Jeb has confirmed this week's tester jar, 11w48a! Remember, this will not patch on its own, so if you'd like to help out by testing it, grab the file here, and copy the new .jar file over your existing one. Be sure to report any bugs you may find on the Minecraft Wiki here.
What's New - Find Out Here
We have discovered the following in this week's tester (expect this list to update frequently):
New Features:
- Taiga biomes return
- Apples can randomly drop from trees
- Farmland trampling mechanics have been altered
- "Void fog" gone at bedrock level in Creative mode
Bugs:
- Breaking wheat can "trample" between 2 and 5 adjacent farmland blocks, this is being addressed
- Placing a block next to double-doors (wooden) can cause them to force open
- Sugar cane can be placed underwater
*strokes chin thoughtfully*
AHAH!!!
Sugarcane is best seaweed!
Apples can randomly drop from trees
Apples will only drop from default trees (no pine or birch). You will get apple in 1/200 chance.
-Very nice, one more reason to punch trees. Though something for a quick bite to eat at the start of a world is nice. I seem to always get surrounded by sheep most of the time....
Farmland trampling mechanics have been altered
Farmland no longer tramples by walking on it, only jumping will affect it. Animals can no longer trample your crops.
-Hopefully Villagers are included in that. Those guys wouldn't know a farm from Central Park.
"Void fog" gone at bedrock level in Creative mode
-Excellent. I like Void Fog in Survival as it adds a lot of atmosphere, but keeping it in Creative felt non-constructive. However, to those who like to create bedrock creations in survival, there is still the option of skylights. Vertical 1x1 tunnels of glass from the surface to the ceiling of your bottom cave. It kills the void fog as long as you are within about 10 meters of the sunlight/moonlight. So if you can regularly space them, you should have good visibility down there. Careful digging the holes, though. Maybe making them 2x1 would be good.
Actually, the walking on farmland change isn't that far fetched. Because you can safely walk on farmland, irl, without it losing it's loam or being completely compacted back to regular soil. My friend, try to look at things with more caution depth.
Today, 05:25 PM
Not sure if its a bug or not, but water seems to be turning into ice...Everywhere! In 4 different worlds of mine, I noticed that the water had turned to ice and I know that it wasnt in a biome that has snowfall...Just thought I would say this in case it is a bug.
/quote
Ive noticed the same thing happen on my multiplayer server!
Liking the idea of crops not trampling by walking on them?
Well let me ruin it for you. Walking no longer tramples them, but dropping items onto it does. This includes wheat/seeds from harvesting.