Later this week, on Thursday, August 16th, the 1.3.2 update will be going live! It mainly contains bugfixes (fixed the falling-out-of-Nether bug, fixed the random-suffocation-damage bug, various uncommon crash bugs). However, if you would like to get the pre-release to update your server, mod or even just to get an early look at it, the download links are below. This is the same version that will be released on Thursday via the normal Minecraft launcher!
Client: Download
Server: Download
________________
MineTV Episode 3, now with 100% More Pahimar
We've been hard at work getting the MineTV set ready for 1.3 - this week's guest is "Equivalent Exchange" mod maintainer (and EE3 author) Pahimar! We are making some changes with how the show runs, including a longer running time (so our guest isn't so rushed), more live events, audience-interactive games, and more!
TO BE A PART OF THE STUDIO AUDIENCE
There are some special requirements you must meet this week:
- Minecraft Client 1.2.5 (You can use MCNostalgia to go back to patch 1.2.5)
- Equivalent Exchange 1.4.6.5 (Click here to go to the thread - Remember, it's build 1.4.6.5)
- Apply for the whitelist by clicking here
You are welcome to come test your client at "killion.evolutiongaming.org:1337", to make sure your mod is working properly.
________________
MCX360, Pocket Edition Continue to Set Records
MCX360 is insanely popular, that much people know by now. It continues to hold a dominant position on the charts for Live Arcade, and the number of XBLA Minecrafters grows by the day. Have you ever wondered how much they are growing? The number is staggering - MCX360 sells, on average, 17,000 copies a day! That's right, nearly seventeen thousand new Minecrafters come to Live Arcade, every single day.
If that wasn't enough, Pocket Edition has maintained a rather impressive lead of its own, as the #1 top selling app, according to Google Play. All said, Minecraft has - between the PC, console and handheld markets - sold well over 12 million copies, and continues to grow daily! With the recent release of 1.3.1 (and the future release of 1.4), the PC-based Minecraft playerbase is set to grow ever-larger, with tons of customization options, mods that are easier to make and maintain, adventure map-specific features, and so much more.
A question that seems to come up often is, "where can Minecraft really go from here?" Well, every single update, we see it go in new, exciting directions. Keep an eye out - you never know where Minecraft will go next!
It is already done, and has been done for several hours.
Sorry to give you the news, but the class names have changed and thus require all of the mods to be recompiled for 1.3.2
Yeah, it stinks.
Yes, it is going to be included with the API, where the current version of the API can be found here:
https://github.com/Mojang/Minecraft-API
Jeb just added some more code to the API today (well, yesterday depending on your time zone), so some very active development is happening toward that end. I'm hoping that an upcoming snapshot will have this code incorporated directly into the snapshot itself.
The API isn't nearly developed even to start adding custom recipes yet, so it will be a long time before you see something with substance.
MCP for 1.3.2 is available here: http://www.mediafire.com/?3en0elvwmm2xee3
I'll see how much the obfuscation has changed soon, when I update my Console mod.
I've already answered this a couple times, but I can do it again:
No, 1.3.2 mods are not compatible with 1.3.1 mods. They will nearly all need to be recompiled for 1.3.2.
Yes, it was mainly bug fixes and the changes are mostly trivial, but a new class was introduced in 1.3.2 which shifted the class names around, thus changing the obfuscated class names for most java classes in Minecraft. That didn't happen between 1.2.4 and 1.2.5 (no new classes were added), which is why mods were mostly compatible.
Well that just sucks, we barely had a 3 weeks with this update, and my WIP map was made entirely in 1.3.1, and it's an adventure/puzzle/parkour map that will take weeks to finish again from scratch. I seriously hope I can somehow make my map work for 1.3.2 :/
Trust me, destruction catalysts are the least of your worries...
Talks a lot. Says nothing. Totally pointless video.
EDIT: Darn, someone got to it before me! Ah well, gonna hold out for a bit for my mods.
I would just skip 1.3.3,1.3.4, etc. and just release 1.4 when it's ready so mods don't need to be updated every time.