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With Minecraft patch 1.6 releasing this week and looking to be very big in terms of bug fixes, Notch decided to release the changelist early as well. We already know about the new map system and Nether in SMP, but check out the full list below for all of the fixes and tweaks as well.

  • Added Nether support to multiplayer
  • Added craftable maps
  • Added hatches
  • Added tall grass in some biomes
  • Mushrooms now spreads (very) slowly
  • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
  • It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
  • Players stuck in walls will slide towards the nearest gap if there is one
  • Made booster tracks speedier
  • Severely nerfed fire so it spread slower, and doesn’t spread infinitely
  • Seeds are now found in tall grass, using a hoe on the ground no longer works
  • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
  • Activated dispensers make sounds and trigger particles in multiplayer
  • Doors make sound for other players in multiplayer
  • The record player now supports more than 15 different songs
  • Fixed running out of memory corrupting the current level
  • Fixed the side textures of grass getting extra dark when mining them
  • Fixed anaglyph 3d rendering mode having severe visual bugs
  • Fixed the crash screen vanishing immediately
  • Fixed not being able to target blocks when at x or z pos 1000
  • Fixed the achievements screen messing up the sky color
  • Fixed saving while sneaking dropping the player through the ground
  • Fixed a system clock change messing up the game speed
  • Fixed rain sounds not playing with fast graphics enabled
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players
  • Fixed the attack/swing animation not being applied to the armor layer
  • Fixed player rotation not being loaded correctly when loading a saved game
  • Fixed arrow physics, making them not get stuck midair when you open a door
  • Fixed arrows hitting reeds, portals, and other non-solid blocks
  • Fixed keybindings not getting saved properly under certain conditions
  • Fixed the player not being able to sneak off lowered blocks like cacti
  • Fixed a bug where the player could mine without swinging their arm
  • Fixed boats placed on snow being placed too far up
  • Fixed submerged boats rising very very fast
  • Fixed sand dropping onto boats getting stuck in a falling animation
  • Fixed a game crash when riding a vehicle or animal into the nether
  • Fixed falling while riding not dealing damage to the rider
  • Fixed buttons and levers too close to the player being impossible to use
  • Fixed dispensers shooting through walls
  • Fixed fire hurting through wall corners
  • Fixed entities reaching water through wall corners
  • Fixed placing doors next to cacti creating half-doors
  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode
  • Fixed furnaces and dispensers not dropping their contents when destroyed
  • Fixed dispensers biasing later slots
  • Fixed farmland taking too long to dig
  • Fixed tilling below some blocks being possible
  • Fixed tilling the underside of blocks somehow working
  • Fixed fences and stairs sometimes becoming invisible
  • Fixed walking on top of fences not producing step sounds
  • Fixed fire sometimes existing mid-air as an invisible block of pain
  • Fixed fences and wooden stairs not being flammable
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location
  • Fixed fishing rod rendering being a bit lacking
  • Fixed fishing rods being stackable
  • Fixed mining glass hiding the clouds behind the glass
  • Fixed rain falling through liquids
  • Fixed items in glass blocks not getting ejected properly
  • Fixed water interacting strangely with glass
  • Fixed glass not blocking rain sound
  • Fixed fences and signs preventing grass from growing
  • Fixed rain and snow being incorrectly lit
  • Fixed grass staying alive below stair blocks
  • Fixed the achievement screen not pausing the game
  • Fixed some screens breaking the sky tint color
  • Fixed fullscreen mode switching causing mouse issues and screen closes
  • Fixed chat messages surviving through game switches
  • Fixed ice so it regenerates regardless of whether it’s snowing or not
  • Fixed rain falling too slowly
  • Fixed levers being placeable on weird locations
  • Fixed floor levers sometimes not delivering a signal downwards
  • Fixed floor levers sometimes not being removed when the floor is removed
  • Fixed rail tiles sometimes not properly connecting to a new neighbor
  • Fixed minecarts next to each other causing extreme velocities (sorry!)
  • Fixed wolves not following their owner if the name has different caps
  • Fixed creepers retaining charge level when they can’t see their target
  • Fixed dying in the nether spawning new portals
  • “Fixed” beds in the nether
  • Fixed inventory acting weird when portaling by making the portal close all screens
  • Fixed wooden pressure plates being mined with pickaxes
  • Fixed redstone repeaters having the wrong particles
  • Fixed saplings being plantable through snow onto non-grass blocks
  • Fixed ore density varying per quadrant from the center of the world
  • Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
  • Fixed mushrooms spawning everywhere during nights
  • Fixed animals only spawning near light during the night
  • Fixed the multiplayer join screen input field being too short
  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer
  • Fixed mushroom soup not leaving a bowl in multiplayer
  • Fixed entities above the map height limit becoming invisible
  • Fixed healing not flashing the health bar in multiplayer
  • Fixed arrows being animated really strangely in multiplayer
  • Fixed arrows triggering too many entity move updates in multiplayer
  • Fixed the compass not pointing at the spawn location in multiplayer
  • Fixed fires being impossible to put out in multiplayer
  • Fixed record players spawning client-side fake records in multiplayer
  • Fixed records not playing for other players in multiplayer
  • Fixed players spawning in the wrong location and quickly lerping to the correct location
  • Fixed monsters not being visible for players with their difficulty set to peaceful
  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
  • Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
  • Fixed saplings sometimes spawning trees client-side in multiplayer
  • Fixed weather sometimes changing client-side in multiplayer
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

Comments

#1

KaijHatesCurse

Posted 23 May 2011 - 08:58 PM

Wasnt this already posted by a user?
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#2

Kody
    Kody

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Posted 23 May 2011 - 09:03 PM

Users aren't able to post content to the front page.

#3

Jmack
    Jmack

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Posted 23 May 2011 - 09:04 PM

No pistons? :(

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#4

St0nedcj
    St0nedcj

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Posted 23 May 2011 - 09:08 PM

Why are you sad about something he said wouldn't be in 1.6?

#5

St0nedcj
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Posted 23 May 2011 - 09:08 PM

Why are you sad about something he said wouldn't be in 1.6<br /><br />Main point, amazing list of bug fixes, &lt;3 Notch

#6

KaijHatesCurse

Posted 23 May 2011 - 09:08 PM

A user already posted this in one of the forums is what i meant i saw it.

#7

Greensnail

Posted 23 May 2011 - 09:09 PM

So much improvement!!!  :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :iapprove:

#8

whaleye
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Posted 23 May 2011 - 09:10 PM

*Fixed fire hurting through wall corners<br /><br />I hope he didn't fix it with water as well because I like being able to swim up a wall.

#9

KaijHatesCurse

Posted 23 May 2011 - 09:12 PM

Im just laughing because there was a user who beat people running the forums:D<br />

#10

NickWaterfall

Posted 23 May 2011 - 09:12 PM

This is good news people, very good news! With little to no bugs and glitches left, he'll add more content and such again!

#11

123zc1
    123zc1

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Posted 23 May 2011 - 09:12 PM

[quote]*Fixed ore density varying per quadrant from the center of the world[/quote]<br /><br />Yes! Took long enough.

#12

MLIAGirl
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Posted 23 May 2011 - 09:13 PM

I am looking forward to the maps a lot.  Glad to see I won't have much longer to wait :)

#13

mmg
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Posted 23 May 2011 - 09:16 PM

Amazing update, I've been looking forward to this since I started playing multiplayer.

#14

Kody
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Posted 23 May 2011 - 09:17 PM

[quote name='KaijHatesCurse' timestamp='1306185123' post='4859210']
Im just laughing because there was a user who beat people running the forums:D<br />
[/quote]

First of all, I don't 'run the forums', I'm helping WedTM while he gets used to posting news since he hasn't done it before. Amazingly there are games other than Minecraft and I was in the middle of posting content somewhere else.

And no, it's obvious you just have an issue with Curse -- that's why you're trolling this with three posts now. Your username says it all.
Lead Editor, Curse

#15

sosladms
    sosladms

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Posted 23 May 2011 - 09:23 PM

Hatch and Map is what I'm looking for :)

#16

KaijHatesCurse

Posted 23 May 2011 - 09:25 PM

Im not trolling i was just saying that to make sure that everyone knew it had already been posted. I didnt even remember about my username anyway. The only reason that my username is that is because last week i was logged in as Kaij using a certain email. When i logged in this week with that same email it didnt work though it put me with a a different account i got no help from anybody so i started a new account and hence the name. I have no other problems with curse though.

#17

roboticaust

Posted 23 May 2011 - 09:30 PM

*Fixed mining glass hiding the clouds behind the glass

What's this even mean?  I'm trying to prep my world for the changes by fixing several glass oriented things to work post patch and this one is just hurting my brain trying to decipher.  It's like notch glomped two statements together on accident.  Any clarification on this?

#18

chunky5dude

Posted 23 May 2011 - 09:34 PM

Hmmm, cool!

#19

msmit71
    msmit71

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Posted 23 May 2011 - 09:41 PM

That's a lot of bugs he's fixing. Nice.

#20

The_Fool76
    The_Fool76

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Posted 23 May 2011 - 09:45 PM

Nice to see the biome colors are going to work finally.  Now I can stop telling people to use the HD patcher for my 16x packs just because that was the easiest way for most people to get the biome colors to work. (Now if he would just fix the hard coded colors on pine and birch...)