Changes:
- Monster Spawners now support extra information for the mobs it spawns. This allows unmodified games to have spawners for special variants of mobs. The player still requires external or modified means to set these parameters, though. Some examples of what Monster Spawners can spawn are Charged Creepers, Endermen holding specific blocks, Green Robe Villagers, and Villagers with custom trade offers.
- Performance improvement.
- Added crafting recipes for wooden stairs
- Fixed changing the name of a world, loading that world, saving and quitting it undoing the world rename
- Fixed the game crashing when it automatically selects the "Scanning for LAN Worlds" item in the server list and you delete it
- Fixed the arrow representing the player on the map item not pointing in the right direction
- Fixed clicking "Save and Quit" or "Disconnect" twice quickly crashing the game
- Fixed the SMP server fairly regularly dropping all players and showing many NullPointerExceptions in the console every few hours
- Fixed save files being closed each time the world was auto-saved
- Fixed being able to duplicate sand and gravel
- Fixed placing a piston in front of another which is powered, but not extended, causing the placed piston to become broken and have the same texture on all sides
- TNT no longer drops as a ressource on creative mode
- Numerous bugfixes
Want to give this Snapshot a go? Download links are below!
Client: Download
Server: Download
Special thanks to Reddit's RedstoneHelper for help with compiling the list!
can someone please tell me if the older saves are buged when updated, because I have had friends say that grass lands turn into other biome types and etc, like if updated from beta to 1.0pluse.
that new mob ai must be making the performance go down the potty, and with the other generated objects. Minecraft beta 1.3 and older runs like a rocket, and the newer versions work ok, but where are they leaking this power to....MAC, so are they can working with Nintendo to make weapons of mass destruction, to shot bill-bullets loaded with warheads.
No you cannot. However It can be done using Singleplayer commands. Then the item placed in a survival map "Vehcs does this."
I know that feel bro...
delete the minecraft.jar file and reconnect and it should automatically download 1.2.5 (or whatever is current at the time)
Not really a bug, an annoyance maybe.
You may report it here.
Dictionary. That is all.
1. Fix the lighting bugs! We have light level 0 in the daytime under overhangs, and that means mobs spawning when you should be safe (2 creepers from nowhere! Ouch!). Fix the phantom-light when a mini-chunk has light data and no block data.
1b. Give us a "/relight" command. Increment a light generation number; then, any chunk loaded with a lower generation number gets recalculated. Recalculates all loaded chunks, and then recalculates new chunks as they are loaded.
2. Throttle the server! Teach it to only run N (probably 4) ticks and then stop until the clients it has been told to listen to all report ready. At a minimum, if I'm opening my single player world to a LAN, I want every machine on the LAN to be a leash on that. No more "My game clock, as reported by what's my light level, just jumped forward an hour because I had a lag spike".
3. Throttle the entities! Right now it seems that every entity wants to generate 20 updates per second, regardless of the importance to the client. When a 21b "single player server" died, my "single player client" went from 2-3 fps to 30+ fps (short render distance, in a cave, with F3's C: figure in the 90's.)
4. Do Not Have The Client Lie To The User! According to 17a's (?) snapshot log, the client now recalculates lighting on it's own, independently of the server. That means the client will think "That area is lit by the sky", and the server will think "Gee, I see light level 0".
It's one thing for the server to say "Recalculate light at X/Y/Z". Fine. That way they stay in sync.
It's something else for the server to say "I just recalculated here, but you recalculate on your own somewhere else".
5. So ... we just saw the fix to some sand and gravel duplication bugs. Elsewhere, I called for an end to mob grinders by simply turning off spawns in a small area when mobs are killed or seriously injured by the environment and cannot attack the player. ( http://www.minecraftforum.net/topic/1278322-proposal-eliminate-mob-grinders/ ). I was poo-poo'd by people saying "What does it harm if someone can grab lots of goodie drops from a mob farm?". We just saw Etho (#160?) make a free stack of TNT from 4 stacks of gunpowder (and 5 stacks of sand, naturally) from a cheap grinder. Why is it ok to say "Fix the block freebies", and not ok to say "fix the item freebies"?
6.
No, it makes a great deal of sense. Right now -- Despite the claim that the goal was to make the two code bases the same -- we still have two different code bases for the single player and multiplayer games. The two are much closers, but they have different slash commands, different config parameters, different ways to control who gets on/who does not, etc.
So why not have a simple "Generate a public access server.properties, and source it; open up to the public"?
7. Hey, Vechs finds that trying to set a world to "peaceful" when there's hundreds if not thousands of silver fish doesn't get rid of them all. Just imagine what happens if he does have a spawner release poisoned silver fish to call forth lots of reinforcements all at once. Etho's Hyperspawners are nothing in comparison. But "peaceful" needs to work! (V58?)
8.
And again, mob grinders to get free items and free XP at no risk and no cost is not how the game was meant to be played. That would be creative mode, not survival mode.
9. I still want wandering traders that come to you, and charge very high rates for delivery service. ( http://www.minecraftforum.net/topic/15617-idea-about-traders/page__view__findpost__p__12330837 ).
10. I still want the villagers to alter their trade offers based on supply/demand ( http://www.minecraftforum.net/topic/1253062-npc-trading-brainstorm-thread-add-your-ideas/page__view__findpost__p__15823395 )
11.
YES! I actually want to see mobs spawn anywhere that they can stand. No more "Has to be air on top of opaque". No more "Cannot spawn in a field of wheat".
I even want to see zombies spawn in the top layer of dirt, rising out of the graves ... (have I posted that idea yet?)
12. I want to enable the seed on my server! I know that some people want to have the seed disabled to prevent people from "peeking" around on the map in single player. I know that for some servers, disabling the seed is important. But for others? Right now I have to grab it out of the logs and have my players type it in (for slime chunk detection).
Does this mean that I'll get the spider jockey spawner I've been wishing for?
1. Fire won't go out in rain
2. Arrows seem to trigger tripwire (may not be a bug)
3. tripwire can float
If these are meant to be, then I am sorry, hopefully someone important (Hi Jeb :D) sees this and can fix.