3D Character Skinning Utility
Have you ever tried making a character skin, but were frustrated with the process of drawing the skin in a 2D environment, only to see it turn out strange when you finally uploaded it? We recently came across an interesting skinning program for character models, designed by Paril, which has an especially innovative feature - the ability to paint directly on the player model! This innovative take on a useful utility is definitely worth a look - give it a try here, and see what you think!
I haven't tried it before yesterday - reason being I wanted to avoid accidentally using any prior art.
I know. Thanks!
Nova has a very wonky camera - mine is very simple and GL-based.
Thank you!
Nobody's forcing you to upload. If you're worried about what it sends, check out the code yourself - all it's doing is the same thing that happens when you do it yourself, it's just automating the process. It will be used to make textures, in the future!
I think he's referring to the interface, which is completely plausible; UI design isn't my forté.
Considering it jumped from 4 pages to 20 pages in a day, I doubt it's "awkwardly unused" by this point. If you must know, I contacted the main content writer and asked him to look at my software.
Indeed!
I'm attempting to innovate, but these people just see it as a clone because they haven't tried it, that's all.
I may consider downgrading to 3.5 if it's really a big issue.
Yes, I accidentally included copyrighted skins in a previous release, so I asked him to change it to version 1.2 for me.
SkinCraft is quite different, as it's more of a part picker than a full-blown 3d editor.
The former will be possible with MCSkin3D in the future; the latter, probably not!
It's been done in theory, but I don't believe anybody has done it to the capacity that I have. It can edit HD skins.
It's not really "promoted", it'll get pushed off the main page in a few days anyways. I contacted the content writer and asked him if he could take a look at my program, that's all.
Well, I'm attempting to innovate, and there's still many more features to come, such as block editing and whatnot; just wait and see how it evolves!
Right on, bro!
It's not that I didn't "bother", it's just that had I done this on a crossplatform language like Java, it'd be nowhere as good, nowhere as fast and nowhere as advanced as it is in its current state.
Shoppers gonna shop!
It's innovative in terms of Minecraft, not in its entirety. I even stated Quake 2 Modeler, a very old program, as inspiration!
Thanks! Problem is, you're probably older than me :tongue.gif:
Yes sir.
Thanks!
there is a skin edit am using Minershoes :smile.gif:
no need to download... just saying
for MCSkin3D
Pros;
Minimalist UI, Homogenous but as far as applications go this is a good thing.
Has Dodge and burn.
Feels like a more professional tool.
Faster skin switching.
Cons;
Lacks in features, is really a bare bones 3D texture painter.
for nova skin.
Pros;
Very well integrated skin resource platform your skins are out there as soon as you are done and you can use it as a skin resource if you are not very creative.
Provides features like geometrical tools and gradients.
Built in skin application short cut for the dumb dumbs out there.
Cons;
No DODGE AND BURN! I know there is a darken the color tool but doing that gets tedious.
Uploading content is very vague in it's process, I wasn't sure what and how to name my creation.
The UI is very vague and unprofessional, pretty but confusing to figure out at first glance.
Moving the model sometimes leaves some artifacts when you move the camera.
I have an idea, See if you can make it so you can edit 2 skins at once. Not sure of the programing limitations there but it would be a feature that would interest me.
A download never ruined anybody's life. People have pros and cons for using MinerShoes, such as not wanting their work to be automatically public. Give my program a try before ignorantly shrugging it off.
Hi there!
Thanks for the remarks, I'll keep them in mind for version 1.3. It indeed is a minimalist painting program right now, because I'm piggybacking on OpenGL for drawing and it's my first forré into doing so. Version 1.3 will include more tools and useful painting operations for you.
I was thinking of providing an msi installer version for the "dumb dumbs" as you call them, so that they don't have to deal with extraction.
As for editing two at once; I fail to see the usefulness on an end-user point of view. I see why you would possibly want it, but I mean if you can't focus on a single skin at once...
-P
Also, it keeps crashing on me and I cannot upload. I am using win7 x64.
Look forward to seeing what comes of it in the future! Ignore the morons. If people listened to advice like theirs we'd only have MSPaint and no Photoshop, GIMP, or Corel lol
Kudos Paril for taking comments with a grain of salt and rollin with the punches. Looking forward to making my 1st attempt at skin modding with this.
use that does the same thing and it even has a detail paintbrush tool.
Actually, you need more - Flash and Java are hogs!
I disagree wholeheartedly - most of my artist friends use this over GIMP/Photoshop simply because of the 3d preview.
Thank you, Drewbaby. I won't let my stuff be taken down by people who are opinionated and ignorant
I know. This is different.
It's a known issue, will be fixed it 1.3! Thanks for trying it!
-P
Yeah I don't really need gradients or shapes though but it is a feature that may impress people. Your tool is actually more usefull. I did not feel in control useing Novaskin that and the fact it's web based makes things slow.
Ohh I also forgot to mention a con. it appears Novaskins undo feature only does it per pixel. Where as your program does it like a proper painter tool.
Ohh no I mean applying the skin, setting it as your current. NovaSkin has a simple link to the minecraft page. It was a small pro.