- Textures for blocks and items now have individual image files
- Improved death messages
- Improved naming (using the anvil) of containers and mob eggs
- Trapped chests now give off the redstone signal through walls
- Improved hoppers and made them controllable by redstone
- Updated language files
- Language files can now be updated via the background downloader (no need for a new Minecraft release)
A Note on Textures
Starting from this snapshot and forward, blocks and items will no longer load their artwork from one big sheet of sprites. Instead, they’ll have individual files for each image they’re using. The benefit from this is that it will be easier for Mojang to support custom blocks and items in the future. It will also allow Mojang to mix and match block artwork resolutions, and make sure that you get graphics for blocks that your current texture pack isn't updated for. Pretty awesome!
As always, get your Snapshot files below!
Client Download: Download
Server Download: Download
textures didn't load apparently...
OpenGL does this funny little thing of using flat white if textures don't load correctly, and the colors are from drawing geometry with colors (otherwise, pretty much nothing would be visible, just flat white).
this problem has been around since 13w01a, and is pretty annoying, and seems to effect pretty much all biomes (including the nether).
hopefully they get it fixed soon.
It crashes every time
Plus whatever they've done to hoppers sounds promising, and I'm definitely building my next house out of that quartz.
What do you mean by 'Real Nether Quartz Storage Blocks'?
You cannot possibly think that this is how it will be handled.
Nine-Quartz, Able To Be Broken Down.
Oh that is what you meant. yah that would make storage easier.
MOJANG, BRING BACK THE TERRAIN.PNG!!!!
Use Default.
ironically, for me, it was *more* broken:
it crashes on startup with a NullPointerException in "javax.imageio.ImageIO.write".
then I thought about it for a moment, and did a "Run as administrator".
problem seems to have fixed itself...
I feel like the texture pack change was a poor attempt to make it simpler. While this might be a simple solution for the texture artist for Minecraft default, who only needs to add or change a few block textures in a snapshot, a texture pack artist from the community has to sort through the various files now. This may however open up some possibilities for modders. What really concerns me is the risk of this creating more unnecessary lag. I admit I am not a programer, but from my perspective, it seems less efficient to load multiple files at once constantly than to pick from one large one. If anyone knows about this please let me know.
I don't believe skeletons need knew AI. Combat in Minecraft is already lackluster, "because you're supposed to build around mobs" so that level of difficulty seems unfair.
Death message changes are unnecessary and don't really add to the game. Just a thing that exists I suppose.
I like the quartz blocks, though I wish there were less varieties only because other blocks do not have the same amount of variety for the same object and it is very inconsistant. I also wish the texture wasn't so flat, though the color is nice.
Side note, the texture for nether quartz ore is horrible and needs to die. A lot of newer ones do.
The hoppers new features are nice, but I wish the hopper had a different design so it would make sense when things where traveling from left to right.
TNT carts are cool I guess. Though I know for a fact its from a mod.
Overall the update feels like it goes in too many directions. A single focus that is more polished would have probably provided something better suiting for the game.
Agree? Disagree?