“I’m a big roguelike fan,” explains Notch. “It’s really fun. The idea is that you level up really, really fast. You can grind away and level up fast if you want to, or you can just play as normal and level up that way. The longer you play, the bigger the risk of dying becomes. It’s the part that really works. If it feels like it’s too harsh, we might make it half or something like that. But the fact that you lose everything – you lose all your inventory anyways.”
This is looking like it's more and more to do with the much anticipated "Adventure Update" moniker that Patch 1.8 has been dubbed with.
also first
EXP Death? Sounds...annoying.
I wonder how this will change adventure maps...
"THIS IS GAY" you lose your leveling progress when you die, it's not like you lose your saves.
"NOT AN MMORPG" mc already was an mmorpg, it just didn't have all the functions without mods people have created.
Permadeath = You die and you die for good. Game over. Delete your world and make another.
And I agree. If permadeath isn't a toggle-able function already, I'll have to mod it out as I'm happy with hunger and I can tolerate leveling since its only affecting max HP.
permadeath - sounds interesting would love to see how this plays out
hunger - interesting idea, but needs to only be on hardcore modes (or applicable by settings in server.properties)
In all honesty, kinda interesting to see but some are just pointless (leveling is so stupid, we dont want a MMO version like WOW thanks) but i am looking forward for hunger and permadeath
-Signed Cpt. Brenner