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The pre-release will be delayed until no more bugs remain!  Mojang is committed to making sure 1.5 is as bug-free as possible, and they still need your help!  Want to contribute?  Give this Snapshot a test, and report any bugs you find here!


Features:

  • All potions are now categorized in Creative Mode
  • Removed the amplifier effect limit
  • /effect <Playername> (PotionID) 0 will take away the effect from the player if he/she got the effect
  • You can now go up to 1.000.000.000 but most of the effects will do weird after 127

Bugfixes:

  • TP Bug when you sit in Minecart/Boat/Riding pig
  • Minecart going in a circle will make any minecart close to them go super fast.
  • Sounds: Fire extinguish sound does not work in survival
  • Redstone and components stay powered after unloading chunks
  • Breaking Doors moves the other part of the door sometimes
  • Swords do not lose durability when used on the Ender Dragon
  • Creative Menu potion values are not the same as when brewed (issue redo)
  • Brewing stand comparator output inconsistent
  • Non-standard resolutions (and small standard resolutions) not detected properly
  • Nether cave/tunnel generator produces incorrect/cut tunnels
  • Missing quartz, hopper, and comparator textures
  • Quartz slabs and double slabs using wrong texture
  • Inconsistent distribution system (based on hopper, hopper bug) using rails and minecart-chest over hoppers
  • Powered mechanisms react when receiving a 0 tick redstone signal
  • Comparator use off state texture / do not emit any light when powered
  • Minecarts with Hoppers duplicating items when multiple carts are in the same space
  • Hitting mobs with a sharpness I wooden sword and weakness III crashes the game
  • Powering 2 pistons extends the wrong piston!
  • Mobs with the old AI have inverted head movement
  • Rows of Vertical Down Piston Extenders have a >50% failure rate
  • Minecraft crashes when a saddled pig you ride dies or when changing between rideable entities
  • Animations for items and blocks do not work properly
  • Unable to craft with blocks which have a damage value greater than 0
  • Invisible entities infinite spawn loop (client side) using minecart spawners causing severe performance issues.
  • Crash when near crops
  • View Upside Down with Speed 5 and FOV Quake Pro
  • Minecraft has stopped running because it encountered a problem; Ticking player
  • Same redstone line, two different redstone level
  • Internal error when using /effect with an id >31

Remember to report any bugs you find!
Posted in: News Patch

Comments

#1

Roadsguy
    Roadsguy

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Posted 01 March 2013 - 07:34 PM

Edit it to say "Report bugs if not already reported, so use search first." or something so that dupes don't flood.
Insert clever signature here.

#2

GrandChaos9000

Posted 01 March 2013 - 07:39 PM

Much better, no more missing animation blocks.

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#3

Rufus
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Posted 01 March 2013 - 08:05 PM

A 'C' snapshot; don't see many of those. I guess 1.5 must be coming pretty soon.
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#4

Roadsguy
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Posted 01 March 2013 - 08:22 PM

Have they redone the lighting yet?
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#5

zome
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Posted 01 March 2013 - 08:22 PM

I can't seem to tell if this includes the "lighting engine overhaul." I know that they added the smooth lighting 'Maximum' option, but is this the final implementation? Thanks to anyone who can illuminate this for me :)

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Gloria in Excelsis Deo!

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#6

Vagossssssssss

Posted 01 March 2013 - 08:47 PM

Hmmmm I want to know if there is something more??

#7

Amnesiac_

Posted 01 March 2013 - 08:48 PM

Is it just me or does Normal Render distance look really hazy?
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”
Albert Einstein

#8

diamondcult

Posted 01 March 2013 - 08:53 PM

Although I can't wait to Get my hands in this new update I can't help thinking that minecraft is getting a bit too complicated?
-Danny

#9

Rufus
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Posted 01 March 2013 - 09:03 PM

View PostRoadsguy, on 01 March 2013 - 08:22 PM, said:

Have they redone the lighting yet?

View Postzome, on 01 March 2013 - 08:22 PM, said:

I can't seem to tell if this includes the "lighting engine overhaul." I know that they added the smooth lighting 'Maximum' option, but is this the final implementation? Thanks to anyone who can illuminate this for me Posted Image
Not yet. They've made some optimisations to the existing code, but the engine hasn't been changed yet. Or at least not as far as I can tell or have heard about. Nathan did fix it once, but it made the nether unplayable so he put it aside until he can come up with a proper solution.
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#10

Metamorphic_Fish

Posted 01 March 2013 - 09:22 PM

I'm glad they fixed the crafting glitch!

#11

Azurewhitewolf

Posted 01 March 2013 - 09:28 PM

the micro shudder is killer.

#12

Roadsguy
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Posted 01 March 2013 - 10:03 PM

View PostRufus, on 01 March 2013 - 09:03 PM, said:

optimizations

You mean optimizations FPS-wise? Both Smooth Lighting versions are laggy for me, perhaps more now than ever, but it could be because I'm used to having it off now. Posted Image
Insert clever signature here.

#13

santast
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Posted 01 March 2013 - 10:19 PM

Sweet, seems like 1.5 is approaching rapidly, anyone know if they fixed Lighting Errors yet?

Oh never mind found Rufus' post :)

#14

zome
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Posted 01 March 2013 - 10:37 PM

View PostRufus, on 01 March 2013 - 09:03 PM, said:

Not yet. They've made some optimisations to the existing code, but the engine hasn't been changed yet. Or at least not as far as I can tell or have heard about. Nathan did fix it once, but it made the nether unplayable so he put it aside until he can come up with a proper solution.

Thank you ^_^

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Gloria in Excelsis Deo!

∞ ♥


#15

UkzzLewisGoesPro

Posted 01 March 2013 - 10:56 PM

Is it possible to actually give players Potion Effects cause if you can that will be good for trolling etc.

#16

clankeroo

Posted 01 March 2013 - 10:57 PM

Always makes me wonder how with coding, updating one thing can make fifty other things not get along. My friends tell me that thats the annoying thing about coding.

#17

Julian_GameMaker

Posted 01 March 2013 - 11:02 PM

Awesome! with the effects and scoreboard, you can make an epic pvp arena, where no one has armor, and every punch does a 1 hit kill, while keeping track of everyone's scores/kills/deaths!!!!
PRETEND THERE IS AN EPIC BANNER RIGHT HERE! oh, fyi, i need beta testers: http://www.minecraft...or-the-captain/

#18

Tulaash
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Posted 01 March 2013 - 11:17 PM

Nooo :( They removed FoV Quake pro/Speed potion and viewing everything upside down. There goes my drunk potion (Nausea/Speed)

#19

dabingo41

Posted 01 March 2013 - 11:26 PM

Can't wait for 1.5! :D

#20

SlimeKing

Posted 01 March 2013 - 11:41 PM

1.5 is gonna be AMAZING!
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