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It's getting really close to 1.3 release time, checking that everything runs as expected is exceptionally important. Mojang's plan is to release one or two snapshots, and then the 1.3 pre-release by Wednesday or Thursday. The pre-release is intended to be identical to the official release next week, in order to give modmakers and server admins a week’s head start. This is why Mojang needs to do a snapshot first, since they can’t do changes to the update after the pre-release is out.
This snapshot consists of all the bugfixes that Nathan (@dinnerbone) and Eric (@_grum) have been working on the last two weeks. Get it here:
Client: Download
Server: Download
Also, be sure to check on the wiki for updates as they occur!
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Changelog
Maybe: Made creepers stronger - Relevant logs from #minecraft on freenode on July 19th
Depending on difficulty, they do more damage now:
Easy: 16.6% more damage
Normal: 33.3% more damage
Hard: 50% more damage
- Improved performance
- Accelerated chunk loading
- Decreased lag spike frequency
- Made the Nether less laggy
- Made chat work smoothly even when the server is laggy
- Decreased unnecessary world updates
- Decreased packets sent between client and server
- Added VSync
- Has to be toggled manually in options.txt
- Added Fullscreen mode
- Has to be toggled manually in options.txt
- You can now use decimals when /tp'ing to specific coordinates
- Fixed some bugs
- Fixed existing signs not showing text
- Fixed Mob Spawners all looking like pig spawners
- Fixed cmd+c, cmd+x & cmd+v not working on OS X
- Fixed sneaking players' nameplates not staying hidden when loading the chunks the sneaking players are in
- Fixed multiple chunks often not displaying
- Fixed trying to spawn an entity that is not a mob via spawner editing crashing the game
- Fixed higher server-set view distances instantly kicking joining players
- Fixed sections above Y=191 becoming invisible when loading worlds
- Fixed not completely generated chunks not updating to visually when walking into them
- Fixed compasses not pointing to spawn but to X=8 & Z=8 after respawning
- Fixed other players' fishing lines looking like they start from their feet Maybe: Fixed a bug with Unbreaking-enchanted tools and destroying blocks
- Fixed being able to move LAN servers in the server list and crashing the game
- Fixed opening SP worlds to LAN, saving and quitting it leaving the server running and showing up in the server list
- Fixed pushing a minecart with the movement keys causing the camera to shake in the direction pressed
- Fixed potion effects losing their graphical effects when traveling between dimensions
- Fixed ghast's fireballs getting stuck mid-air when unloading their chunk, might apply to fire charges and blaze's fireballs as well
- Fixed the last slot in the opened creative inventory's hotbar being one pixel too short on all but the survival inventory tabs and a few pixels being off on the survival inventory tab
- Fixed blocks disappearing when you placing them under yourself and jumping
- Fixed the client trying to trample crops instead of letting the server dictate trampling
A big thanks to redstonehelper for his help in compiling the list!
Seriously do you people not ever read these forums properly?
I certainly "read" some of the forum. To which part are you referring to?
The old wood slabs that acts like stone won't disappear if you already have them but if you craft new ones, they'll act like wood.
You can't use control in your Mac or what?
Seems like I cant edit my post, yeah, found out that vsync in options.txt works ONLY if you force full screen as well.
of course i'm right. it would be pathetic if they did.
Pre-1.3 ==> "Hey I'll trade you 2 diamonds for that saddle."
Post 1.3 ==> "Hey I'll trade you 2 EMERALDS for that saddle."
(Just What I think would happen)
Sacheverell, here's the link: http://assets.minecraft.net/12w30c/minecraft.jar
You should probably link to the Blog post instead of the jar file. Linking to programs makes people wary. I know it made me wary.
http://www.mojang.co...napshot-12w30c/
Changes:
Fixed piston block animation bug
Fixed rain particles in certain biomes
Fixes for a few uncommon crashes
Fixes for minor text bugs, and portal placement
OK, say I am in creative mode, and pick up 4 pink wool. I place said wool in my survival mode inventory. (Bug 1 here) Graphics on any other inventory slot change to match said item (in this case - 4 pink wool), so it now looks like 2 seperate groups of 4 pink wool in my inventory.
I exit creative mode and open my inventory now, and click on the duplicate stack. it graphic changes back to what it should be (or becomes an empty space if that was what it originally was).
(Bug 2 here) I click to pick up my original stack of 4 pink wool. It becomes 1 pink wool. Somehow, it loses almost all of whatever amount of -insert item here- that I just added in creative, leaving me with just 1 unit of it.
This bug did not occur in 12w30b, and reverting back to 12w30b meant it stopped happening.
I apologize for sounding like a complete moron in this post, and if anyone can actually understand what I'm trying to explain, and hopefully eitehr duplicate the issue, or figure out how I was screwing it up (I have played with creative before and never had it happen.)
Pretty much, when the > <s blink, the word moves.
I made a .gif picture to show what happens better than I can describe it: