- Textures for blocks and items now have individual image files
- Improved death messages
- Improved naming (using the anvil) of containers and mob eggs
- Trapped chests now give off the redstone signal through walls
- Improved hoppers and made them controllable by redstone
- Updated language files
- Language files can now be updated via the background downloader (no need for a new Minecraft release)
A Note on Textures
Starting from this snapshot and forward, blocks and items will no longer load their artwork from one big sheet of sprites. Instead, they’ll have individual files for each image they’re using. The benefit from this is that it will be easier for Mojang to support custom blocks and items in the future. It will also allow Mojang to mix and match block artwork resolutions, and make sure that you get graphics for blocks that your current texture pack isn't updated for. Pretty awesome!
As always, get your Snapshot files below!
Client Download: Download
Server Download: Download
Actually that's the opposite of the truth. When you bought the game, you bought what they had at that time. Everything afterward is a bonus, and optional to you. You are never required to update your game, and if you are concerned that updating will slow down your machine you should keep backups of the jar file.The other 95% of us who like updates and have computers that can run them don't want Minecraft development to stagnate so you can run it on your 2001 PowerPC.Or would you prefer Mojang do what other game developers do, and release "MineCraft 2012" and "MineCraft 2013" etc every year and charge $60 for it each time? That sounds like a better deal to me.
COAL/CHARCOAL Blocks - I can't tell you how much coal I leave behind exploring because of this lack of block.
Option for less Caves/Ravines in otherwise vanilla and large biome world types. Would really like to start playing Minecraft again instead of Cavecraft.
Lazyness* Fixed it for you.
If you are dat' lazy, then don't make tp, simple as that.
Haha you're joking right. Guess I should get out my apple mac II and then call and yeall at apple, telling them it should be compatible with all of today's technology.
Oh, that's co- IMPROVED SKELETON AIM?! WHAT'S BETTER THAN AN AIMBOT?!?!?!
hindsight*
Says The Person With One Post.
Also, at the mention of the quarts having "too many" different iterations Sandstone has exactly the same number of iterations and stone bricks have more. As a builder and someone who makes their own texture pack, I find the new quarts to be too light with too little contrast but other than that I could not be happier. Rather than saying that quarts has too many iterations, I am more inclined to believe that other blocks have too few iterations. *snip*
Someone else said they can't find the redstone torch, It's in texture, then Blocks, and it's called "redtorch" and "redtorch_lit"
Edit: Well hurp me while I'm durpin... They did add quarts half slabs... I'm so flippin excited XD
Not really!
Let me rephrase this a little more. There are allot of people out there who do texture pack work who would prefer the easy way of opening 1 file with all the textures opposed to the new 1 file per texture. With manually having to convert your texture pack taking longer Makers will also have to also deal with all the "Where is the update". "Please update". I'm pretty sure people have discontinued projects before and will do again.
The ONLY thing I don't like is that you have to open individual texture 1 at a time. I have yet to find a editing program where I could open multiple files at once.
After watching a Seth bling video about the update I would have to change my view on this. Finding out that you can actually animate any texture you want with the simple txt file this small Inconvenience just became a advantage.
Dinnerbone made a converter ^^
I, personally, would love a mirror block *-* Imagine how greatly they could be used in adventure maps! Glass houses would be very nice also! I'd love a glass slab staircase ^^
Beacuse usually, easier translates to less effort, which translates into worse quality. There are two sides to each coin.
Not exactly "easier" and "simpler". There's something else here other than the individual textures. Yes, you guys don't know what she was talking about (however, she was vague about it with her one-line post, so I can't blame you).
In case you guys don't already know, Misa is a texture pack artist herself who has been developing HD texture pack since Alpha, and she doesn't like the change due to a number of reasons. You should check her thread for the arguments she made about it. And yes, she has used Dinnerbone's converter, but she still hasn't changed her mind about it. As a matter of fact, Kahr himself also don't like the change and is confused as hell about it, so there are probably other HD texture packs hating this, too. It has something to about the individual textures being assembled into a "fake" terrain.png. Can't really mention all of their arguments here, so I'll let you guys check the thread yourselves.