Client Download: Download
Server Download: Download
__________
New/Improved Features:- Trading with villagers has been updated
- Villagers can now trade 2 items with you (e.g. 1 emerald 10 gravel -> 10 flint)
- Enchantment system has been re-balanced
- A full enchantment table set with bookshelves doesn't go up to 50, but 30
- At the bottom of the 3 enchantments it always shows you the highest number possible
- Using level 30 you have a lot more luck; almost all items get at least 2 enchantments
- Emerald Ore can be found underground again (only in Extreme Mountain Biomes still)
- Added Tripwire Hooks
- Added potions to the creative inventory; found under brewing
- Added Block of Emerald
- Added delete item, armor and crafting to survival inventory when in creative
- Pausing should work in single-player now
- Some minor terrain changes
- Added an "adventure" game mode (/gamemode 2)
- You can interact with any blocks like doors and levers and you can buy things from villagers
Bug Fixes:
- In the redstone tab of the creative inventory, the redstone torch is now on instead of being off
- In the decoration tab of the creative inventory, the redstone torch got removed
New Bugs:
- You can place wire from the tripwire in the air and once updated it will drop string
- You can't hear TNT when you are out of an 16 block range.
__________
Mojang also had the following to add regarding installation of Snapshots:
Quote fromThe snapshots can potentially destroy your save games, even though we try our best not to do that. Only use them if you know what you are doing. To “install” a snapshot, you download the JAR file and replace the one located in your “application data” folder. The easiest way to find that folder is to start the game, select “texture packs” and click on the “open texture pack folder” button. It will locate “.minecraft/texturepacks”, and the JAR file should be placed in “.minecraft/bin”.
To UNINSTALL the snapshot, start the launcher (Minecraft.exe on Windows) and click the “options” button. Then click on “force update” and login as usual. The launcher will then download the official JAR file for you. Note that save games created in the snapshot may not work (and probably doesn’t) in the official version of the game.
Although... why does anything drop anything in creative mode? It's unnecessary.
Whatever, all the same, great snapshot, Jeb.
I will say that it can be hard to identify in low light. Other than that, it's a clear-cut improvement. It looked very much like pixelated vomit before.
- Strings can be placed on top of eachother.
-When you hold down right click for placing string, the first one lays on the floor fine, but when the second one comes, it rises up from the first.
-(This isnt a bug) Emerald Ore is called "Emerald Ore, Eh?"
-Alot more lighting glitches, it seems.
-Maps not working at all.
-Tading sometimes gets mixed up.
Ex-
18 wool for 1 emerald
(Places emerald in the trading slot)
9 cookies appear as the outcome (Which, btw, was my previous trade with the same villager.)
- You know what I just noticed? Iron Golems attack everything but creepers... Hmmmm.... Suspicious.
[EDIT] NO animals seem to spawn on superflat no mater what gamemode you are using
As far as EXP for ore, if it would be possible, it would be great if the amount of EXP gained from gathering the ore matched the level of difficulty getting it. So for instance, coal would give very minimal EXP, while diamonds would give a massive amount of EXP. That way people are rewarded for their efforts to find the rare ores such as diamonds and emeralds.
It would be great if the same could be applied to creatures hunted. So animals would provide a minimal amount, common hostile mobs would provide medium amounts, and Endermen would provide a large amount of EXP. I say taht for Endermen because they are a major pain to kill, even with the best equipment.
I think the reason why EXP from ores works the way it does is because the different items are set up in groups. So the blocks that drop items are one group, the ones that drop blocks are another, and so on. This lets them mak a general change, then make ore detailed changes if needed later on. Or at least that is my guess at why things are the way they are. It may not even be possible to change things like I suggested above depending on how things are set up.
As for Enchanting, I think it means the max lvl of enchants are level 30. So any enchants that required a level above 30 (like lvl 50 chants) now only require level 30. At least that's how I understood it... >_<
(Exp for mining, how new is that? I haven't played in 7 months...)
seed: 100
x: 277
z: 82
You must use the in-game command /gamemode 1 <playername> because you can't create a world yet that is adventure. Make sure you enable cheats when you create the world
If it wasnt for Mojang there wouldnt be any mods >.>
Remember Mojang made the game. So technically the mods are copying Mojang.
Its a jungle temple. Not really my idea of a temple.. More like a weird looking structure, but the treasure is good.
--
Monster eggs are the blocks that spawn silverfish if you break them.
Then I have a goal for you. Try to get to level 1000 and enchant everything you have. I think its better this way, you dont have to kill a trillion mobs to enchant level 50 diamond sword and get knockback II.
Canadian eh?
Change it to shift like most people have it? or make it R or V or C or something...
If you look at the bottom of the language in only canadian english it also says "The dark secret of the beginning of Minecraft will be revealed." Not sure if they changed that though.
Maybe they finally made it so zombies dont kill the villagers but turn the villagers into zombies?
1.Its easy, but thats why theres mods and hardcore mode.
2.It has a lack of feature progression? You mean you think theyre not adding enough stuff?
3.thats ur problem.
If you think minecraft is too easy or not enough things to strech out the game then thats your problem To me minecraft is a never ending game of wonder. I only play survival mode, I made cities, kingdoms, ships, etc... And with mods it adds never ending adventure.
And with the mod APIcoming out in 1.4 i feel it will make awesome modslike the aether and twilight forest to seem like little piddly things.
If you read before posting you would know its been added.
Type /gamemode 2
You cant just choose the gamemode in more world options. That might be fixed later on though.