We have seen some interesting teaser pics from Dinnerbone over the last few weeks, and this Snapshot includes a number of features related to those screenshots! A number of these will be familiar to everyone - item frames, stone walls, dyed armor - but there are a number of additional awesome features not mentioned before! Check out the full list below:
- Added item frames
- Added cobblestone walls (yes, mossy too)
- Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned
- Stairs now auto-arrange into corners. This is a test and may change based on feedback
- Mobs can travel through portals
- Leather clothes can be dyed
- Removed the “wip block” from the creative menu
- Added two new crops and associated items
- F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
- F3+H will toggle detailed item descriptions (also for debugging)
- Added arrow-sensitive wooden buttons
- Trapdoors can be placed in top-most position (based on cross-hair aim)
Download the client: Download
Download the server: Download
Minecon Registration to Open Soon; PAX Contest
Registration for Minecon 2012 isn't far off now; the official registration site is expected to be live in less than 24 hours, but actual registration for the convention will not be possible until some time next week. Links to the registration site (and the exact time that registration opens) will be revealed in the near future.
UPDATE: The Minecon 2012 site is NOW LIVE! Click the link below to check it out - details for registration and more will become available within the next week.
Official Minecon 2012 Site: Click here
In the meantime, Mojang is hosting a pretty awesome PAX Fan Art Contest, definitely worth checking out!
MineTV Updates
The video above is a highlight reel of MineTV's Episode 3, with mod maker and hilarious commentator Pahimar! At the time, it was believed that a 2-hour episode might be a bit long for people to sit through, but due to a rather overwhelming volume of mail demanding the full episode, it will be uploaded in its entirety later today - be sure to subscribe to the channel for real-time updates!
Super Helpful....With The Intergration, It Makes Updating The Mods To 1.3 So Much Harder! They Have Yet To Implement Mod API (It's Supposed To Be Helpful). I Know Coding Sherlock And Until They Make Some Direct Additions, Nothing Is Really Helpful....
Wow , carrots are very rare , and it seems potatos are even rarer still...This pic shows how much exps , and what I have collected from zombies so far...doing nothing but killing zombies...still no potato lol
http://imgur.com/a/rvP5Y#0
New death message if the Wither status effect kills you.
you need to update the terrain.png for the texture pack your using
change to default and it should work
not like dying armor is that necessary of a feature :/
Also, are large paintings gone? I logged into my texture test map, and all of the large (anything not 1x1 or 1x2) paintings were gone, and I was unable to spawn them
Nope, get an updated texture pack or use default
EDIT: Also, the item frame texture derives from birch planks, not regular planks?
Please fix cause it could be very anoying to other people.
e
Thanks
-crazy_dude_101