
It's time for another round of mini-golf! Wait, no...it's Snapshot Day! What lies in store for us this go-around? Not a revised lighting engine, unfortunately; Dinnerbone has said that the lighting engine is still being worked on, but isn't quite ready for public consumption just yet. Fear not, though! While it might be taking a little bit of extra time to optimize the lighting, it is certainly better to take a little extra time and get it right, than rush something that might not work correctly.
In the meantime, let's see what bugfixes await!
Bug Fixes:
- Slight optimizations to lighting
- Map item placed in item frame experiences Z-fighting
- Nametag of certain mobs too low / too high
- Team colors/prefixes/suffixes are not displayed with "@a, @p\, @r"

Comments
#1
DeanUK-
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Sectional Moderator
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Prof. Moderator
Posted 14 February 2013 - 07:19 PM
And on Valentines day too, aw Mojang you're too kind to us.
Owner of Broncin City | Servers Sectional Moderator | Guard on Killion
#2
x_clucky-
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Curse Premium
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Coal Miner
Posted 14 February 2013 - 07:24 PM
Server Address: play.worldofclucky.net:1100
Balanced Economy • 24/7 Uptime • Mature Staff • Not Pay-To-Win • Arenas • Grief-Free • Cheat-Free • Lag-Free • Factions • Multiple Worlds • Child Friendly • Adult Owned
#3
darklordmack-
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Tree Puncher
Posted 14 February 2013 - 07:25 PM
#4
GrandChaos9000-
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Coal Miner
Posted 14 February 2013 - 07:28 PM
But the one and only about the most repetitive boring of this part in few bugfixes and improvements in this snapshot.
Until, i'm going to wait in final release must getting blow up.
If the 1.6 will be coming yet to snapshot, just add more realistic and missing biomes.
#5
KGsauce-
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Stone Miner
Posted 14 February 2013 - 07:33 PM
#6
Markwell99-
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Iron Miner
Posted 14 February 2013 - 07:37 PM
#7
Random_Guy_32-
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Lapis Lazuli Collector
Posted 14 February 2013 - 07:49 PM
#8
Primal_Wind-
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Iron Miner
Posted 14 February 2013 - 07:51 PM
Way to go Mojang.
#9
nitrocrafter-
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Diamond Miner
Posted 14 February 2013 - 08:05 PM
#10
Primal_Wind-
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Iron Miner
Posted 14 February 2013 - 08:09 PM
What is he going to change on the lighting engine?
[/quote]
It will look better, have directional lighting (like light from the front of a furnace), work with stairs and slabs correctly, stop generation of dark unlit areas in worldgen, and all in all, just be a new lighting engine.
There will be a fallback for less powerful computers.
#11
Vagossssssssss-
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Diamond Miner
Posted 14 February 2013 - 08:21 PM
#12
LynnNexus-
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Stone Miner
Posted 14 February 2013 - 08:26 PM
"[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]Map item placed in item frame experiences Z-fighting"[/background][/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]What does that mean?[/background][/size][/font][/color]
#13
Vagossssssssss-
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Diamond Miner
Posted 14 February 2013 - 08:28 PM
I'm curious about this point...
"[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]Map item placed in item frame experiences Z-fighting"[/background][/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]What does that mean?[/background][/size][/font][/color]
[/quote]
It's a bug when you place a map in an items frame
see more here : https://mojang.atlassian.net/browse/MC-2196
#14
forged_in_flames-
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Gold Miner
Posted 14 February 2013 - 09:09 PM
I'm gald to see the lighting bugs fixed now. REDO THE ENGINE PLEASE! Or else! [img]http://static.minecraftforum.net//public/style_emoticons/default/mobcreeper.png[/img]
Your stupid plugin API is comming read!: mod-api
#15
MamiyaOtaru-
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Diamond Miner
Posted 14 February 2013 - 09:17 PM
I'm curious about this point...
"[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]Map item placed in item frame experiences Z-fighting"[/background][/size][/font][/color]
[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(242, 248, 251)]What does that mean?[/background][/size][/font][/color]
[/quote] simple terms follow. in a 3d engine, you can think of z as depth. z-fighting is when two things are so close together depth-wise, the engine has a hard time deciding which one is farther away and it's sort of random which one actually displays (or they both display mixed up with each other - see the screenshots in Vagoss*' link).
Can be fixed by moving them farther apart, or doing something else to make it obvious to the engine which one needs to be displayed (glPolygonOffset works pretty well for saying "Hey! draw this bit in front!")
#16
CyborgFish-
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Redstone Miner
Posted 14 February 2013 - 09:25 PM
#17
MrLoco-
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Gold Miner
Posted 14 February 2013 - 09:35 PM
[*]Slight optimizations to lighting
[*]Map item placed in item frame experiences Z-fighting
[*]Nametag of certain mobs too low / too high
[*]Team colors/prefixes/suffixes are not displayed with "@a, @p\, @r"
[/list]
[/quote]
... that's it?? It probably took longer to type that post than it took them to fix those bugs. 4 tiny bug fixes in like 10 days, and "still working on the lighting engine" which has been "worked on" forever and I doubt will ever happen.
#18
Silver8888-
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Carpenter
Posted 14 February 2013 - 09:40 PM
#19
Random_Guy_32-
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Lapis Lazuli Collector
Posted 14 February 2013 - 09:43 PM
... that's it?? It probably took longer to type that post than it took them to fix those bugs. 4 tiny bug fixes in like 10 days, and "still working on the lighting engine" which has been "worked on" forever and I doubt will ever happen.
[/quote]
It's called homestretch. Every feature for 1.5 is done, what remains are the necessary bugfixes. You can honestly be glad Dinnerbone even had time to fix 4 bugs while he was simultaniously working on the god-damn lightning engine. If it wasn't for a Thursday, there wouldn't be a snapshot at all.
#20
Princ3ssblonde-
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Tree Puncher
Posted 14 February 2013 - 09:54 PM