Notch spoke about the upcoming 1.8 Adventure Update, and more! We will have
Confirmed so far:
- cobwebs
- endermen
- new lighting
- experience orbs
- rivers
- oceans
- food-eating animation
- variable-strength bow (hold it longer for more damage)
- new (and expanded) biomes
- 1.8 will add Creative Mode
- Creative Mode will have flight
Click here to see photos from PAX!
Photos (these will update constantly, check back frequently!):
Make sure you mod ur pumpkin blur file for 1.8!
Endermen won't attack you if you are wearing a pumpkin on your head, and the normal blur is silly...
DDDOOOOO IIITTTTT!!!!!!!
1.8 FTW
Google is your friend...
Great video. Love the finger over the lens too.
This makes me a very sad panda and a little annoyed :sad.gif: The Seed generation was one feature in this game that I feel was just brilliant.
I've played enough Millenaire so i'm not too excited for NPC villages, the the dungeons, while neat, arn't a must for me.
Yeah, me too. As far as I know he didn't confirm it was out, it was just missing from the menu we saw. So maybe it's just missing from the demo version.
Height limit isn't changing because he said it will take up more ram. The ram for multiplayer hosting will be unbelievable. too much problems to do this.
Notch:
Implications behind changing height:
- Memory Implications: Due to the way chunks are architected internally, the only relatively-easy way of increasing level height is to double it. As a result, memory usage can spiral out of control very quickly when increasing the number of bits available to the Y axis. A somewhat short-sighted view would be to point out that this is wholly manageable in SSP, but pragmatically, SMP is already a hornet’s nest when it comes to RAM usage, and the only way to increase the level height would be to neatly double the memory footprint. Ouch!
It,s supposed to come out early after pax notch or anyone else has not said that there is any delay :dry.gif: