Gameplay
- Added Thorns enchant
- Armor enchant
- 3 tiers
- Deals damage to attackers depending on tier
- Wears armor out quicker
- Improved some enchants
- Fire Protection now extinguishes fire more quickly
- Blast Protection now reduces explosion recoil
- Protection no longer is as good as all specific Protection enchants combined
- Added Touchscreen Mode setting
- Mainly for inventories
- You can drag and drop items - Press long to halve the stack before dragging
- Added & changed many minor things
- Made item drops and framed items render in 3D when using fancy graphics - Screenshot
- Added tool highlight when switching items in the hotbar - After switching, its name shortly appears above the hotbar - options.txt:heldItemTooltips - Screenshot
- Right-clicking while sneaking now uses the held item instead of the selected block
- Dropping items while holding ctrl now drops the whole stack
- Added a default resolution setting - options.txt: overrideWidth:0 & overrideHeight:0
- Added a warning for users playing Minecraft on soon unsupported systems (PowerPCs and Java 5)
- Death messages now appear in server log files
- Fixed many bugs
- Fixed passive mob spawn eggs not depleting when used on a mob
- Fixed minecarts and falling entities flickering
- Fixed using number keys on smelted items in furnaces not giving experience
- Fixed boats always getting placed in the same orientation
- Fixed switching between dimensions resetting the selected hotbar slot
- Fixed leaves obtained using Silk Touch having the wrong tooltip and data value
- Fixed /enchant not accepting Protection enchant id
- Fixed the level up sound not playing
- Fixed F3+B displaying invisible entities' hitboxes
- Fixed the Wither's projectiles sometimes destroying the Nether Star
- Fixed mobs being able to trample farmland when the mobGriefing gamerule is set to false
- Fixed endermen not teleporting away when set on fire
- Fixed endermen still being set on fire when hit with a flaming arrow
- Fixed endermen not opening their mouth when attacked by other mobs
- Fixed arrows shot at endermen disappearing
- Fixed animals on fire not running away
- Fixed staying under water in Creative still causing the drowning effects
- Fixed animals appearing to walk through fences in SP
- Fixed some items with multi-layer textures rendering both layers separately when on the ground
- Fixed tools differing only in damage not being swappable in the inventory
- Fixed some Z-Fighting with the beacon
- Fixed a graphical issue in the trading GUI
- Fixed /say not showing the text in the original purple color
- Fixed Pick Block giving double slabs
- Fixed minecarts not travelling through Nether portals
- Fixed lightning not flashing
- Fixed FallingSand spawners failing to save properly and causing crashes
- Fixed the blocks in lowest layer of the map not being recognized by beacons
- Fixed enchants not showing in item frames and on the ground
- Fixed mobs walking slowly for a short while after being hit
- Fixed chests becoming out of sync when a user right-clicks it twice quickly
- Fixed flaming arrows not catching on fire immediately
- Fixed zombies sometimes stopping their attack
- Fixed /xp -1L not working to remove partial xp bars when between level 0 and 1
- Fixed the cursor being positioned wrongly in fullscreen mode
- Added enchanted books to village and dungeon chests
- Mob spawners
- Can now spawn differently configured mobs with different spawn chances
- Nether Brick Slabs
- Enchanted books
- Screenshot
- Enchant books to receive a single enchant on them
- Can be applied to items using anvils, consuming the book
- Enchants can be applied to any item in Creative
- Sold by villagers and found in dungeon and village chests
- Can now be found in loot chests and by trading with villagers
- Unbreaking can be applied to anything with durability
- Efficiency and Silk Touch can be applied to shears, allowing the harvesting of cobwebs
- Sharpness, Smite and Bane of Arthropods can be applied to axes
- Firework Star
- Screenshot
- Used to create Firework Rockets
- Combine gunpowder with dyes to get a Firework Star with those colors used for the sparkles
- Also add glowstone, a fire charge, a diamond, a gold nugget, feather or a mob head to make the firework twinkling, big, trailing, star-shaped, bursting or creeper-shaped
- Craft a Firework Star with dye to change the color the sparkles fade to
- Firework Rocket
- Screenshot
- Non-destructive, rise up in the air and create colorful patterns when shot by dispensers or placed by players
- Combine paper with gunpowder to get a Firework Rocket
- Also add a Firework Star to add effects or gunpowder to increase the flight duration
- Bow
- A sound indicates when you hit a player with an arrow
- Arrows now render from farther away
- Skeletons, Zombies & Zombie Pigmen
- The armor and enchants they spawn with now are even harder on harder difficulties
________________________________________________________________
A big "thank you" to Reddit's RedstoneHelper for compiling this list, and MCF's own ZeroLevels for helping with proofing/checking!
Can't wait to play with Fireworks.
Damn... and just when I got done renaming a bunch of random items such as fish and roses in preparation for these enchanting books.
EDIT: I guess I like like the firework, now that I know how to make them, tho. XD. I also like how Its possible to breed chickens with melon/pumpkin seeds
Btw 21DEC2012 didnt happen :> cuz its 21DEC for me
I think the axe did sword damage -1 in 1.4.5
-Bogy
Sorry, but where is the options.txt file thingy? Im not good at that kind of stuff.
So fireworks, which were available in ancient China, are not medieval enough for you, but magical books that give your tools special powers, are?
Fireworks definitely existed during the Middle Ages. There are a lot of things that don't fit the theme, but they don't take away from the game. You don't have to use anything that you don't like.
The first fireworks were invented in ancient China 1400 years ago. Close enough.
Okay there are SO many things wrong with what you said. First of all, fireworks have been around for almost exactly 1500 years.
"This serendipitous invention of gunpowder appears to have occurred about 2000 years ago, with exploding firecrackers produced later during the Song dynasty (960-1279) by a Chinese monk named Li Tian, who lived near the city of Liu Yang in Hunan Province. These firecrackers were bamboo shoots filled with gunpowder. They were exploded at the commencement of the new year to scare away evil spirits. Much of the modern focus of fireworks is on light and color, but loud noise (known as "gung pow" or "bian pao") was desirable in a religious firework, since that was what frightened the spirits. By the 15th century, fireworks were a traditional part of other celebrations, such as military victories and weddings. The Chinese story is well-known, though it's possible fireworks really were invented in India or Arabia."
Here's the source for that block of information: http://chemistry.about.com/od/historyofchemistry/a/fireworkhistory.htm
Secondly, Minecraft was NOT designed specifically as a Medieval experience. Yes, it uses swords, and is focused on manual labor, but it has nothing to do with castles, courts, royalty, or ancient Europe specifically. You're just averse to change.
official release of theupdate, and yet there's never anything there that wasn't in the previous snapshot, despite there being a week-long seperation between latest snapshot and latest official release.
You would think they'd add SOMETHING. It's kindof dissapointing. Oooh goody goody it's thursday
again! I wonder what they added THIS week! ...Oh, nothing. OK then...