This week's Snapshot is ready for testing! Are you ready for the goodness? Check it out:
Snapshot Features:
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- Added a fancy new Scoreboard system
- Added some new functionality to dispensers
- Taught dispensers and droppers about the 3rd dimension
- Scared mobs away from the dangerous minecart tracks
- Former bugs listed below, have now been fixed:
- Achievements lost after update
- Flowing water still drags the player while flying.
- Piston extended and retracted at the same time
- Chest glitch that lets them appear as if they are opened while they are not.
- Doors texture wrong
- Particle Effects are messed up again...
- Breeding cows can consume more than one wheat
- Variable redstone strength causing strange update behavior
- Hopper doesn't accept items from second slot when container has different items in first slot
- Redstone signals shortened by devices that output a shorter signal
- Iron door stays powered when retrieving the redstone block
- Changing the Texturepack ingame renders strange
- Boats and minecarts should not be dropped in Creative
- Using Pick Block on Minecart with TNT or Hopper gives you just a Minecart
- Monostable Circuits only work in a North/South Configuration
- Armor enchantments (besides Thorns) have no effect on mobs
- If a minecart with hopper falls into the void, the game will crash
- Hopper minecart behave like they are on powered Activator rail if they never touched one.
- Wrong death message of renamed mobs spawned by dispensers
- Minecart with hopper is not placed on rail
Download Links:
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Client Download: Click here
Server Download: Click here
As always, be sure to report any and all bugs found at the official Minecraft bug tracker!
Before new texture setup Minecraft 1.4.7
After new texture setup Minecraft snapshot 13w02a +
you are missing a min and max specifier
so what you need to do is this
/testfor @p[score_Data_min=2,score_Data=2,r=(what ever range you want)]
and then in a new command block: /give @p[r=(must be > or = to the first command block range)] 276
use a comparator to separate the two command blocks. what the comparator will do is it will send a signal to the other command block and stay on until the /testfor command is false,
if you don't like that you can just use a repeater and it will stay active for only the players who are in the bracket of the specifier. Oh and the command score_Data is case sensitive.Edit: I just did a test, you need the comparator for the command /testfor to work.
I see this on every page. People cannot wait for a patch. Then it finally comes out and they wine because of bugs. We need to stop rushing the patches. It causes too much damage. 1.4 holds the record for the most fixes that was required after it's release. I would for once like to see a update come out that needs no bug fix patches.
Maybe silly question but are the server-block-Ids send from server to client already or do you have to have a proper setup for each server you like to connect to?
but i can not play it.....i has no account...
*Sad Face*
I looked over dinnerbone's tweets when this first come up, I didn't see it.
Your re-tweet message was posted after the message that I reply to, so I missed it.
Playing catch up is a kick in the bum.
What a good idea! That would save soooo much hassle for us mod-fans who have to take a day off every time there is a major upgrade. ...okay that is an exaggeration, but there are a huge proportion of us who have had to decide between modloader mods and Forge mods. It would be wonderful if there was an easy way for us to all be one big happy family, instead of this bipartisan dichotomy.
iI get the feeling that many of you ner supporters would apporve if The guy wanted to make it to where you need 20 min to mine obby with anything less than efficienty 5 pick and a haste 2 beacon nearby.
It shows up in my chat that it changed but it just doesn't work.