- Boats, when broken, now drop boats
- Re-added debug graph on F3 menu
- Signs are stackable now: Crafting them now gives 3 signs instead of 1, stack up to 16
- Added /debug command to enable and disable profiling
- Changed a few things around pistons - Most contraptions still work fine, but some require changes to repeater delays and similar. Overall, pistons should have fewer bugs, but will appear to update slightly slower.
- Improved performance on MP and SP, including reduced CPU, RAM & bandwidth requirements
- When opening SP worlds, users are now given their local IP address & port instead of hostname & port to avoid OS conflicts
- Creative mode inventory now shows potion effects
- Fixed some bugs
- Fixed /kill not working
- Fixed powering specific glitched pistons crashing the game
- Fixed a visual bug causing pistons to be partially invisible or in the wrong location momentarily
- Fixed being able to place portals in the nether in locations where they would end up in illegal locations in the overworld
- Fixed the game crashing when publishing SP worlds with certain language settings
- Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
- Fixed a bug with dispensers
- Fixed /say not accepting some strings form the console, often triggering the help dialogue
- Fixed being able to transmute blocks to certain data values using an orientation-dependant tripwire bug
- Fixed drinking potions in creative not consuming the potions, but still giving empty bottles
- Fixed signs sometimes not saving the text when placing them
You can download this week's Snapshot below:
Client: Download
Server: Download
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But...What About 1.3?
The 1.3 update has now officially received a target release date of August 1st, 2012! A week prior to releasing, Mojang plans to post a “release candidate” that is likely to be identical to the actual release. This version is intended to give server admins and modders a little more time to prepare for the new Minecraft version - of course, there is the benefit of players being able to test the client as well.
Minecraft 1.3 consists of a huge number of changes, and some of them are changes to the fundamental game engine. The most dramatic change is that they have kicked out single-player, and made it a shell on top of multi-player. There are two major benefits to this: first, it’s required for the modding api if we don’t want to have multiple implementations of every mod, and second, if bugs are fixed in single-player, the bug is definitively fixed in multi-player, too. Previously, bugs had to be fixed in both Single- and Multi-player.
Jens "Jeb" Bergensten had the following to say about the upcoming update:
Quote fromMinecraft 1.3: The Good
Lots and lots of bug fixes and new features. Players who mainly play in multi-player on servers should enjoy a smoother and more stable experience, as this has been our focus of the development. We’ve looked over the network packets and added encryption to prevent session stealing. Dinnerbone has updated the chatting screen, to allow for easier editing and clickable links.
The single/multi-player merge has added the possibility to share your single-player worlds with friends who are on the same local network. It has also enabled players to use multi-player-like commands in single-player (such as /gamemode and /give), but only if cheats are enabled.
We’ve added emeralds, emerald ore and a trading system that makes it possible to buy items from villagers. Villagers will add and remove items depending on what you buy.
We’ve added the possibility write in books and leave stories for other people.
We’ve added new terrain features, and you can choose to begin the game with a “bonus chest,” to get you started quicker.
We’ve added tripwire, so you can create new traps and contraptions.
We’ve also added new stairs, new half-slabs, cocoa plants and tweaked dispensers, leaves, cauldrons, levers, gravel, pressure plates, cookies, buckets, boats, minecarts, ice, furnaces… Plus you get magic orbs from mining and smelting (and not just killing monsters)!
Minecraft 1.3: The Bad
Since single-player has been turned into a shell on top of a background server, the game’s resource requirements have increased. When playing single-player, the game needs to be able to both simulate and emulate the world, which take many more CPU cycles. We’re working on optimizing rendering, but those improvements will not be included until Minecraft 1.4.
Minecraft 1.3: The Ugly
A couple of problems and expected features have been pushed to Minecraft 1.4. The most notable problem is the lighting issues causing black regions in the terrain. We’re looking into ways to solve this, but lighting is a very expensive calculation and we are struggling with finding a solution that doesn’t hurt framerate.
And the most notable missing feature is the modding API. Throwing out single-player was the first step in order to make the API possible, and that’s done now. We decided to release 1.3 without the API, because otherwise it would be an even longer wait for a Minecraft update.
We’ve also added an extremely basic version of “adventure mode.” We’ll work more on this in future updates.
To Summarize
The time between Minecraft 1.2.5 and 1.3 has been the longest update interval yet, and that was because we changed so much in the game engine. I (jeb_) was a little scared to push it to the public, but waiting even longer is not a solution.
If you want to get the whole Minecraft 1.3 change log, I suggest you read redstonehelper’s great summary here.
Thank you!
Since you get the actually iron ore block from mining it, you can just keep placing it down, mining it, getting exp., and then placing it down and mining it again.
its not online unless you make it so and even then you have to be connected by LAN to even get on. your map is still very private indeed my friend.
good point... never thought of that... in that case they could make it change when placed by players instead of rendered in the game. that way it would only give exp one time.
Oh yeah! That would be awesome
i see you own the olddays mod so you don't like new minecraft wow
its the same general thing as when you place leaves as a player compared to when the game places them how they decay and dont decay depending upon who placed them. just would need to do that sort of thing
-Stackable potions: I can't stress how much more practical potions would be if you could store more than one potion in a slot. Also to avoid them being overpowered, you can't stack more than 16 potions a slot and there will be a five-second wait between throwing splash potions to avoid spamming them.
-Teleport commands available to non-admins: I don't know about the rest of you, but I have a tendency to get lost pretty easily if I venture too far from my base. This will also save players the trouble of finding themselves unable to get back to their base if they're too low on resources to make it home.
1. Smooth stone stairs.
2. Clay bricks can be turned into blocks: 3 bricks into stairs, 2 bricks into slabs, and 1 brick into a 1/4 block stepping stone.
3. Crafting stairs currently is too expensive; 6 input blocks gives 4 output blocks. At a minimum I'd want to see 6 output blocks. Looking only at clay bricks, if 2 bricks = slab, and 4 bricks = block (the current 125 and 27a rate), then 3 bricks to a stair would give 6 input blocks (24 bricks) yields 8 stairs (also 24 bricks).
And, wishing:
4. Fences and fence gates in all 4 wood colors. Alternate fence recipe changes from 6 sticks to 4 sticks and one plank, and that one plank determines color.
5. A smooth stone slab that matches smooth stone walls. Right now, the "smooth stone slab" looks like a whole new material, that needs a block (hey, double of the slab) and stair, and we don't have either slab or stair to match the existing smooth stone block.
6. A way to convert my existing wood-colored stone slabs into real wood-colored wood slabs.
I know right. They break so easily that one of two things needed to happen either this feature or making them heartier.
Jesus Mojang, get your **** together.
also i have a question on the modding API, will it allow servers to have mods/plugins that have new blocks or mobs, that would be awesome, especially if it automatically downloads the stuff to the client