- Villagers will trade items (They are notoriously cheap, however)
- Added a “currency item”
- A few minor terrain changes
- A new useful block/item (requires obsidian)
- Added a /seed command for showing the map seed
- Added sandstone stairs
- A lot of smaller changes and fixes
________
Get the snapshot here:
Client: download
Server: download
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Some points of interest discovered already:
- Possible TNT traps in the world
- Ender Chest (Sort of like a chest network - place two different Ender Chests and place items in either, and they will appear in any other Ender Chests you have placed. It glows a bit.)
- Emerald and Emerald Ore (used with Villagers)
- Made Buckets stackable.
- Added Snow to Creative Inventory.
- NPC Villages change style according to their biome.
- Stars are more realistic.
- They are now slightly smaller and slightly brighter.
- Changed Gravel texture.
- Improved Options menu.
- Added Pyramids.
- Added a second Golden Apple made with Blocks of Gold. After being consumed, the player receives 30 second Regeneration IV, plus Resistance and Fire Resistance for 5 minutes.
- Dispensers will eject Water and Lava source blocks (from buckets); Will also take water and lava source blocks if there is an empty bucket inside
Of course, with any update there's always a few bugs - some of the most relevant ones are listed below (take note of "old world corruption in particular!):
- Emerald Ore has the wrong texture.
- Loading a world from a previous version corrupts it.
- Generated structures are very buggy.
- New Golden Apple does not appear in the creative mode inventory screen.
- Villager Trading for items worth more than one emerald doesn't work if you place the emeralds one by one.
- When removing the last Ender Chest, no items are ejected, and you must place a new one to retrieve the items. (may not be a bug)
- Single player still thinks it requires server/minecraft_server.jar. A blank file with the same name can be used.
- When generating a superflat world, you will get chunk errors - there will be some chunks generated in default, and the other are generated in superflat.
- Stacked buckets don't pick up fluids. Instead, the fluid just disappears.
nope, i just replaced the gravel texture, its working for it
nostalgia wont work, cause the other items added textures wll be deleted, it just downgrades your terrain.png file PM me, i will teach you how to fix it, and grazazel pm me too so i help you too Didnt you saw one of the first post i made in this thread? i made an .png so you can have old gravel in 12w21a/b download it so you can have the old texture, and yeah put it in your minecraft.jar
Enjoy!
Me
lol I MINECRAFT!
probably this june or in the first week of june XD
I have a house inside of a hill, and when I re-enter the game I somehow manage to be above my house, when I was actually inside of it when I last left the world.
Are snapshots things Mojang will add to the game in 1.3.0
Pls respond
-Try trading with a villager while NOT having a full hunger bar, and having food in your hand. You will eat the food while you are trading
And my feedback
-I think it is unbalanced to have the villagers "learn new trades" only AFTER you trade with the last item they have. It makes it unfair. Let's imagine you have two wizard dudes. Each of them has learned 3 trades so far. One of their first trades are enchantment bottles (at the optimal trade ratio), the other's first trade is something else but has enchantment bottles as their last trade. If you only want to get enchantment bottles then you are better off trading with the first villager because he will always offer you at the same rate. If you trade with the second villager (who has bottle of enchant as his last trade), there is a chance he will generate a new trade that will raise the price of the bottle of enchant. And so one of the villagers is more useful than the other over infinite time. I think this is unintentional and unfair. To fix this, I think each trade you do should have a 1 in X chance of triggering the villager to learn a new trade (which could overwrite a previous skill), where X is the current number of skills.
Yes, Mojang are brilliant and collaborative with the game community. The weekly updates, called snapshots, generate buzz, polarise people on either side of the changes, and then the design team at Mojang roll it all up into a release. Mojang gets testing essentially for free, and the fanbase gets a fix of awesomeness regularly.
That is a Giant Zombie hat. The Giant Zombie is probably underneath, or has despawned.
Those giant zombies are pretty nasty. I let one get away from me once and it pretty much destroyed everything. Scary stuff.
On another note, how does one... report bugs and issues they have with the snapshot? I'm not sure I've ever seen the procedure detailed? I like running the snapshots, I do sometiems run into bugs... and often find myself wondering what to do with them if they seem to be somehow unique.
A server I play on encountered a similar bug shortly after the release of 1.2. In one of the villages we have fenced off, all of the Villagers began breeding like crazy, to the point where every single building was bursting with Testificates every night and there were at least a dozen Golems.