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This week's Snapshot is ready for testing!  Are you ready for the goodness?  Check it out:

Snapshot Features:
_________________________________


  • Added a fancy new Scoreboard system
  • Added some new functionality to dispensers
  • Taught dispensers and droppers about the 3rd dimension
  • Scared mobs away from the dangerous minecart tracks
  • Former bugs listed below, have now been fixed:
    • Achievements lost after update
    • Flowing water still drags the player while flying.
    • Piston extended and retracted at the same time
    • Chest glitch that lets them appear as if they are opened while they are not.
    • Doors texture wrong
    • Particle Effects are messed up again...
    • Breeding cows can consume more than one wheat
    • Variable redstone strength causing strange update behavior
    • Hopper doesn't accept items from second slot when container has different items in first slot
    • Redstone signals shortened by devices that output a shorter signal
    • Iron door stays powered when retrieving the redstone block
    • Changing the Texturepack ingame renders strange
    • Boats and minecarts should not be dropped in Creative
    • Using Pick Block on Minecart with TNT or Hopper gives you just a Minecart
    • Monostable Circuits only work in a North/South Configuration
    • Armor enchantments (besides Thorns) have no effect on mobs
    • If a minecart with hopper falls into the void, the game will crash
    • Hopper minecart behave like they are on powered Activator rail if they never touched one.
    • Wrong death message of renamed mobs spawned by dispensers
    • Minecart with hopper is not placed on rail

Download Links:
_________________________________


Client Download:  Click here

Server Download:  Click here

As always, be sure to report any and all bugs found at the official Minecraft bug tracker!
Posted in: News

Comments

#1

spiderraptor42

Posted 24 January 2013 - 11:13 PM

Crap, bonemeal is useless now! :(
But Dispensers are a LOT better.. :)
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#2

AzelfandQuilava

Posted 24 January 2013 - 11:34 PM

"Tries Bonemeal on crops in need of food" *headdesk* I'm sorry I'm not really caring about the update anyway, but why did you change bonemeal? It's a "REDSTONE" update not a Farmer Brown update!  [img]http://static.minecraftforum.net//public/style_emoticons/default/steve_rage.gif[/img][size=4] [/size][size=4] [/size][img]http://static.minecraftforum.net//public/style_emoticons/default/flintnsteel.png[/img][size=4] [/size][size=4] [/size][img]http://static.minecraftforum.net//public/style_emoticons/default/wheatgrown.png[/img][size=4] [/size][img]http://static.minecraftforum.net//public/style_emoticons/default/fire.png[/img][size=4] [/size]
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#3

Event_Horizon

Posted 25 January 2013 - 12:04 AM

Yay, bonemeal has been nerfed!

No more lazy instant-farms!

Guys ,c'mon. This isn't modern day where we have 90-second TV dinners.
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Click the picture!

#4

RusticKey

Posted 25 January 2013 - 12:30 AM

I'm alright with the bone meal nerf ; actually I don't feel it's a nerf at all. I hardly need any food source from wheat. I support dis.

EDIT: Ooh, up-facing dispensers. I can see the future where there will be fire fountains everywhere, and a ton more of traps.
Beginner in 3ds Max, and currently working on a texture pack.
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#5

holydragonknight

Posted 25 January 2013 - 12:31 AM

Oh boo hoo, now you have to work a bit harder to make your farm work.

Stop crying. Bones are so damn easy to obtain and you get so much bonemeal from a single bone. It's not like a few extra use of bonemeal is going to kill you.
I am what I am. Nothing more and nothing less.

#6

Reflex_Donutz

Posted 25 January 2013 - 12:33 AM

Awesome! Now we can make stuff like Quest Points in custom maps and for a quest you need a certain amount of quest points! [img]http://static.minecraftforum.net//public/style_emoticons/default/biggrin.png[/img] But now I want a door to open only if the player has a certain amount of Quest Points... Is there a way to emit a redstone signal when the players has enough quest points? If not, they should add a block whith something like this in it: @p[score_Quest_min=40,r=6] Then when the stuff in the block is true it emits a redstone signal. In this case it sends out a redstone signal when a player within 6 blocks has at least 40 quest points. @a[score_Quest_min=40,r=6] This would make it so that all players within 6 blocks would need to have 40 quest points at least. I hope stuff like this would be added. I know you can already make it so that the player gets teleported to the right spot when he has at least 40 quest points, but I really want it to emit a redstone signal cuz that would be awesome [img]http://static.minecraftforum.net//public/style_emoticons/default/smile.png[/img]. With this we could also add something like when you walk through a place it keeps teleporting you back like it is an invisible barricade while a command block is saying "You can't go there yet!". Or maybe something like this: When you have the 40 quest points a villager says what he wants from you and gives you the quest but if you don't have the 40 quest points it says "I'm sorry, but you don't seem like the adventurous type..." or something like that [img]http://static.minecraftforum.net//public/style_emoticons/default/tongue.png[/img]. Minecraft mapmaking is getting more awesome every update [img]http://static.minecraftforum.net//public/style_emoticons/default/biggrin.png[/img]

#7

RoboMat
    RoboMat

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Posted 25 January 2013 - 12:34 AM

[quote name='holydragonknight' timestamp='1359073908' post='20531701']
Oh boo hoo, now you have to work a bit harder to make your farm work.

Stop crying. Bones are so damn easy to obtain and you get so much bonemeal from a single bone. It's not like a few extra use of bonemeal is going to kill you.
[/quote]

Then they should make them harder to obtain and not just increase the numbers of clicks you need to grow a crop ... that's just bad game design.
My personal survial world.
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#8

RusticKey

Posted 25 January 2013 - 12:36 AM

[quote name='holydragonknight' timestamp='1359073908' post='20531701']
Oh boo hoo, now you have to work a bit harder to make your farm work.

Stop crying. Bones are so damn easy to obtain and you get so much bonemeal from a single bone. It's not like a few extra use of bonemeal is going to kill you.
[/quote]

It's not like we really need to concentrate on wheat only on our first day.
Beginner in 3ds Max, and currently working on a texture pack.
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#9

Awvei
    Awvei

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Posted 25 January 2013 - 12:38 AM

[quote name='holydragonknight' timestamp='1359073908' post='20531701']
Stop crying. Bones are so damn easy to obtain and you get so much bonemeal from a single bone. It's not like a few extra use of bonemeal is going to kill you.
[/quote]

This.

One bone gives you 3 bonemeal which, if you have a stack of bones, is more bonemeal than most people know what to do with. I personally don't mind the modification. I let my crops grow while I go around doing other projects, I'm not standing around watching my crops grow.

#10

IGSkaarj
    IGSkaarj

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Posted 25 January 2013 - 12:47 AM

Just watched Jordan's (CaptainSparklez) video on this snapshot, and I gotta say that I agree with his opinion on the change to bonemeal; it should be the other way around, 2-3 for crops and 7 for trees. It doesn't make any sense that it takes more to grow a small plant than it does to grow a huge tree.

#11

Cubia
    Cubia

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Posted 25 January 2013 - 01:01 AM

[quote name='Kittani77' timestamp='1359066548' post='20529268']
I never use bonemeal so it's not an issue for me.  There's always other things I can do while I wait for crops to grow and my farms are huge enough to be self-sustainable.

All in all a good update...

Still too many darned caves and ravines though.  need a custom world setting for it.  I've effectively stopped playing minecraft because of how much of a pain in the rear it is to build underground structures. and backfill everything.  Also there's so many mobs underground that I can walk around most nights and barely see anything anymore on the surface.
[/quote]

That, probably, shouldnt be happening.   Likely, it's not mobs in the caves that's killing the population above.   I'm *always* in areas that have huge cave systems underneath, but it has absolutely no effect whatsoever on the population of mobs aboveground at night.  You're not the only one I've seen that has been having issues though with this, seen it mentioned on the forums more than a few times now.


[quote name='holydragonknight' timestamp='1359073908' post='20531701']
Oh boo hoo, now you have to work a bit harder to make your farm work.

Stop crying. Bones are so damn easy to obtain and you get so much bonemeal from a single bone. It's not like a few extra use of bonemeal is going to kill you.
[/quote]

They're probably annoyed because it's a completely pointless nerf.  There's lots of other things in the game that would make ALOT of sense to nerf or otherwise balance differently, but the one that gets changed is..... bonemeal?   This doesnt even affect the difficulty of anything whatsoever, it has one and ONLY one effect, which is that it makes USING the stuff much more irritating due to needing more stupid clicking.   Bones and bonemeal frankly were nearly useless as it was (once you had a farm going, which takes hardly any time, you simply dont need any of it anymore, probably ever), now they're probably even more useless.    Not that I personally care, I tend to just toss the stuff into fire anyway so it doesnt take up space that could be used for useful things.


Feh.   Underwhelming update overall.   Good to see bugfixes, but nothing interesting in the features.   I cant imagine any uses for those rather unusual dispenser changes.  Very..... strange and random.
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#12

Burnt_Toast_609

Posted 25 January 2013 - 01:16 AM

I love the new scoreboard system, going to be good for PVP maps and servers.

#13

Rufus
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Posted 25 January 2013 - 01:23 AM

[quote name='RoboMat' timestamp='1359074085' post='20531762']
Then they should make them harder to obtain and not just increase the numbers of clicks you need to grow a crop ... that's just bad game design.
[/quote]You don't like something so it's bad game design? Ok, I see your logic. Well, as it happens I do like this change so it must be good game design.

Seriously though people, the nerf was kinda needed. Those that don't like it have just gotten to used to having it easy, you need to learn how to play the game for yourselves again instead of practically having everything handed to you. As it stands I can usually have enough bonemeal to insta-grow enough crops that I will never go hungry again, by the end of the first night. That doesn't strike people as being a little bit easy in a survival game?
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#14

fspsyco
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Posted 25 January 2013 - 01:31 AM

RETURN BONE MEAL TO ITS GLORY!
No matter how right you think you are there will always be some one standing by to correct you.

#15

csk5
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Posted 25 January 2013 - 01:35 AM

There's only one thing I would like to see in the Redstone Update: Plumbing. Actual PIPES we could use, like in Terraria, to collect water  (and/or) lava and store them somewhere else. This way we could drain those annoying watery areas block by block and move it somewhere else. This would be awesome.

That, and a Light Switch-like-block, like the ones you see in modern houses. Then my manor would be complete...

#16

RoboMat
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Posted 25 January 2013 - 01:37 AM

[quote name='Rufus' timestamp='1359076987' post='20532733']
You don't like something so it's bad game design? Ok, I see your logic. Well, as it happens I do like this change so it must be good game design.

Seriously though people, the nerf was kinda needed. Those that don't like it have just gotten to used to having it easy, you need to learn how to play the game for yourselves again instead of practically having everything handed to you. As it stands I can usually have enough bonemeal to insta-grow enough crops that I will never go hungry again, by the end of the first night. That doesn't strike people as being a little bit easy in a survival game?
[/quote]

... there are 1000 ways to nerf bonemeal that would be more fun than simply increasing the click rate (but it probably was the easiest to implement)... if you would have read my post carefully - I have no problem with bonemeal being harder to obtain (by smelting for example and only 1 out of 1 bone) but having to click a small wheat block 7 times isn't really helping the fun in the game - or is it?

Oh and btw regarding your first sentence - an opinion is always subjective [img]http://static.minecraftforum.net//public/style_emoticons/default/rolleyes.gif[/img]
My personal survial world.
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#17

Cubia
    Cubia

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Posted 25 January 2013 - 01:37 AM

[quote name='Rufus' timestamp='1359076987' post='20532733']
You don't like something so it's bad game design? Ok, I see your logic. Well, as it happens I do like this change so it must be good game design.

Seriously though people, the nerf was kinda needed. Those that don't like it have just gotten to used to having it easy, you need to learn how to play the game for yourselves again instead of practically having everything handed to you. As it stands I can usually have enough bonemeal to insta-grow enough crops that I will never go hungry again, by the end of the first night. That doesn't strike people as being a little bit easy in a survival game?
[/quote]

Needed?  No.  There are LOTS of other things that need a change.... this was not one of them.   See, the thing about farming, is that there's only anything remotely resembling challenge in it to begin with at the absolute very start of the game.  Once you have a farm of any sort up and running... constant free stuff, for good, unless something destroys it, all you have to do is harvest and replant every now and then.  The bonemeal?  No longer necessary..... if it even was necessary to begin with, which for many players, it isnt.   People will complain alot about this one, but in the end, it's likely to have overall very little effect.  If anything, bonemeal needed MORE THINGS TO USE IT FOR (like crafting).   Seriously, it's bloody useless 99.9999999% of the time.  Even a rather small farm will generally leave you with 8 bazillion crops you dont actually need piled up in chests, and that's WITHOUT the bonemeal.

There's LOTS of things right now that are "a little bit easy" in a survival game.   Like every single hostile mob in the game, or the extremely overpowered armor (either iron OR diamond).    Instead..... bonemeal nerf?   What?  *sigh*



Oh well.  Good bugfixes at least, I suppose.
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#18

RedstoneSlime

Posted 25 January 2013 - 01:38 AM

[quote name='Burn3dRobot' timestamp='1359062250' post='20527848']
This looks very awsome but I would love minecraft even more if they made lapis lazuli useful.
[/quote]It is [url="http://www.minecraftforum.net/index.php?&app=forums&module=extras&section=legends#"]:)[/url]
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#19

LynnNexus

Posted 25 January 2013 - 01:41 AM

[quote name='Rufus' timestamp='1359076987' post='20532733']
You don't like something so it's bad game design? Ok, I see your logic. Well, as it happens I do like this change so it must be good game design.

Seriously though people, the nerf was kinda needed. Those that don't like it have just gotten to used to having it easy, you need to learn how to play the game for yourselves again instead of practically having everything handed to you. As it stands I can usually have enough bonemeal to insta-grow enough crops that I will never go hungry again, by the end of the first night. That doesn't strike people as being a little bit easy in a survival game?
[/quote]

They've already made skellies harder to kill and more intelligent for balance and to make it more survival-y, making resources useless is not how you make a game more of a survival game, it's how you make a game more of an inventory management game.  For me it's less about the cost and more about the irritation.  7 clicks for one thing of wheat to grow is kinda stupid when it takes only 2 for a -tree- that will have 5+ chunks of wood, 2 or more saplings and maybe even an apple.  I can get behind 2 meal for a tree but it just seems inane to put 7 clicks for wheat.  Who would actually bother?  It makes bones like zombie meat.  

Personally if they want to make it take more bone meal I think it should be a percentage type thing, bone meal has a 50% chance of instantly growing a plant or something like that.  I still don't like the idea but it's better than 21 clicks for one piece of bread.

#20

csk5
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Posted 25 January 2013 - 01:43 AM

Actually, there are many things needed in this Redstone update. For example: a Fan block that can blow items on the ground somewhere else (be good for big "Item Pipes"), a Ender Chest Minecart, perhaps Ender Portal frames giving off a Redstone Current when an Eye of Ender is placed in it, the promised Spike blocks (admit it, we need these), and the most valued one there could be, a Sensor Block (maybe motion sensors, block sensors, and item sensors). Feel free to post this on Reddit or tweet it to Mojang, just remember to give credit to the guy who thought of it first.