- Added a demo mode for non-premium users (won’t be available until Mojang does a full update)
- Added bonus chest option to create world screen
- Added option to enable single-player commands to create world screen
- Updated language files
- Bug fixing and tweaks
Paying attention? If so, you definitely saw the option to add single-player commands! Curious how it works? Wondering exactly what the "bonus chest" option does? Be sure to grab the client and server files below!
The "demo" game is designed to last for 5 in-game days, at which point the world will self-delete and prompt the player to purchase the full version of the game. While a demo of Minecraft has existed for some time, is has not, to date, been incorporated into the main game.
Dinnerbone has also stated that they will be changing the format of ops.txt, white-list.txt, banned-*.txt for 1.3, letting the community know well in advance so mod/plugin makers and anyone else who may tinker with the game can prepare for the changes. As mentioned some time ago in an interview with Jeb, SMP and SSP will likely be merged in the future, making it easier to run small, informal SMP games for friends without the hassle of server and community management. Large servers will likely still persist, only changing somewhat in how they are maintained.
Keep an eye out as we cover more exciting changes in the coming days!
like they said the merging of SSP and SMP. It is also something to help new players and if you dont like it then why dont you just turn off the cheats?
Get spoutcraft you just outlined exactly what it was made for
I keep starting the game with nothing. I'm tired of it. I want to skip five to ten minutes forward to where I've got a handful of something useful to show for my work. It really doesn't take long to punch down six logs and turn them into most of what you initially need, and following that up with a handful of stone tools is just fine with me. That slight boost the bonus chest gives might even help a newbie really get into the game; and it's no good for achievements, you have to actually craft things to get the achievements for them.
So I'm fine with the bonus chest. It's not like I'm forced to have it every time I start a new world.
I'd guess in a release.
Depends on if the point of Vanilla is "starting with nothing."
i looked in creative no new item
i looked at chest no differnce so what does it do?
edit:
nvm i found out it just makes random chests spawn with items in them
Guys don't forget YOU CAN TURN OFF THESE OPTIONS!!!
But to explore, it's very easy to get lost, even if you make a tower with torches on it. It's also easy to end up going in circles. A map would be the most useful thing starting out that you can not easly get without using an inventory editor, to see what is around and where.
I tested this snapshot. SPC is enabled by default on already created worlds. So unless they somehow change it, all your current worlds will have it.
People whining about this being "cheating", really... you are given TWO choices, they are not forcing it down your throat. EVERYTHING is optional, are you guys so weak that you feel the need to use every feature they add? If you don't like it, simply ignore it like it doesn't exist. This is a great update and an opportunity for several scenarios, for example, what if you made a huge city or any big project in creative mode, and you would love to play on it in survival mode? What if you want to test out things you built in Creative? Some people (like me) love both creative and survival mode. The option to be able to mix them just like in SMP is beyond epic.
Thank you Mojang for an excellent update. Looking forward to the SSP/SMP merge, sounds pretty good.
The "Bonus Chest" is basically a chest that will spawn with you at the beginning that is full of the necessities to start a new world...(includes most wooden tools and some other stuff)...
What I was thinking was that there would be a "generic template" item/block that could then be used to create the "new" item/block. All the client or server would do is send info about this object, the other would then create the object using the generic template! I don't know if this is possible/economic in Java, but I know this is a pretty common practice in C++. That is why I suggested it, also, it would be awesome if people with 1.3 could play on a server that is version 3.2.5
Other than comments here, where did you see anything about having to be online to play? Where do you see that your 100+ day worlds will suddenly be deleted if you can't log in to the server? Do you truly believe they'd do that, especially considering how often the server goes down? I don't agree with everything they do, but I do expect they have at least a modicum of common sense.
So how would you implement a "demo mode" in this game? The only alternative to required login that I can see is to add an encrypted tag somewhere in the user's filesystem. But after that, (1) it's easily copied data, (2) if someone else logs in with your client, yours wouldn't be in demo mode anymore, (3) this might affect mod usage, like the META-INF folder in the jar does.
How about, if you're online require login, if you're not online, and you've not logged in previously, go into demo mode, and if you're not online, and you've logged in previously, and type the correct password for the person who logged in last, you're good?
Is it possible to get by it? Sure, but so is almost every other anti-piracy scheme out there. And it doesn't anger their paying customers.
So, basically, adding complexity to the idea of storing an auth token on the user's machine. Complexity does not equal security.
Storing a password hash for the last logged-in user, and requiring that user to login to unlock the game (else go to demo mode), that would be reasonable.
But then you'd get into situations where a computer may not be online, but it's used by several people who all play the game. Fortunately, Minecraft keeps its data in a user's private data folders, not in the computer's public data folders. So that solves that, since there are basically no modern OSes for which this should be an issue. If you can't get your brother to unlock his game in his user account for you, then maybe you shouldn't be playing it.
And it's still an easily-copied block of data. Mojang would have to develop a process for invalidating user accounts that are being abused by people copying the password hash and using that account's login.
Or wait for information. Whatever works best for you.