“I’m a big roguelike fan,” explains Notch. “It’s really fun. The idea is that you level up really, really fast. You can grind away and level up fast if you want to, or you can just play as normal and level up that way. The longer you play, the bigger the risk of dying becomes. It’s the part that really works. If it feels like it’s too harsh, we might make it half or something like that. But the fact that you lose everything – you lose all your inventory anyways.”
This is looking like it's more and more to do with the much anticipated "Adventure Update" moniker that Patch 1.8 has been dubbed with.
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i dont think it will. and perma death just restarts the lveels.
thanks
so nobody cares about my opinion but they say there's preemptively. of course, everyone hates the normal person.
No no no. You're missing the point.
You start at level 1. i.e. Normal Minecraft
You can then quickly level (in Nethack you were level 5 within a few minutes, and that seems to be his inspiration). It does slow down over time, but nothing like WoW or EQ where you spend a month to gain a level.
And then... YOU DIE! OH NOES!
You're level 1 again. Normal Minecraft.
All you lose is your levels and, presumably, your gear if you died somewhere inconvenient.
I am really hoping that the height limit gets changed, i hate these low worlds as i am used to the Rockies living near mountains, Valleys and Oceans.
THANK YOU