
A new Snapshot is out and about, ready for your testing pleasure! Here's what is on offer this week:
- Some lighting optimizations, no bug fixes yet sorry :(
- Pigs constantly jumping, when player control them on half slabs and stairs.
- Z-fighting of iron bars / glass panes with the block below / above
- Leaves replace transparent blocks
- Clouds have a transparency when you are above/in them but not when you're underneath them.
- Baby mob collision boxes are too large.
- Village lamp post floating torches
- Corner Fence Has Incorrect Collision Box
- Wither skeletons have wrong hitbox
- Double Trapped chest, makes two sounds when opening and closing.
- No sound from some trapped chests
- Villager trade menu missing name
- Placing a block East of the Hopper makes the inside appear black
- Piston pushing piston bugs / piston duplicating piston
- Comparators do not update their output signal
- Team option "friendlyfire" is not saved to disk; resets upon map reload
- Scoreboard name duplication
- FallingSand support for block IDs > 128
Literally two steps, that's it. Click the image to see the video!
That's it, you're playing the latest Snapshot! There are also filter options to only see Snapshots, Pre-releases, or full releases. Wait, full releases?! That's right, you can even use the Client to play on older versions of Minecraft, at any time! This feature is good for those who want to roll back to earlier versions of Minecraft for testing, nostalgia, or if their favorite server is still running on an outdated version number. Sweet! So let's say you're running the Client, but don't want to open it up. What is a fast, easy way to get this Snapshot? Well, if you click the button on the banner below, the Client will do all the work for you (or, if you don't have the Client installed, will help with that as well).

Comments
#1
880_Studios-
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8 posts
Out of the Water
Posted 07 February 2013 - 09:19 PM
#2
Tigerr4-
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124 posts
Coal Miner
Posted 07 February 2013 - 09:27 PM
#3
MegaTrain-
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403 posts
Gold Miner
Posted 07 February 2013 - 09:53 PM
EDIT:
I just tested this in my test world where I have a little spawn area and iron golem farm, and it works in that they don't crowd into one area any more. They do however crowd into *two* areas...
Do we even really know that this specific change made it into this snapshot? (since the original snapshot posting didn't mention this one)
#4
Azurewhitewolf-
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79 posts
Stone Miner
Posted 07 February 2013 - 10:00 PM
How ever you can achieve the rapid fire by placing a dispenser with a block beside it, and on that block put a switch. Next put 3 redstone wire in a loop connected to the comparator. Put the comparator in subtraction mode and then put a redstone torch beside the receiving end were the main power would enter. Refer to picture for a better understanding on what it should look like. Oh one thing the redstone wire is flashing rapidly, you can not tell in a still picture. =)
#5
derf421-
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65 posts
Carpenter
Posted 07 February 2013 - 10:08 PM
"SSSSSSSSSSSSS(NO ME EXSSAPLODE FIRSSSST!!!)SSSSSSSS(NO, ME!)SSSSSSS(ME FIRSSSST!!!)
BOOM!
#6
holydragonknight-
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160 posts
Zombie Killer
Posted 07 February 2013 - 10:17 PM
But what features did they add? Oh...a new feature that can't even be used
in vanilla Minecraft...yay...
Oh please, if they added a lot of new features, then you'd complain that Mojang is ignoring bugs.
#7
altaire4-
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126 posts
Coal Miner
Posted 07 February 2013 - 10:41 PM
Star Trek DS9 and Doctor Who FTW.
#8
koopachris-
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1425 posts
Obsidian Miner
Posted 07 February 2013 - 11:33 PM
No I wouldn't. I pretty much ignore bugs, since most of them involve things like an unintended
increase in spider spawning when you place 12 or more hoppers into a village with exactly 4
houses on a full moon. (Exaguration)
I'm a total feature junky. After a few years of Minecraft, it starts to get mighty
borring when no new features are added for a while. If they finally added colored lighting,
I'd be too busy playing around with it to CARE if a zombie randomly spawned in my house
(They're so darn weak anyway) and all it would make me do is wish for them to update the
combat system to be more fun and exciting.
#9
LiLChris-
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91 posts
Stone Miner
Posted 07 February 2013 - 11:40 PM
Probably means pre-release next week.
WWW.LILCRAFT.NET

#10
Droideka30-
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1001 posts
Lapis Lazuli Collector
Posted 07 February 2013 - 11:59 PM
An unknown droideka said:
#11
5thHorseman-
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1516 posts
Void Walker
Posted 08 February 2013 - 12:14 AM
Cool. Did you just browse the "recently updated" entries in the bug database? Or did you find this another way?
Do we even really know that this specific change made it into this snapshot? (since the original snapshot posting didn't mention this one)
I commented on the bug, which put me in "watch" mode. I think you can also click "Watch" on the bug page to watch it as well. In that mode, it sends you an email whenever someone comments or the status changes.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
#12
John1986-
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17 posts
Tree Puncher
Posted 08 February 2013 - 12:36 AM
#13
PonyDude186-
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73 posts
Stone Miner
Posted 08 February 2013 - 12:47 AM
How ever you can achieve the rapid fire by placing a dispenser with a block beside it, and on that block put a switch. Next put 3 redstone wire in a loop connected to the comparator. Put the comparator in subtraction mode and then put a redstone torch beside the receiving end were the main power would enter. Refer to picture for a better understanding on what it should look like. Oh one thing the redstone wire is flashing rapidly, you can not tell in a still picture. =)
Not the idea I had in mind, but I included a screenshot of what I was saying. Below are two dropper blocks (can also be used with dispencers) both powered by that one redstone torch. One has a comparator with the torch off, while the other one has the comparator torch on (or subtraction mode). The dropper with the comparator torch off, is firing the items at a more faster rate and will continue until stopped. The other dropper isn't firing at all, which has the comparator torch lit. Both are filled with paper. Hope you understood the concept. But we still don't know if this feature is here to stay until 1.5 arrives.
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
#14
Azurewhitewolf-
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79 posts
Stone Miner
Posted 08 February 2013 - 01:06 AM
#15
minerproblem-
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4 posts
Out of the Water
Posted 08 February 2013 - 01:12 AM
#16
jc3833-
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380 posts
Gold Miner
Posted 08 February 2013 - 05:14 AM
#17
MamiyaOtaru-
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833 posts
Diamond Miner
Posted 08 February 2013 - 09:44 AM
https://mojang.atlas.../browse/MC-7508
fix is included, but odds are they will never see it among all the noise
#18
Random_Guy_32-
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996 posts
Lapis Lazuli Collector
Posted 08 February 2013 - 12:20 PM
increase in spider spawning when you place 12 or more hoppers into a village with exactly 4
houses on a full moon. (Exaguration)
I'm a total feature junky. After a few years of Minecraft, it starts to get mighty
borring when no new features are added for a while. If they finally added colored lighting,
I'd be too busy playing around with it to CARE if a zombie randomly spawned in my house
(They're so darn weak anyway) and all it would make me do is wish for them to update the
combat system to be more fun and exciting.
#19
WolfWaker-
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149 posts
Coal Miner
Posted 08 February 2013 - 02:04 PM
#20
Drunkenp0wNeR-
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381 posts
Gold Miner
Posted 08 February 2013 - 02:12 PM