Features:
- All potions are now categorized in Creative Mode
- Removed the amplifier effect limit
- /effect <Playername> (PotionID) 0 will take away the effect from the player if he/she got the effect
- You can now go up to 1.000.000.000 but most of the effects will do weird after 127
Bugfixes:
- TP Bug when you sit in Minecart/Boat/Riding pig
- Minecart going in a circle will make any minecart close to them go super fast.
- Sounds: Fire extinguish sound does not work in survival
- Redstone and components stay powered after unloading chunks
- Breaking Doors moves the other part of the door sometimes
- Swords do not lose durability when used on the Ender Dragon
- Creative Menu potion values are not the same as when brewed (issue redo)
- Brewing stand comparator output inconsistent
- Non-standard resolutions (and small standard resolutions) not detected properly
- Nether cave/tunnel generator produces incorrect/cut tunnels
- Missing quartz, hopper, and comparator textures
- Quartz slabs and double slabs using wrong texture
- Inconsistent distribution system (based on hopper, hopper bug) using rails and minecart-chest over hoppers
- Powered mechanisms react when receiving a 0 tick redstone signal
- Comparator use off state texture / do not emit any light when powered
- Minecarts with Hoppers duplicating items when multiple carts are in the same space
- Hitting mobs with a sharpness I wooden sword and weakness III crashes the game
- Powering 2 pistons extends the wrong piston!
- Mobs with the old AI have inverted head movement
- Rows of Vertical Down Piston Extenders have a >50% failure rate
- Minecraft crashes when a saddled pig you ride dies or when changing between rideable entities
- Animations for items and blocks do not work properly
- Unable to craft with blocks which have a damage value greater than 0
- Invisible entities infinite spawn loop (client side) using minecart spawners causing severe performance issues.
- Crash when near crops
- View Upside Down with Speed 5 and FOV Quake Pro
- Minecraft has stopped running because it encountered a problem; Ticking player
- Same redstone line, two different redstone level
- Internal error when using /effect with an id >31
Remember to report any bugs you find!

Comments
#1
Roadsguy-
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733 posts
Diamond Miner
Posted 01 March 2013 - 07:34 PM
#2
GrandChaos9000-
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139 posts
Coal Miner
Posted 01 March 2013 - 07:39 PM
#3
Rufus-
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2228 posts
Nether Resident
Posted 01 March 2013 - 08:05 PM
#4
Roadsguy-
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733 posts
Diamond Miner
Posted 01 March 2013 - 08:22 PM
#5
zome-
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159 posts
Zombie Killer
Posted 01 March 2013 - 08:22 PM
#6
Vagossssssssss-
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783 posts
Diamond Miner
Posted 01 March 2013 - 08:47 PM
#7
Amnesiac_-
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54 posts
Carpenter
Posted 01 March 2013 - 08:48 PM
― Albert Einstein
#8
diamondcult-
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125 posts
Coal Miner
Posted 01 March 2013 - 08:53 PM
#9
Rufus-
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2228 posts
Nether Resident
Posted 01 March 2013 - 09:03 PM
Have they redone the lighting yet?
[/quote]
[quote name='zome' timestamp='1362169359' post='21196270']
I can't seem to tell if this includes the "lighting engine overhaul." I know that they added the smooth lighting 'Maximum' option, but is this the final implementation? Thanks to anyone who can illuminate this for me [img]http://static.minecraftforum.net//public/style_emoticons/default/smile.png[/img]
[/quote]Not yet. They've made some optimisations to the existing code, but the engine hasn't been changed yet. Or at least not as far as I can tell or have heard about. Nathan did fix it once, but it made the nether unplayable so he put it aside until he can come up with a proper solution.
#10
Metamorphic_Fish-
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755 posts
Diamond Miner
Posted 01 March 2013 - 09:22 PM
#11
Azurewhitewolf-
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79 posts
Stone Miner
Posted 01 March 2013 - 09:28 PM
#12
Roadsguy-
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733 posts
Diamond Miner
Posted 01 March 2013 - 10:03 PM
optimi[b]z[/b]ations
[/quote]
You mean optimizations FPS-wise? Both Smooth Lighting versions are laggy for me, perhaps more now than ever, but it could be because I'm used to having it off now. [img]http://static.minecraftforum.net//public/style_emoticons/default/tongue.png[/img]
#13
santast-
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553 posts
Redstone Miner
Posted 01 March 2013 - 10:19 PM
Oh never mind found Rufus' post
#14
zome-
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159 posts
Zombie Killer
Posted 01 March 2013 - 10:37 PM
Not yet. They've made some optimisations to the existing code, but the engine hasn't been changed yet. Or at least not as far as I can tell or have heard about. Nathan did fix it once, but it made the nether unplayable so he put it aside until he can come up with a proper solution.
[/quote]
Thank you
#15
UkzzLewisGoesPro-
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84 posts
Stone Miner
Posted 01 March 2013 - 10:56 PM
#16
clankeroo-
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5 posts
Out of the Water
Posted 01 March 2013 - 10:57 PM
#17
Julian_GameMaker-
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102 posts
Coal Miner
Posted 01 March 2013 - 11:02 PM
#18
Tulaash-
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1115 posts
Lapis Lazuli Collector
Posted 01 March 2013 - 11:17 PM
#19
dabingo41-
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15 posts
Tree Puncher
Posted 01 March 2013 - 11:26 PM
#20
SlimeKing-
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97 posts
Stone Miner
Posted 01 March 2013 - 11:41 PM