1.8 Updates: Taller Worlds, Delicious Foods
Jeb posted another teaser image, this one of a cooked chicken. While nothing was specified about it, there also appears to be a new mystery bar beneath the health track - what could it be?
Additionally - Notch appears to have been experimenting with map-height changes. He went on to say that while nothing definitive is planned, they are looking into possible map height restrictions in the future.
Finally - a new launcher is being tested! You can help test it here. Bear in mind, it is only launching Minecraft for the moment, but the stress-testing of the launcher will provide helpful data for Mojang, to further improve it!
Stay tuned for further updates as they develop.
I mean, there would be nothing to level up for.
I'm really glad that Notch doesn't always listen to the most vocal sections of the community, because I think that its a great idea if implemented well, and I have no doubt that it WILL be implemented well.
What I think you, and the vast majority of other people that are flat out against the EXP Bar feel like they are getting from this is a ridiculous assortment of stats that will separate one player from another in an artificial way. Thats not what Notch is going to be doing. He's not going to give someone "+5 to mining speed" or "Increased Weapon Durability" because they grinded to that point.
Way back, over a year ago now actually, Notch held a vote for a level up system in Minecraft when Survival was in its early days. The community did the exact same thing I'm seeing here, a kneejerk reaction to extremely light RPG elements (Back then, the idea was that the player only started with maybe 5 health, and by defeating enemies they could get there health to 10, but if they died it was reset, this was great game design because it enforced a death penalty, something that Survival lacked then, AND now, which detracts from the "survival" aspect of surviving.)
What this is going to implement is some small aspect that ties into other parts of the game. Maybe it incentivizes survival, maybe it makes killing monsters a little easier, whatever it does, its not going to let you build faster, craft better, or unlock craft recipes. Mojang isn't that stupid.
Thats actually a decent idea, I hadnt thought of that when I posted earlier about what I thought the ramifications of the hunger system might be.
That thought always kept drifting around in my head, but I was thinking with a more radical thought and assumed it'd be 3 or less hearts and you build it up. I can deal with leveling up HP, not too important to raise up unless you're a risk taker.
I've been playing since Infdev, but I don't remember that vote and I followed his tumblr a lot before he switched to twitter. Could you link us to the poll?
I just posted about some of this a moment ago, but let me further iterate on this.
The EXP bar is not going to add stats like "Mining speed" or unlockable craft recipes, or make your max level character better than a level 1 character in such a way as to break the experience for beginners. I already pointed out the example that this is NOT THE FIRST TIME that Notch or Mojang have attempted this idea. Over a year ago Notch had a poll about adding a very simple level up system to the game that involved starting the player at half health, and then giving them more hearts based on the number of monsters they killed. The idea was that if you died, you were reset to half health, and that getting max health didnt take that long. Why was this a GOOD idea though? It incentivized survival, and to this day thats one of the reasons why Minecraft isnt that interesting from a survivalist standpoint. Theres next to no death penalty, so death is more a minor inconvenience than a genuine problem for the player.
This is what Mojang is going to do, theyre going to tie the EXP bar either to existing systems or to a new one that makes the current gameplay BETTER, not rework the game to fit into an RPG like so many people are needlessly worrying they are going to do.
http://notch.tumblr.com/post/395114400/ok-heres-what-i-was-thinking-for-the-xp-levels
I placed the ore, we can see the mystery blocks, and the vines there too.
Top left is Health, as always.
Top right is Hunger
Bottom is Armor.
Where you found? How?
When you creat ea new world you choose between : Standard and Tall
After choosing one of those it should make you choose small - normal - large , that would make the game interesting , also probably some people dont want Tall Worlds because , lets face it , that will lag a lot in some computers... so they shouldnt make it for every world.
Notch , love the 1.8 update its going to be awesome , but i dont get how cooked chicken is an " adventure " ?
Thats a mod, I use the same one.
Myhic Ore, Mithic Gems, and Mythic Ruins.
EDIT: And the rainbow ore is randomite from another mod.
This guy's full of crap.
He's using the Mystic_Mods pack, I believe.
EDIT; ninja'd.
And as for Peaceful, where you might not eat food, I would imagine that Peaceful would disable hunger. Or, hopefully, Notch just removes Peaceful and has the updated Creative Mode be the Peaceful difficulty setting.
Edit: Whoops meant action bar not health bar. :tongue.gif:
Minecraft fans (actually, people in general) tend to get overly paranoid when they are introduced to concepts that they don't have a full picture of. The hunger and EXP bars are perfect examples of this, they assume the worst and then have a kneejerk reaction to it. I'm actually all for the implementation of both, since I can see a lot of great game design concepts coming from both of these. The fact is that the people complaining about this stuff before they even have the slightest inkling of what it all does are just psyching themselves out. Mojang have proven themselves competent game designers, I don't see why anyone is so adamantly against these systems when none of us, myself included, know the consequences of them.
It's been mentioned again and again how experience can be implemented without harming the integrity of the game.
I'm also sorry, that was unnecessary. I find furries extremely creepy and people into furries even creepier. Having an avatar related to furries is enough to make me cringe. Your avatar doesn't resemble a furry. It looks something like Inyuasha..
i thinkit might be stanima, since sprinting is being added