We have seen some interesting teaser pics from Dinnerbone over the last few weeks, and this Snapshot includes a number of features related to those screenshots! A number of these will be familiar to everyone - item frames, stone walls, dyed armor - but there are a number of additional awesome features not mentioned before! Check out the full list below:
- Added item frames
- Added cobblestone walls (yes, mossy too)
- Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned
- Stairs now auto-arrange into corners. This is a test and may change based on feedback
- Mobs can travel through portals
- Leather clothes can be dyed
- Removed the “wip block” from the creative menu
- Added two new crops and associated items
- F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
- F3+H will toggle detailed item descriptions (also for debugging)
- Added arrow-sensitive wooden buttons
- Trapdoors can be placed in top-most position (based on cross-hair aim)
Download the client: Download
Download the server: Download
Minecon Registration to Open Soon; PAX Contest
Registration for Minecon 2012 isn't far off now; the official registration site is expected to be live in less than 24 hours, but actual registration for the convention will not be possible until some time next week. Links to the registration site (and the exact time that registration opens) will be revealed in the near future.
UPDATE: The Minecon 2012 site is NOW LIVE! Click the link below to check it out - details for registration and more will become available within the next week.
Official Minecon 2012 Site: Click here
In the meantime, Mojang is hosting a pretty awesome PAX Fan Art Contest, definitely worth checking out!
MineTV Updates
The video above is a highlight reel of MineTV's Episode 3, with mod maker and hilarious commentator Pahimar! At the time, it was believed that a 2-hour episode might be a bit long for people to sit through, but due to a rather overwhelming volume of mail demanding the full episode, it will be uploaded in its entirety later today - be sure to subscribe to the channel for real-time updates!
In creative, there's the stone brick, along with stone brick silverfish spawner block. Guarantee that's why.
But I noticed that as soon as I installed this snapshot, my Donkey Kong painting was lying on the floor instead of on the wall. I have yet to be able to place another 4x3 or 4x4 painting, and I've been trying for a good 15 minutes. I don't think they're there anymore! And yes, I'm sure there's enough space.
Can anyone confirm this?
So you don't want to eat the rotten flesh if you need hunger, also, the part for enderdragon egg, it would be cool for that to have a use other than showing you beat the enderdragon.
Cobwebs can be picked up with shears, right?
Yeah, because nobody will use wheat as opposed to food that's hardr to get (waaaaaaaaaaaaaaaaay harder)
It's been a bug in 12w32a that villager zombies randomly spawn due to the fact that it's STILL a zombie (can turn zombies to villagers the same way as zombie villagers)
Man, that's one big picture.
Yeah, it was stone brick mob spawner
Play on your old versions then.
Narually, no.
Stop spamming and if it doesn't work don't use it.
What does it have to do with the weekly snapshot?
Even though Jeb was the creator since 1.0.0 (at the latest) yes, he does make better snapshots, but Dinnerbone (new Nether portal feature, new mob, dye-able armour.) and Marc_IRL help.
First,when downloading it,it not a jar but zip. Second,i drop all the snapshot file on my 1.3.2 jar. (It my first snapshot try,so idk if i do it correcly.)
Each time a run minecraft,i go a crash error.Can someone help me?
---- Minecraft Crash Report ----
// I feel sad now
Time: 12-08-23 19:07
Description: Failed to start game
java.lang.SecurityException: SHA1 digest error for aux.class
at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
at java.util.jar.JarVerifier.processEntry(Unknown Source)
at java.util.jar.JarVerifier.update(Unknown Source)
at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
at sun.misc.Resource.getBytes(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.client.Minecraft.a(SourceFile:329)
at net.minecraft.client.Minecraft.run(SourceFile:539)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 12w34a
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 406549440 bytes (387 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 8.14.10.1930, Intel
- Is Modded: Probably not
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
I was making something with the wooden button and I got out the bow (Creative) and I shot and the arrow went like 3 blocks then stopeed and fell straight down then it quickly teleported to where it actually landed. This can be fixed by getting out of that world then going back in it.
Great update the mossy walls will be good for a Halloween map ( Lighting starts flashing) MAHAHAHAHHAHAHAHAHA.
First is a Zip file,when the download say Jar.
Like i say on my last comment,i go a crash error.Now i re-install it and i only go a black screen.
Help plz?
Etho's latest LP episode shows a great way to turn portals on and off easily. You can hook it up to a timer (as he suggests) to have the portal shut off shortly after you return from the nether.
Potion effects are not visible on mobs (particles)
Villagers cured of zombie transformation don't have particle effects when you make a trade or attack them.