“I’m a big roguelike fan,” explains Notch. “It’s really fun. The idea is that you level up really, really fast. You can grind away and level up fast if you want to, or you can just play as normal and level up that way. The longer you play, the bigger the risk of dying becomes. It’s the part that really works. If it feels like it’s too harsh, we might make it half or something like that. But the fact that you lose everything – you lose all your inventory anyways.”
This is looking like it's more and more to do with the much anticipated "Adventure Update" moniker that Patch 1.8 has been dubbed with.
I think this will be a fun way to pass the tim =) ...maybe not the hunger but regardless this is cool
LvLing? meh, I don't play this game for adventure. I lost my adventure when I realized this game is made of legos and has no real point, anything I make is only fun with other people who aren't griefing, and I play this game for fun now, not because I'm trying to "win" the game. I don't see the point in lvling, but I don't really care if it happens.
Also, diablo 2 didn't delete your items when you died, it left them right where you died. Realistic would have you find your body and get all your items back, unless someone/thing has taken them.
BLASPHEMY!!!!!!!!!!!!!!!!!!!
where does it say on the news source that your world gets deleted on death in 1.8?
Just because YOU dont like the levelling up idea, even though we have only heard its being implemented- not how, doesn't mean all the population does. take a look at my post on page 19 and read what I said, cos Ill be damned if im going to repeat or quote myself here
I just pray to Notch that Herobrine doesnt eat your inventory, world, and level progress while your asleep at night
From what I was told in another thread, permadeath ISN'T where your character dies forever and the world becomes useless. According to information I was told, you would start with less max hearts and you level up to obtain more.
This permadeath, as they want to call it, means you go all the way back to level 1 if you die which means you need to level up again to max out life capacity.
They should really change the title, it kind of freaks out a lot of people.
"Life" with it.
If you don't like it,wait for a mod removing it.
Since he mentions roguelikes, with like nethack, you can stay on a floor and not move down if you want to keep the game at a certain difficulty. I hope with the leveling system in minecraft there is a way to not level up to the harder level. If you get experience orbs, you could just not eat them That way you wont level up and risk losing your levels. We'll see how it actually plays out, he did say they still haven't figured out how the experience actually works.
With this in mind, we should note that the only real change is that we're gaining a level system that we will be constantly climbing and re-climbing. One that won't necessarily impact the gameplay heavily. The hunger thing is a long time coming, since this is a game meant to be about survival. And survival becomes quite simple after the first day (heck, I just restarted for kicks and found half a stack of iron in my first mining trip; it's a lot easier when you know the steps). Hunger means that you constantly have to maintain yourself, as people often have to.
I'm actually more excited for the rest of the update. And more exciting is the prospect -- not the certainty, but at least the prospect -- of increasing the map height to 256. And I can barely fathom it going further still. That would be most exciting.
In summary... calm down, guys. It's not actually permadeath. This is just a case of malapropism gone wrong.
also does xp mean stats and what would they be?
No. Just make a backup of your save before you do anything remotely dangerous, like entering a cave, mining obsidian, building something with lava or TNT, entering the Nether, etc. And keep most of your valuables in chests.
cuz, dieing is somthing we dont want to do in real life, gaming as an escape from the reality of death being a purmanant thing=
as it is writen-
game on
Hunger would definately make the game more realistic though