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This week's Snapshot is ready for testing!  Are you ready for the goodness?  Check it out:

Snapshot Features:
_________________________________


  • Added a fancy new Scoreboard system
  • Added some new functionality to dispensers
  • Taught dispensers and droppers about the 3rd dimension
  • Scared mobs away from the dangerous minecart tracks
  • Former bugs listed below, have now been fixed:
    • Achievements lost after update
    • Flowing water still drags the player while flying.
    • Piston extended and retracted at the same time
    • Chest glitch that lets them appear as if they are opened while they are not.
    • Doors texture wrong
    • Particle Effects are messed up again...
    • Breeding cows can consume more than one wheat
    • Variable redstone strength causing strange update behavior
    • Hopper doesn't accept items from second slot when container has different items in first slot
    • Redstone signals shortened by devices that output a shorter signal
    • Iron door stays powered when retrieving the redstone block
    • Changing the Texturepack ingame renders strange
    • Boats and minecarts should not be dropped in Creative
    • Using Pick Block on Minecart with TNT or Hopper gives you just a Minecart
    • Monostable Circuits only work in a North/South Configuration
    • Armor enchantments (besides Thorns) have no effect on mobs
    • If a minecart with hopper falls into the void, the game will crash
    • Hopper minecart behave like they are on powered Activator rail if they never touched one.
    • Wrong death message of renamed mobs spawned by dispensers
    • Minecart with hopper is not placed on rail

Download Links:
_________________________________


Client Download:  Click here

Server Download:  Click here

As always, be sure to report any and all bugs found at the official Minecraft bug tracker!
Posted in: News

Comments

#1

mariofan6495

Posted 25 January 2013 - 04:33 PM

i dont like the bonemeal nerf :(

#2

LopesBR
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Posted 25 January 2013 - 04:42 PM

[quote name='Random_Guy_32' timestamp='1359131503' post='20542513']
[url="https://twitter.com/Dinnerbone/status/294553763287556096"]Ahem[/url]. You know what a snapshot is, don't you?
[/quote]

Yeah, and while it is a snapshot, they're stating that they don't like the change, though if you ask me, their complaint is done in a too much "passionate" way that can backfire their claims.

Yet I agree with them. Nerfing the bonemeal is not a good change.

#3

Lemunde
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Posted 25 January 2013 - 04:43 PM

[quote name='Random_Guy_32' timestamp='1359124874' post='20541119']
Mobs won't walk over rails anymore, except when they are trying to kill you.
[/quote]

Wait, does this mean we can fence in animals with rails?

#4

LopesBR
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Posted 25 January 2013 - 04:51 PM

[quote name='Rellik55' timestamp='1359126249' post='20541394']
So I skipped a couple of pages, but after seeing something, I now support the Bonemeal nerf more.... Bonemeal can now be used by dispensers! thanks to more automation, I agree that nerfing it a bit is advisable, although the numbers aren't very well balanced. [img]http://static.minecraftforum.net//public/style_emoticons/default/tongue.png[/img]
[/quote]

Ah, so that's the reason for the change? Automated farming with bonemeal is now possible in vanilla? That changes things a bit. I just hope they don't think like the guys from GregTech.

#5

AntonioTheMiner

Posted 25 January 2013 - 04:57 PM

[quote name='Random_Guy_32' timestamp='1359131503' post='20542513']
[url="https://twitter.com/Dinnerbone/status/294553763287556096"]Ahem[/url]. You know what a snapshot is, don't you?
[/quote]

You don't say, i know it's a test, i am just giving Mojang feedback. :D
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.

#6

Random_Guy_32

Posted 25 January 2013 - 05:09 PM

[quote name='AntonioTheMiner' timestamp='1359133056' post='20542896']
You don't say, i know it's a test, i am just giving Mojang feedback. [img]http://static.minecraftforum.net//public/style_emoticons/default/biggrin.png[/img]
[/quote]
Some people can give feedback without using caps-lock, curses and overexcited, bad comparisons.

#7

csk5
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Posted 25 January 2013 - 05:38 PM

[quote name='Dovakhan' timestamp='1359097387' post='20537409']
*cough*redstone lamps?*cough*

Seriously....
[/quote]

No, I mean Light-Switch blocks, like the ones found in your REAL house, not Redstone Lamps, duh.

And spikes, we REALLY need spikes.

[quote name='MichealIkruhara' timestamp='1359126840' post='20541526']
You're a squid.
[/quote]

Hmm... you seem familiar... I believe we met on LU Wiki?

#8

7eggert
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Posted 25 January 2013 - 05:45 PM

[quote name='Random_Guy_32' timestamp='1359131503' post='20542513']
[url="https://twitter.com/Dinnerbone/status/294553763287556096"]Ahem[/url]. You know what a snapshot is, don't you?
[/quote]

Do you suggest you should wait till it's too late to complain?

[quote name='MasterM64' timestamp='1359131529' post='20542522']
The block still exists Robert. It was 44:6 and it's now 44:8 due to the new Quartz slab being added to take up the 44:7 spot. Hope this helps. [img]http://static.minecraftforum.net//public/style_emoticons/default/smile.png[/img]
[/quote]

If that many people want this block, maybe it should get an official, fixed ID?

#9

Random_Guy_32

Posted 25 January 2013 - 05:52 PM

[quote name='7eggert' timestamp='1359135918' post='20543614']
Do you suggest you should wait till it's too late to complain?

[b]No, I suggest giving constructive feedback, the type of feedback which is actually useful.[/b]

If that many people want this block, maybe it should get an official, fixed ID?

[b]It has, [i]44:8[/i].[/b]
[/quote]

#10

Shera1979

Posted 25 January 2013 - 06:11 PM

I think the best solution for the bonemeal change controversy is to link it to the difficulty settings, so that for crops for example:
  Peaceful = 1 bonemeal to full grown
  Easy = 2 bonemeal to full grown
  Normal = 4 bonemeal to full grown
  Hard = 7 bonemeal to full grown

#11

Vagossssssssss

Posted 25 January 2013 - 06:23 PM

[quote name='Shera1979' timestamp='1359137491' post='20544024']
I think the best solution for the bonemeal change controversy is to link it to the difficulty settings, so that for crops for example:
  Peaceful = 1 bonemeal to full grown
  Easy = 2 bonemeal to full grown
  Normal = 4 bonemeal to full grown
  Hard = 7 bonemeal to full grown
[/quote]

exactly my thought, with that everyone will be happy :)

#12

El_idiota

Posted 25 January 2013 - 06:23 PM

I don't care for bone meal , but the cows...

It's simply out of my mind why breeding is being nerfed when they just added magical blocks that interact with their surroundings , can apparently count , generate multiple signals and detect signal strenght with no explanation at all of how they do that. I don't think that cows are too OP compared with that.

#13

nicfer
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Posted 25 January 2013 - 06:45 PM

My opinion on bonemeal:

Wheat should indeed take 2 or 3 applications to grow. This can be done by making the crop grow 2 stages per meal rather than one.

For trees, maybe 7-10 shorter growth stages hits the spot. Big mushrooms should have 5 stages since they don't grow by themselves. Grass growth may be given a random amount of plants spawned.

#14

nicfer
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Posted 25 January 2013 - 06:47 PM

My opinion on bonemeal:

Wheat should indeed take 2 or 3 applications to grow. This can be done by making the crop grow 2 stages per meal rather than one.

For trees, maybe 7-10 shorter growth stages hits the spot. Big mushrooms should have 5 stages since they don't grow by themselves. Grass growth may be given a random amount of plants spawned.

EDIT: Whoops, accidentally posted three times, internet went mad... not intentional, that's for sure, and I don't seem to be able to be able to delete myself... sorry.

#15

celestialphoenix

Posted 25 January 2013 - 08:03 PM

Bone meal nerf just means a lot more tedious clicking.
2 shots for a tree and 7 for wheat? [i]yeah that makes sense....[/i]

[indent=1]An actual nerf would only give 1 or to meal per bone, and somewhat less tedious clicking. (like 2 for wheat and 3-5 for a tree, 7 for 2x2 jungle)[/indent]

[indent=1]Or make it work like actual fertilizer- speeds up an area of growth, not give instant magical growth[/indent]

Dispensers can use it now!?
Not only did you add machine gun style tree farming, you upped the rate of fire. Well done *[i]claps slowly[/i]*


Mobs scared of minecart tracks?
[indent=1]This actually sounds like a good idea- until you think about it.[/indent]
[indent=1]-Guess I don't need a wall/fence to keep monsters out- I'll lay tracks around the perimeter.[/indent]
[indent=1]-Should I tunnel/bridge and do it properly? nah, on the ground through a dark forest and I'll be fine now.[/indent]
[indent=1]-At least it can boost the output of mob grinders.[/indent]
[indent=1]-And I'll be perfectly safe in abandoned mines.[/indent]
[indent=1]So how are we going to move animals long distance?- use wheat? [i]Try moving cows more than 100 blocks with wheat and see how friggin tedious that is![/i][/indent]

[indent=1]Seriously?[/indent]
[indent=1]Adding a feature which make little sense to solve a tiny problem that's been easy to fix* since tracks were added?[/indent]
[indent=1]([i]and in the process wreaks havoc with everything else?[/i])[/indent]

[indent=1]*Easily fixed by building your rails PROPERLY in the first place- using fence/bridges/tunnels ect to keep mobs out.[/indent]
[indent=1]-This wasn't even a problem to start with.[/indent]


[indent=1]Why not make them scared of a noisy minecart rattling towards them? THATS sensible![/indent]


In the mean time that API you hired dinnerbone still a WIP with no foreseeable due date since he missed the 1.3 deadline. Thanks for making modded life harder guys.
So it has come to pass -- Our humble mount -- Rejected en-masse
Farewell my faithful friend -- My trusted steed -- Goodbye, a good friend indeed.   R.I.P Mr Piggy.

#16

AzelfandQuilava

Posted 25 January 2013 - 10:13 PM

They should really make this an option but knowing them they won't...
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#17

PoloniumRadon

Posted 25 January 2013 - 10:15 PM

I'm not onboard with the bonemeal thing; I realize it makes things pretty easy as it is, but if they really wanted to nerf it, why not reduce the number of bonemeal you get from a single bone, instead of increasing the number of times you have to do something repetetive?

I get the dispenser thing, so I'm sure some kind of adjustment would be appropriate. I just think that the problem might actually be solved with less frustration and user backlash if the number of bonemeal was reduced to 1 per bone instead of 3.
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Superpop is so underground, he lives with a Diglett!

#18

CGBX2
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Posted 25 January 2013 - 10:50 PM

Not sure what the issue is. Plant enough wheat so you don't have to rely on Bonemeal or make multiple farms to cycle through.

I do like the dispencer changes.

Posted Image


#19

celestialphoenix

Posted 25 January 2013 - 11:10 PM

[quote name='CGBX2' timestamp='1359154229' post='20548741']
Not sure what the issue is. Plant enough wheat so you don't have to rely on Bonemeal or make multiple farms to cycle through.

I do like the dispencer changes.
[/quote]

The problem lies with initially getting enough wheat/seeds to keep yourself full for the growth cycle. Unless you get lucky finding a village, thats a lot of grass to punch.
The only time I've ever bothered with bonemeal is those first few nights to build up the initial stockpile.

I guess the nerf could actually say 'spend less time sleeping/cowering- go and fight our souped-up skeletons'
[indent=1]Along with a slightly higher bone drop for player kills.[/indent]

[indent=1](phrasing the nerf that way would get a better response)[/indent]
So it has come to pass -- Our humble mount -- Rejected en-masse
Farewell my faithful friend -- My trusted steed -- Goodbye, a good friend indeed.   R.I.P Mr Piggy.

#20

curseoc
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Posted 26 January 2013 - 12:09 AM

[quote name='celestialphoenix' timestamp='1359144188' post='20545622']Mobs scared of minecart tracks?
[indent=1]This actually sounds like a good idea- until you think about it.[/indent]
[indent=1]-Guess I don't need a wall/fence to keep monsters out- I'll lay tracks around the perimeter.[/indent]
[indent=1]-Should I tunnel/bridge and do it properly? nah, on the ground through a dark forest and I'll be fine now.[/indent]
[indent=1]-At least it can boost the output of mob grinders.[/indent]
[indent=1]-And I'll be perfectly safe in abandoned mines.[/indent]
[indent=1]So how are we going to move animals long distance?- use wheat? [i]Try moving cows more than 100 blocks with wheat and see how friggin tedious that is![/i][/indent]

[indent=1]Seriously?[/indent]
[indent=1]Adding a feature which make little sense to solve a tiny problem that's been easy to fix* since tracks were added?[/indent]
[indent=1]([i]and in the process wreaks havoc with everything else?[/i])[/indent]

[indent=1]*Easily fixed by building your rails PROPERLY in the first place- using fence/bridges/tunnels ect to keep mobs out.[/indent]
-This wasn't even a problem to start with.[/quote]

I agree, this is an unnecessary change.  On one hand, they want to make the game "harder" by having to click more times on a single block... how fun is that.  On the other hand, they want to make laying a minecart track mind numblingly easy now, with no considerations of mobs getting on the track, lighting the track, etc?  How do those two concepts jibe together?

Leave bonemeal alone, and leave the minecart tracks alone.  I don't even like the idea of mobs being scared of an inbound minecart.  If that's the case, that still eliminates the need to make your track mob-proof, since they'll never be near the track when it's actually being used.

Also, if mobs are scared of minecart tracks, you can't make fun contraptions where you send a TNT cart into a group of mobs to blow them to smithereens, if they will avoid the tracks at all costs.