Mojang at PAX - The Panel!
If you weren't able to make it to PAX this year, we have a special treat for you! The above video is Mojang's panel during the convention (over an hour of footage!), featuring the Director of Fun, Lydia "MinecraftChick" Winters, as well as developers Nathan "Dinnerbone" Adams, Erik "Grum" Broes, and Warren "EvilSeph" Loo. They cover a wide variety of topics, and with the panel weighing in at over an hour, a lot of ground gets covered - check it out!
They don't really acknowledge the issues with terrain generation. Jeb claims it's the thing he gets the "most negativity" about and he "doesn't want to change it again".
If he gets the most negativity about it, why wont he change it?? That defies common sense.
Cheers.
He said problems- as in, plural. That said...
Someone needs to smack Jeb upside the head- that kind of attitude is childish. People tell you about obvious flaws with the game, you fix it- don't pull a Bethesda and ignore the problem. It isn't about 'changing it', it's about fixing something that you broke.
And why the hell is there lag in my singleplayer world? We're out of beta, Mojang, weren't the snapshots supposed to be the developmental versions?
He gets negativity of changing it cause when he does we get chunk borders. Ever noticed between your 1.8 and 1.0, or your 1.1 and 1.2 worlds, when you explored new terrain in the new update, there would be an ugly border where it changes from jungle to Tagia in a straight line and creates a flatwall? thats what they're talking about
http://de.reddit.com/r/Minecraft/comments/zc2hp/terraingeneration_changes_in_it_the_community/
Um what lag? I don't get any lag in single player at all. I'm using fancy graphics, far render distance, all particles, and I'm also using a 128x128 texture pack.
Nah, it can barely handle Skyrim on medium. But what i meant by what i said is that even with those settings and the texture pack i get no lag. So it might be something to do with his computer or maybe it is actually something to do with the game itself.
you know.. i would LOVE to see one of you N00bs try to program yourself, im a junior programer and it would take me YEARS to do what they do in a week. plus, this probebly isnt what they do all day long, try to be more considerate for once. they may be working on minecraft for another 2 years. i can see the final update be at the end of 2014 and no sooner. just give them some time.
Right...
Agreed. Any programmer worth their salt would fix something that's broken. But, look at the other side of the spectrum - people are demanding so much of a 4-man team. I think Jens has his priorities straight, after all he is a developer of the world's most successful indie game...
(1) Agreed on the fact that you should fix what is broken. Unfortunately, there are more pressing matters within Minecraft. Let's just use the major security flaws or the exponentially rising number of hackers for some valid examples...
I can honestly say that I have only seen one flatwall in any of my worlds, in between a desert and a taiga biome. There is an easy fix to this - ignore it and pretend it's a cliff of some sort. After all, Minecraft is half about imagination and creativity.
I imagine that you have a god-like computer. Minecraft was built to run on all different kinds of configurations and to be compatible with everything from your 1000-core processor-run computer to the Commodore 64.
On the issue of lag, there shouldn't be any lag at all even with the internal server. It is a LAN connection, which generally gives the host (which is you) perfect connection because you are not connecting to a remote server over a hundred miles away. The only lag that could be produced is the time it takes for your network adapter to communicate with the broadcasted signal of your router. If you're connecting to a large network like Clear or something, I have nothing for you...
That is Dinnerbone. Dinnerbone is awesome. Enough said.
As I have said in reply to another post, there are other more pressing matters such as Minecraft's security flaws and the rising number of hackers in the Minecraft community. Personally, i'd like to see those fixed before a Mod API is released...
I can get on board with this. Minecraft, according to Notch, will be released as Open-Source after the community isn't as strong (even though it pretty much already is Open-Source thanks to MCP).
of course it will lag when your exploring. Do you know how it works? It has to send the new data being built onto your world into your computer. This of course will cause a little bit of lag. But honestly I lag like heck when im in jungles.
They promised it years ago. Then they finally confirmed it will be in 1.3. Then they changed that and confirmed it will be in 1.4. Now theyre changing that and saying theyll do it later. They should just get it over with. I am however looking forward to the Halloween Update and the new features being added. But seriously you could get a lot new features if you had the mod api.
And besides, I've hardly ever even heard of a 'rising increase of hackers'. And the other opinionated problems in minecraft can be fixed if they made a mod API. For example, if they added the mod API then the community can develope a new terrain generating system to however they like it. So instead of Jeb getting hated for not changing it and for changing it, the community can change it for themselves.
Dont get me wrong, I'm not a Mojang hater.. Well atleast not a Jeb/Dinnerbone/Mollstam hater. But they should really get around to making the mod api ASAP.
That's my point. The guy i was responding to was saying it like it was the games fault. I suggested it might be his computer, thus why i listed the settings i play on. I also said it might be the game and what i was referring to was that he might be using a mod or texture pack that is causing him to lag. I know there is an obvious difference between MC and Skyrim but i was just responding to a guy saying that my computer might be great which isn't exactly true.