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Uploading texture packs to the Curse Client hasn't always been the easiest process, and we have listened to your feedback!  Now, uploading your texture pack - regardless of version or size - is super easy.  How do you do it?

Upload Steps
______________________

  • Visit the Upload Page
  • Enter your pack information in the boxes provided, select the version
  • Hit "Submit"
  • ...wait, that's it?

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Yep, that's it.  This is the only screen you will ever see to upload!


Earlier today, we mentioned that we are now running a Rewards Program for content-makers, which now includes texture pack artists!  Get 1,000 or more downloads on your texture pack, and you can start cashing in (literally), or get yourself some Amazon gift cards as fast as you can click a button.  Finally, some cash for your hard work!

Keep an eye out for additional supported content in the near future.  We don't want to blow the surprise just yet, but suffice it to say that many more types of custom user content will be supported in the near future!
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Comments

#1

citricsquid

Posted 02 February 2013 - 09:52 PM

[quote name='i81up2' timestamp='1359837447' post='20701470']
How do i do that? i usually just highlight everything, right click, then press "compress"
[/quote]

http://superuser.com/questions/198569/compressing-folders-on-a-mac-without-the-ds-store

http://www.sopht.jp/en/cleanarchiver/

good luck :)

#2

_FiMiS_
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Posted 02 February 2013 - 10:12 PM

Someone's having the same problem as me?
Help!

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#3

kylywyly17

Posted 02 February 2013 - 11:50 PM

Great that they're thinking of new features for the curse client.  Be even better if they would update the client for the mac [i]and[/i] support minecraft on the mac.

#4

GrandChaos9000

Posted 03 February 2013 - 12:11 PM

And how can I edit my texture packs on Curse?

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#5

TheMinecrafterTippydaug

Posted 03 February 2013 - 02:49 PM

I know I will be using Mediafire and those, not this. Sounds like a knock off to me.
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#6

darealmeesta

Posted 03 February 2013 - 07:25 PM

Would be a really nice addition, but I can't upload anything, anymore... Whatever Browser I use, it always fails...

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#7

Meringue
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Posted 04 February 2013 - 02:18 PM

[quote name='prencher' timestamp='1359834732' post='20700544']
OS X has a file similar to Thumbs.db called .DS_Store. You'll want to make sure to remove all such files from the zip before uploading it. Packaging tools on mac frequently have an option to exclude them when you create the zip as well.
[/quote]
[quote name='i81up2' timestamp='1359837447' post='20701470']
How do i do that? i usually just highlight everything, right click, then press "compress"
[/quote]I use ZipCleaner for Mac, nice small app, removes everything unwanted. http://roger-jolly.nl/software/

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#8

The_Fool76
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Posted 04 February 2013 - 06:08 PM

I see you guys still don't have an option for specifying a snapshot version for the MC version when uploading a pack for those who like to be ahead of the main release version.

Also, what formatting does that description field use?  I don't have any new packs to upload, but if I'm going to use the easy way in the future instead of going through bukkit, I'd like to know what it supports.  (If I am going to need to go back and edit it anyway just to get the format right I don't see much point to the quick form.)

As for people talking about still using mediafire and the like.  Uploading to curse gives you some things those sites don't.  One is the ability to direct link to your pack.  This means that server owners can much more easily setup your pack as the official pack for their server and that means more downloads for you.  Another is a history of all previous versions of your pack.  This is especially handy right now what with the changes in pack structure 1.5 is bringing.  To me, being included in the Curse client is just icing.
Tis far better to be a witty fool than a foolish wit.
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#9

wishfire
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Posted 04 February 2013 - 07:31 PM

Thanks for both the feedback and kind words, The_Fool76. [img]http://static.minecraftforum.net//public/style_emoticons/default/smile.png[/img]  I'll speak with the team and see about what we can do to support Snapshots in the dropdown!

Edited to add: The description box is currently plain text, for simplicity, although the description can be easily edited on the project page at Bukkit should this not suffice.

#10

The_Fool76
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Posted 05 February 2013 - 08:48 PM

Well looks like they added another good reason to use Curse to host your packs.
An embedded forum widget.
[texturepack]mooncraft[/texturepack]

Details here:
http://www.minecraftforum.net/topic/1676327-texture-pack-download-widget-for-your-texture-pack-with-cursecom/
Tis far better to be a witty fool than a foolish wit.
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#11

The_Fool76
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Posted 06 February 2013 - 05:27 PM

I have a question in regards to packs hosted on Curse, specifically in regards to using those packs as a server pack.  Setting up a pack as a server pack requires using a direct link to the zipfile which is available on the project page.  However this bypasses any ad views or download throttling you have in place for non-premium members.  Would pack authors still get rewards for such downloads?  Should server owners not do that?  Should server owners post visible links to the Curse page for the pack?  Have you guys even thought about this that much? ;)
Tis far better to be a witty fool than a foolish wit.
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#12

Shourin
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Posted 06 February 2013 - 10:02 PM

Tried this client.

Not a fan.

Texture packs have no screenshots. No pics no clicks.

I have tried over 50 servers and none of them are online or up to date Most MC 1.3 Server list does not show server version.
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#13

ravand
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Posted 07 February 2013 - 01:15 AM

[quote name='The_Fool76' timestamp='1360001326' post='20738175']
As for people talking about still using mediafire and the like.  Uploading to curse gives you some things those sites don't.  One is the ability to direct link to your pack.  This means that server owners can much more easily setup your pack as the official pack for their server and that means more downloads for you.  Another is a history of all previous versions of your pack.  This is especially handy right now what with the changes in pack structure 1.5 is bringing.  To me, being included in the Curse client is just icing.
[/quote]

That is not true, if you are using mediafire you can still use a direct link it will be disabled upon too much traffic tho and there isn't only mediafire or rapidshare or whatever out there, there are tons of other ways to host your texture packs conviniently on even with direct links, for example dropbox or google drive (which also have clever syncing features). Mediafire is just the most popular one and is imo extremely inconvinient, the curse method is nowhere different and better.

And what exactly prevents u from uploading different versions on MediaFire (for example)? infact MediaFire even stores all the other previous uploads which you can later on even rename to the proper version.

[quote name='The_Fool76' timestamp='1360001326' post='20738175']
This means that server owners can much more easily setup your pack as the official pack for their server and that means more downloads for you.
[/quote]
[quote name='The_Fool76' timestamp='1360171664' post='20769230']
Would pack authors still get rewards for such downloads?
[/quote]
No, since curse wants to make money from the members and authors visiting the page and using the curse client and since you could abuse it.

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#14

The_Fool76
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Posted 07 February 2013 - 04:51 AM

[quote name='ravand' timestamp='1360199709' post='20776568']That is not true, if you are using mediafire you can still use a direct link it will be disabled upon too much traffic tho and there isn't only mediafire or rapidshare or whatever out there, there are tons of other ways to host your texture packs conviniently on even with direct links, for example dropbox or google drive (which also have clever syncing features). Mediafire is just the most popular one and is imo extremely inconvinient, the curse method is nowhere different and better.

And what exactly prevents u from uploading different versions on MediaFire (for example)? infact MediaFire even stores all the other previous uploads which you can later on even rename to the proper version.

No, since curse wants to make money from the members and authors visiting the page and using the curse client and since you could abuse it.
[/quote]I don't consider a direct link that gets disabled when you hit a bandwidth cap to be particularly useful, but then my monthly downloads are well into the thousands. (I host my packs myself and I have stuff up on Planet Minecraft as well.  My actual total download counts are scary.)

As for keeping multiple versions of the files, that doesn't include the other meta-data that comes along with the version history on the project page on Curse.  Such as what MC version it's for, what the changelog was for that version, etc.  

[b]Disclaimer:[/b] I do come at this from the perspective of someone who has their own site.  I already host all my stuff myself, so to me Curse is more a marketing tool than anything else and the Client is darned handy.  You give me a good set of features and a user experience that doesn't abuse people and I'm happy.  If I [i]really[/i] wanted to make money off this stuff I'd be using it as a portfolio in a job application so I have no objection to Curse making some money off the stuff I do in return for the extra visibility and nice features they provide.

[b]TLDR[/b] If that was too long for you to read then you don't really care about what I have to say anyway. ;)
Tis far better to be a witty fool than a foolish wit.
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#15

LynnNexus

Posted 08 February 2013 - 03:35 PM

Yeaaaa... Curse is saying my PGN screen capture is not a pgn or jpg...  Noooot real entertained atm.  Especially because if I leave out the screenshot it says it can't process the non existent file...


Edit~ Aaaaand randomly it decided to work.

#16

ravand
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Posted 09 February 2013 - 05:22 AM

[quote name='The_Fool76' timestamp='1360212670' post='20780017']
I don't consider a direct link that gets disabled when you hit a bandwidth cap to be particularly useful, but then my monthly downloads are well into the thousands. (I host my packs myself and I have stuff up on Planet Minecraft as well.  My actual total download counts are scary.)

As for keeping multiple versions of the files, that doesn't include the other meta-data that comes along with the version history on the project page on Curse.  Such as what MC version it's for, what the changelog was for that version, etc.  

[b]Disclaimer:[/b] I do come at this from the perspective of someone who has their own site.  I already host all my stuff myself, so to me Curse is more a marketing tool than anything else and the Client is darned handy.  You give me a good set of features and a user experience that doesn't abuse people and I'm happy.  If I [i]really[/i] wanted to make money off this stuff I'd be using it as a portfolio in a job application so I have no objection to Curse making some money off the stuff I do in return for the extra visibility and nice features they provide.

[b]TLDR[/b] If that was too long for you to read then you don't really care about what I have to say anyway. [img]http://static.minecraftforum.net//public/style_emoticons/default/wink.png[/img]
[/quote]

I have 5000-10000+ downloads per day and i am currently on 14# of most popular texture packs of all time on PMC and if this whole curse thing gets overhyped and overused i am pretty much going to earn ALOT LOT less than i did before simply because curse can't effort too pay as much as what adfly or adfocus are paying me at the moment. I can't effor to support this whole thing as i would shoot myself in the foot. Why would i earn less even tho the curse method is "just" an additional way? Simply because (as i mentioned before) the old way of distributing texturepacks would be burried in oblivion and noone would care to support texture pack artists by using the old fashioned ad links. IMO this whole curse texture pack thing just a big insolence towards texture pack artists.

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#17

Extreme_Heat

Posted 09 February 2013 - 09:12 PM

I'm surprised to say this, but it seems that it's worked :o

I don't know why everyone is complaining :P

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#18

sabrehawk

Posted 11 February 2013 - 12:19 AM

the main thing that always ANNOYED me as user and probably would also do if id be a creative...

having to navigate through a bunch of threads everytime i wanna get an update on stuff...having
to download  manually all the time from annoying spam infested 1 click hosters (adblock is a must) ,
just cause the minecraft creative community cant  pull its act together to get a little more user
friendly on mod and texture pack distribution. Especially annoying things get when u need modified
packs for shaders..+ the shader config. A centralized and standardized deposit (and if rewarding
to the uploaders well so be it) is a wanted thing. Then also a little more ORDER would be implied
to the whole thing. Cuz dependencies, version numbers could all be made "must be entered into
database" items...instead of loose thread information to be carefully filtered and observed for each
and every single mod or pack in use. With a dozen or more mods and packs with shaders a version
jump is a major pain in the ass anyways. Not that i endorse the curse client...but i would certainly
endorse a mod and texture pack manager made by the community..which collocates download loactions
and endorses a format of publishing that is unified.

And one thing also is different from the older days..nowadays...every fart wants to get compensated
financally for his stuff no matter the quality or work behind it...the money aspect seems to be a far more important issue these days than in the past where modding and stuff was a thing of dedication and
receiving kudos in the first line and monetary aspects where next to non relevant...i can understand
it to a certain extent but the way it has manifested itself as way of going along these days ...i dont like it really....

#19

LynnNexus

Posted 11 February 2013 - 12:44 AM

K, having a problem... this is from the upload page...

"Your texture pack will be avilable on [url="http://www.curse.com/"]Curse.com[/url] and in the [url="http://www.curse.com/client"]Curse Client[/url] within an hour. [u]You can update your texture pack at any time by clicking the "Upload File" button on your texture pack's page on Curse.com[/u]."

What page, where?  If I go to "my curse" and click on the name of the pack it refreshes the page, nothing more, there is a "download" button but no "Upload File" button... If I search for it, it takes me to the search results for what I typed, but if I click on the pack it once again refreshes the page, it does not take me anywhere.  So what page? any time I click on it it just refreshes the page, So what am I missing?

Edit:
Worse yet it acts like it's something that I haven't set up, but there is no place to set it up, when I click on other people's stuff it goes to their texture packs page... so why doesn't mine have one?  it's been up for 2 days and there's nothing, how long am I going to have to wait for it?

#20

Extreme_Heat

Posted 11 February 2013 - 01:27 AM

[quote name='LynnNexus' timestamp='1360543472' post='20856393']
K, having a problem... this is from the upload page...

"Your texture pack will be avilable on [url="http://www.curse.com/"]Curse.com[/url] and in the [url="http://www.curse.com/client"]Curse Client[/url] within an hour. [u]You can update your texture pack at any time by clicking the "Upload File" button on your texture pack's page on Curse.com[/u]."

What page, where?  If I go to "my curse" and click on the name of the pack it refreshes the page, nothing more, there is a "download" button but no "Upload File" button... If I search for it, it takes me to the search results for what I typed, but if I click on the pack it once again refreshes the page, it does not take me anywhere.  So what page? any time I click on it it just refreshes the page, So what am I missing?

Edit:
Worse yet it acts like it's something that I haven't set up, but there is no place to set it up, when I click on other people's stuff it goes to their texture packs page... so why doesn't mine have one?  it's been up for 2 days and there's nothing, how long am I going to have to wait for it?
[/quote]
Go to http://dev.bukkit.org/texture-packs/[texturepack-slug]/
And you can edit the texture pack stuff from there, just login with your Curse email & pass .

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