- Added a new Anvil block for repairing, merging & naming items Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
- Renamed Chat Settings to Multiplayer Settings
- Contains the old chat settings menu
- Option for cape-owners to hide their capes ingame
- Tweaks to debugging
- F3+H now shows tool and armor durability on damaged items
- Now shows which cardinal direction the player is facing on the f value
- The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa
- Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore
- Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (ExplosionRadius & Fuse)
- Effects given by the Beacon will be less intrusive on the screen
- Level-up sound now only plays every 5 levels
- Gaining experience from breeding animals.
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That's what I was thinking too (Similar to team fortress 2's scoring system.) I was also thinking that since the anvil will cost experience to use we will need more methods to gain experience. (Not to mention this method makes sense since it is closer to your home, where your anvil is normally located.)
It has so much potential though.
I don't think I'll ever play a Vech's super hostile again after this update D:
they fixed that last snapshot (12w40B)
I agree with the repair system is still over all a bit wonky to say the lease.... I am more of a fan of using resources to repair equipment and not by consuming another equipment item =/. Besides the Naming and Enchantment merge, nothing with repairs has changed.... T_T
why? and who is vechs, does she work at mojang or something?
Vechs makes adventure maps. I'm pretty sure Kellybyb is referring to the new creeper feature