- Boats, when broken, now drop boats
- Re-added debug graph on F3 menu
- Signs are stackable now: Crafting them now gives 3 signs instead of 1, stack up to 16
- Added /debug command to enable and disable profiling
- Changed a few things around pistons - Most contraptions still work fine, but some require changes to repeater delays and similar. Overall, pistons should have fewer bugs, but will appear to update slightly slower.
- Improved performance on MP and SP, including reduced CPU, RAM & bandwidth requirements
- When opening SP worlds, users are now given their local IP address & port instead of hostname & port to avoid OS conflicts
- Creative mode inventory now shows potion effects
- Fixed some bugs
- Fixed /kill not working
- Fixed powering specific glitched pistons crashing the game
- Fixed a visual bug causing pistons to be partially invisible or in the wrong location momentarily
- Fixed being able to place portals in the nether in locations where they would end up in illegal locations in the overworld
- Fixed the game crashing when publishing SP worlds with certain language settings
- Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
- Fixed a bug with dispensers
- Fixed /say not accepting some strings form the console, often triggering the help dialogue
- Fixed being able to transmute blocks to certain data values using an orientation-dependant tripwire bug
- Fixed drinking potions in creative not consuming the potions, but still giving empty bottles
- Fixed signs sometimes not saving the text when placing them
You can download this week's Snapshot below:
Client: Download
Server: Download
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But...What About 1.3?
The 1.3 update has now officially received a target release date of August 1st, 2012! A week prior to releasing, Mojang plans to post a “release candidate” that is likely to be identical to the actual release. This version is intended to give server admins and modders a little more time to prepare for the new Minecraft version - of course, there is the benefit of players being able to test the client as well.
Minecraft 1.3 consists of a huge number of changes, and some of them are changes to the fundamental game engine. The most dramatic change is that they have kicked out single-player, and made it a shell on top of multi-player. There are two major benefits to this: first, it’s required for the modding api if we don’t want to have multiple implementations of every mod, and second, if bugs are fixed in single-player, the bug is definitively fixed in multi-player, too. Previously, bugs had to be fixed in both Single- and Multi-player.
Jens "Jeb" Bergensten had the following to say about the upcoming update:
Quote fromMinecraft 1.3: The Good
Lots and lots of bug fixes and new features. Players who mainly play in multi-player on servers should enjoy a smoother and more stable experience, as this has been our focus of the development. We’ve looked over the network packets and added encryption to prevent session stealing. Dinnerbone has updated the chatting screen, to allow for easier editing and clickable links.
The single/multi-player merge has added the possibility to share your single-player worlds with friends who are on the same local network. It has also enabled players to use multi-player-like commands in single-player (such as /gamemode and /give), but only if cheats are enabled.
We’ve added emeralds, emerald ore and a trading system that makes it possible to buy items from villagers. Villagers will add and remove items depending on what you buy.
We’ve added the possibility write in books and leave stories for other people.
We’ve added new terrain features, and you can choose to begin the game with a “bonus chest,” to get you started quicker.
We’ve added tripwire, so you can create new traps and contraptions.
We’ve also added new stairs, new half-slabs, cocoa plants and tweaked dispensers, leaves, cauldrons, levers, gravel, pressure plates, cookies, buckets, boats, minecarts, ice, furnaces… Plus you get magic orbs from mining and smelting (and not just killing monsters)!
Minecraft 1.3: The Bad
Since single-player has been turned into a shell on top of a background server, the game’s resource requirements have increased. When playing single-player, the game needs to be able to both simulate and emulate the world, which take many more CPU cycles. We’re working on optimizing rendering, but those improvements will not be included until Minecraft 1.4.
Minecraft 1.3: The Ugly
A couple of problems and expected features have been pushed to Minecraft 1.4. The most notable problem is the lighting issues causing black regions in the terrain. We’re looking into ways to solve this, but lighting is a very expensive calculation and we are struggling with finding a solution that doesn’t hurt framerate.
And the most notable missing feature is the modding API. Throwing out single-player was the first step in order to make the API possible, and that’s done now. We decided to release 1.3 without the API, because otherwise it would be an even longer wait for a Minecraft update.
We’ve also added an extremely basic version of “adventure mode.” We’ll work more on this in future updates.
To Summarize
The time between Minecraft 1.2.5 and 1.3 has been the longest update interval yet, and that was because we changed so much in the game engine. I (jeb_) was a little scared to push it to the public, but waiting even longer is not a solution.
If you want to get the whole Minecraft 1.3 change log, I suggest you read redstonehelper’s great summary here.
Now I was planning on quoting all the people who were complaining but there were simple too many. Honestly you people must be new here if your upset about that there are more bugs/the modding API is being moved back/The efficiency of Mojang.
I still remember when fire would wipe out a forest in mere seconds and lava was a death sentence and the horrible falling through the world glitch with minecarts. I remember when had to physically write down a list of every server IP that I went to actively. I remember when the world was one bioem and getting a snow world was an impossible challenge. I even remember when the Nether had 10 Gasts waiting for you, ready to spam you with explosions. Now all of those are fixed and you have companions like dogs and cats and you can "beat" the game.
You people are so inconsiderate especially that when Notch stopped working on Minecraft he left someone capable and caring in his place when he could have simple stopped production completely and ran away laughing with all his riches he has gained. This company is so great it not only listens to it's fans for ideas and things to fix, it gives you early access to these updates.
So basically to those complaining suck it up! You ether are new or forget how far this game has come along since its beginning.
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For those who are happy I simply have to say boats become BOATS!
But the bad part is that there isn't a spawner GUI and that now Nether Wart can grow in the overworld.
Folks, this is going to be the future of Minecraft. The more you want them to throw in, the more resources it can take up. Mojang can try to trim the fat, but the game is never going to be smooth on very old hardware if the hardware itself doesn't update with the more demanding software.
if only you knew, the sort of abuse this abomination of glue and duct tape was putting your pc through.
you've never seen or taken a real boat/canoe/dinghy out of the water in one piece before? doesn't help they have such low hitpoints either, even if they're so cheap and easy to craft it's a major nuisance just traveling across anything bigger than a pond, when your boat is constantly falling apart from running over some random lily pads. which is even worse than the fact that we could not recover them, if you ever manage to get from shore to shore in a single boat. if they're going to be adding "real" ships to the game some time soon like they said, it's a start I guess.
maybe I'm just bitter cause I got lost at sea without a compass, for like a week of game time on my last world, cursing these crappy boats the whole time, before I remembered we got coords leading to spawn in the debug screen, lolnoob. I must have went through a whole stack of planks, and was running out of food and wood, just trying to get home from a far away pyramid run with all sorts of lewt on me. it was pretty scary.
cause I have a few bugs to tell
all in all great snapshot only sometimes I got buggy mobs mainly enemy mobs
they stand still and don't move also you cannot punch them but you can place block where they stand
however they get removed after switching to peacefull
I notice this when you switch between gamemodes
also the signs cannot remember what is put on them after save and quit to title and re-entering the world
i.e. when you put something on the sign and you save and quit (single player) and relead your world the signs turn blanc
haven found any other bugs yet nor don't know the bugs in multiplayer but I assume with these snapshots it doesn't matter anymore if its single or multi
also when going through the neter portal you still get a few seconds like you are falling down the void but when the chunk is loaded it stops and you get the normal world back
summorary : - mobs freeze when switching gamemodes
- signs don't remember what you wrote on them
- going through portal makes you feel like falling through the void for a few seconds
but I realy like the stackable signs and all the updates untill now I can't wait untill 1 august
i can provide an answer for this... the issue is not in the client but the background server. minecraft in its total will only use around 1gb of memory so what can be done to improve on performance is to put this line of code in CMD line or make a bat if you know how
java -Xmx3400M -Xms3400M -jar "C:\Users\...\minecraft.exe"
just replace with the path to your minecraft.exe and run. this forces java to give minecraft more ram to work with after witch issues with jump mobs should stop if not your problem lies somewhere else
EDIT: first... on pg 14!! :F
planks - the craft for boats ; sticks - Paddles or Oars.
I own my own gaming company. I do know what I am talking about, I am also 15.
Never said you had to care, now did I?
When did I EVER say that???
I know what a merge is, refer to my other post for the boat part.
A pain in the ass to get a piece of wood and have two planks left over and two sticks? Enough to make a wooden hoe.
Ahaha, that's funny. (literally, I laughed. ) Who hits every single island xD, I can see a pain in the thorn about lily pads -_-. Death to thy lily pads!
Getting sassy, ya? Refer to one of my quotes, one of the first ones about "...you don't understand."
Refer to my previous post, and true true.... but if you broke it in the ocean you get shipwreck....
Bad, didn't have a bad day. Had a normal day.
...Your a bad man! Why NOT politely correct me.... :3
p.s. They are not faults. :3
Seems logical, but it only makes sense that boats drop planks and sticks because three planks for the boat itself, and since it is broken you can only salvage some of it, and the sticks for the oars or paddles.
I like that signs are being stacked, I don't like that signs will be 3 now because the resources doesn't amount to it. At some times yes, only because of tradition of meing have to go through the pain... :3
Everyone's time is precious, everyone is to use it wisely, the second you waste is a second you don't get back, for the rest, I don't know what to say, mostly because I don't understand the vocabulary, which is concerning because I know a lot of vocabulary... and a lot compared to my old freshman class -_-.
I like pistons, I'm just glad they are making them less buggy. I knoe a lot of people that abuse bugs. :x
You do not disagree? People with worst computers can play minecraft now, and I just might be able to use 128x128 texture packs instea of 64x64.... <insert shiny eyes wub face here>
I must have read wrong, I thought they were taking SSP out and just putting in SMP only. xP
..? Where am I suppsoed to be looking at... I don't see where you are talking about my opinion... ahaha.
Again, where am I supposed to look? :/
.
I had to finish my opinion, I did have somethigng to say... ahaha.
I'm more a SSP for minecraft (pretty much it), but I am also a server hoster and I very rarely play on other servers other than my friends, but yah...
22) Oh wait.. no ... you don't like the merge between SMP and SSP.... Look. If you don't like something, that's fine. That's your opinion and I respect it - but could you at least give a REASON why. As I mentioned in point 6 - this is a GOOD thing: Don't knock a good thing until you've tried it.
eh... where am I supposed to be looking? :x
At least you are not a person who just rages on the things you don't agree with, I like you.
I like books, I never heard of it, I'll go see what it is about (in all seriousness, no sarcasm WHAT SO EVER. ) and where did I say I am complaining I'm waiting...? I rather wait a year and have all the bugs out of minecraft before adding new things... in all truthfulness.
28) Oh dear god! Mojang aren't saying they can't fix it, they're saying they're struggling with it. There's a difference. You're talking about a .jar file that's what . .4MB in size? You try programming a game with the complexity of Minecraft for the same file size. This isn't COD or some other nonsense.
For the record, I have only played Call of Duty series 13 times, where am I supposed to look for the point of the quote?
It was definitely worth it, never said it wasn't. I know what that word means and Mojang are definitely un-professional, besides read everything on Mojang, even a public peasant could know there un-professional. I don't care what other people want, it was my opinion. I don't truly care about the forums, it's not required to join, I am involved in communities, especially in a game called Pardus.
Details:
I can log on, but only for split second. On his side, it shows me log on then off in about a second.
My side, it flicks on the server then off with a connection error -OR- I log on, the map doesn't render and I continue falling into the void.
Fun fact: That still happens. I think it is supposed to mean only when you break it. Not from collision
It's true, after collision they still drop planks and sticks. I literally just tested it.
Actually, there is a reason Notch didn't want Minecraft on Steam.. http://notch.tumblr....-no-steam-notch
And the fact that Steam isn't on Linux... that's a deal breaker. Minecraft being on Java is because it's cross platform.
Off topic: Is the edit button gone? I know it's 2:22 AM... but I can't be that tired?Oh it popped up after I double posted. Hmm, okay.
linux native client has been confirmed for steam long time ago, so when we know for a fact all 3 major os are to be supported that's why I doubt the decision to go with xbla instead. who knows maybe they're just biding their time till it actually comes out, we can only hope.
the most astounding thing about minecraft to me is that somehow its 2 weakest and most poorly implemented parts of the game, community and modding, are somehow also the 2 greatest driving forces behind its userbase, which also happen to be 2 of steam's strongest features. half the work would basically already be done for them through this client, really makes you wonder why do it the hard way?
dlc is also a no brainer on steam so not really sure what he's on about there, you could literally buy your trinkets in game, and download/install them all at the same time without ever leaving your session if they really wanted you to be able. I have yet to see other devs talk about making a conscious effort to "keep valve happy", since they seem to be peddling all sorts of maps and capes with ease. when I see a skin/content pack I want, I send them some money and a few clicks later I'm enjoying them in game, not sure who exactly would be unhappy in the process. maybe it's just his way of saying microsoft gave them a better deal on xbla? I have no idea the details so this is purely conjecture.
I'm no fanboy or anything I use all sorts of distro platforms for my games, it's just frustrating to watch them struggle with the simple things, and to know that we're missing out on so much as a result of this. but hey working for microsoft seems to be a solid business plan these days, so we can be sure they will never have trouble staying in the black, even if the platforms responsible for their succcess get left behind.
SMP players are used to the lag so give them the API they want so bad. SSP players couldn't give a flying fuk about a mod API so drop the idea entirely. OR do what you find easiest and be happy with the smaller bonus checks when the SSP base is gone.
SSP YouTubers used to jump on every single snapshot for new content but now very few update and all are desperately struggling to find a replacement game for their channels. I personally haven't been able to play 10 min since the lag patch. Mojang is shitcanning a tremendous amount of free advertising for what? Stubbornness?
BTW: For those with low end comps DON'T upgrade for this game. I get the annoying mining lag and mob jerk with a smoking top end system.