in regular single player, what is this going to do?
So a bug fix, not a feature.
[Sorry, Bad English]
The practical applications of riding more than one thing at once being....? I'm sure someone will come up with a very clever way of making the next great mob-farmer with this somehow, but I fail to see the significance of this addition tbh ^^;
'Regular gameplay' doesn't usually involve 'custom maps' to be honest...and I don't think there have been any verifiable details on if spawning mobs 'pre-ridden' (as it were) would even be possible. I'm just saying that the reasoning behind this particular addition seems pretty weak...
It's going to be very amusing, don't get me wrong, but I still think the idea is hardly worth an addition at this point. That people defend it without questioning the reasons behind it confuse me more than anything. I don't think we're going to agree on this random_guy, so lets just agree to disagree and see where they go with this in the future eh?
That is more likely...and rational. xD
Would be nice to be right on this...but would be awesome fun if we were wrong and we COULD spawn loadsa crazy combo mobs >D
So Adventure Mode is not regular play? Without a custom map, adventure mode is essentially useless.
"Defending" it is a strong concept. I more accept it. I am as confused as to why you are attacking it so strongly considering how little it will affect gameplay. Right now, it doesn't affect it at all. All it does is add an option for someone who may want to take advantage of that option.
So a bug fix, not a feature.
That is more likely...and rational. xD
Would be nice to be right on this...but would be awesome fun if we were wrong and we COULD spawn loadsa crazy combo mobs >D
People were treating it more as a feature than a bug fix, thats all. If you read above, I like the idea of the feature for some fun-crazyness, so I'm not sure 'attacking' is the right word. :/
You obviously missed my above post as well. Not attacking, not saying it doesn't fix something, just saying I was confused as to why it was paraded more as a new feature than a fix. Calm down guys, I'm not lining up my sights on this, I'm just looking for some clarification, which Mikko has provided (Thank you Mikko_blu).
More or less, it keeps me in practice
If you are still confused as to 'why', PM me. lets not clutter this thread anymore with pointless debate on meaningless, misinterpreted comments.
PIGCEPTION.
Someone had to.