- Boats, when broken, now drop boats
- Re-added debug graph on F3 menu
- Signs are stackable now: Crafting them now gives 3 signs instead of 1, stack up to 16
- Added /debug command to enable and disable profiling
- Changed a few things around pistons - Most contraptions still work fine, but some require changes to repeater delays and similar. Overall, pistons should have fewer bugs, but will appear to update slightly slower.
- Improved performance on MP and SP, including reduced CPU, RAM & bandwidth requirements
- When opening SP worlds, users are now given their local IP address & port instead of hostname & port to avoid OS conflicts
- Creative mode inventory now shows potion effects
- Fixed some bugs
- Fixed /kill not working
- Fixed powering specific glitched pistons crashing the game
- Fixed a visual bug causing pistons to be partially invisible or in the wrong location momentarily
- Fixed being able to place portals in the nether in locations where they would end up in illegal locations in the overworld
- Fixed the game crashing when publishing SP worlds with certain language settings
- Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
- Fixed a bug with dispensers
- Fixed /say not accepting some strings form the console, often triggering the help dialogue
- Fixed being able to transmute blocks to certain data values using an orientation-dependant tripwire bug
- Fixed drinking potions in creative not consuming the potions, but still giving empty bottles
- Fixed signs sometimes not saving the text when placing them
You can download this week's Snapshot below:
Client: Download
Server: Download
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But...What About 1.3?
The 1.3 update has now officially received a target release date of August 1st, 2012! A week prior to releasing, Mojang plans to post a “release candidate” that is likely to be identical to the actual release. This version is intended to give server admins and modders a little more time to prepare for the new Minecraft version - of course, there is the benefit of players being able to test the client as well.
Minecraft 1.3 consists of a huge number of changes, and some of them are changes to the fundamental game engine. The most dramatic change is that they have kicked out single-player, and made it a shell on top of multi-player. There are two major benefits to this: first, it’s required for the modding api if we don’t want to have multiple implementations of every mod, and second, if bugs are fixed in single-player, the bug is definitively fixed in multi-player, too. Previously, bugs had to be fixed in both Single- and Multi-player.
Jens "Jeb" Bergensten had the following to say about the upcoming update:
Quote fromMinecraft 1.3: The Good
Lots and lots of bug fixes and new features. Players who mainly play in multi-player on servers should enjoy a smoother and more stable experience, as this has been our focus of the development. We’ve looked over the network packets and added encryption to prevent session stealing. Dinnerbone has updated the chatting screen, to allow for easier editing and clickable links.
The single/multi-player merge has added the possibility to share your single-player worlds with friends who are on the same local network. It has also enabled players to use multi-player-like commands in single-player (such as /gamemode and /give), but only if cheats are enabled.
We’ve added emeralds, emerald ore and a trading system that makes it possible to buy items from villagers. Villagers will add and remove items depending on what you buy.
We’ve added the possibility write in books and leave stories for other people.
We’ve added new terrain features, and you can choose to begin the game with a “bonus chest,” to get you started quicker.
We’ve added tripwire, so you can create new traps and contraptions.
We’ve also added new stairs, new half-slabs, cocoa plants and tweaked dispensers, leaves, cauldrons, levers, gravel, pressure plates, cookies, buckets, boats, minecarts, ice, furnaces… Plus you get magic orbs from mining and smelting (and not just killing monsters)!
Minecraft 1.3: The Bad
Since single-player has been turned into a shell on top of a background server, the game’s resource requirements have increased. When playing single-player, the game needs to be able to both simulate and emulate the world, which take many more CPU cycles. We’re working on optimizing rendering, but those improvements will not be included until Minecraft 1.4.
Minecraft 1.3: The Ugly
A couple of problems and expected features have been pushed to Minecraft 1.4. The most notable problem is the lighting issues causing black regions in the terrain. We’re looking into ways to solve this, but lighting is a very expensive calculation and we are struggling with finding a solution that doesn’t hurt framerate.
And the most notable missing feature is the modding API. Throwing out single-player was the first step in order to make the API possible, and that’s done now. We decided to release 1.3 without the API, because otherwise it would be an even longer wait for a Minecraft update.
We’ve also added an extremely basic version of “adventure mode.” We’ll work more on this in future updates.
To Summarize
The time between Minecraft 1.2.5 and 1.3 has been the longest update interval yet, and that was because we changed so much in the game engine. I (jeb_) was a little scared to push it to the public, but waiting even longer is not a solution.
If you want to get the whole Minecraft 1.3 change log, I suggest you read redstonehelper’s great summary here.
My adventure map is ruined
Not unless they're on your LAN.
They're saved, they're just not showing
As far as I can tell, the memory overhead will be having two copies of the game world, which is on the order of 10's of MB. The higher rate of entity creation/destruction will cause higher GC rates. That's noticable, but not horrible.
Opening your server for your friends will only open it to your LAN. While it is possible for hackers to break security on your LAN, depending on your router, its not something that anyone will be able to do.
The real question will be, are you behind an external firewall/NAT box, or not.
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Has anyone had a chance to play with garbage collection settings for Java and these releases? GC setting are apparently one of the biggest optimization potentials for a java program. (Cite: google paper on language comparison.)
Umadbro?
Thats why jeb is releasing it on august 1st. Did u not read anything? hess making it so ur computer will be able to handle it. And if u think someone is going to log onto ur worldand grief, you must have a creepy little man hiding in your basement that you dont know about. It has to be connected to ur LAN silly!
Sometimes I think people are completely oblivious to what they are reading.
or using hamachi <---- you see it techinchnicly puts your lan through the interntet
I know about hamachi But unless you give
outsideuntrusted users the network key (Or you decide not to have that Network password key thing) then it doesn't make a difference.You have to destroy them yourself, not collide with another block.
My computer went from could run minecraft with a 256x texture pack at solid 60 fps(loong time ago) too not being able to play it anymore due to so much lag. Cant tell if computer is crap, or minecraft poorly optimised...
and also I disconnected off the LAN world and ALL my stuff just... poof! All gone... so I'm sad now
oh so you can turn it on or off, from what was written it seemed singleplayer maps were online by default, thanks for clearing that up. now i'll get 1.3 for sure. the changes in this patch are just awesome. villagers will finally do something. and boats drop boats when they break.
and better performance is always a good thing, less ram hogging. but at some point i must have killed off the people in the village i spawned at, because the place is empty. ^^;