
- Made Zombies & Skeletons stronger, scaled to difficulty
- Added a new Dropper block
- Added a Minecart with Hopper item
- Added some new chat options (In multiplayer menu)
- At least 19 bugs squished
________________
Snapshot Client: Download Snapshot Server: Download Don't forget, if you come across any bugs, be sure to report them at the official Minecraft bug tracker, so they can be ironed out before release! Also, if you are a texture pack artist, don't forget that blocks and items will no longer load their artwork from one big sheet of sprites. Instead, they’ll have individual files for each image they’re using. The benefit from this is that it will be easier for Mojang to support custom blocks and items in the future. It will also allow Mojang to mix and match block artwork resolutions, and make sure that you get graphics for blocks that your current texture pack isn't updated for.
Comments
#1
psionic_bgd-
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Tree Puncher
Posted 17 January 2013 - 04:10 PM
#2
Sambaru-
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Nether Resident
Posted 17 January 2013 - 04:11 PM
The dropper looks so happy!
#3
camo221-
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Out of the Water
Posted 17 January 2013 - 04:12 PM
#4
x_clucky-
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Coal Miner
Posted 17 January 2013 - 04:12 PM
Server Address: play.worldofclucky.net:1100
Balanced Economy • 24/7 Uptime • Mature Staff • Not Pay-To-Win • Arenas • Grief-Free • Cheat-Free • Lag-Free • Factions • Multiple Worlds • Child Friendly • Adult Owned
#5
PonyDude186-
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Stone Miner
Posted 17 January 2013 - 04:13 PM
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
#6
Biiim-
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Iron Miner
Posted 17 January 2013 - 04:15 PM
#7
MinecraftShamrock-
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Gold Miner
Posted 17 January 2013 - 04:19 PM
I really love watching what becomes to minecraft!
The map making options will be so awesome!!!
Follow @Shamrock_MC
Follow me and subscribe to know about the newest maps and mods!
#8
Sambaru-
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Nether Resident
Posted 17 January 2013 - 04:24 PM
Only here, or the Dropper acts like a dispenser but throws infinite items ? (I put a diamond, activate him with redstone, the diamond drop and the original still in the Dropper)
[/quote]
Redownload, that's a bug that was ninja-fixed.
#9
MinecraftShamrock-
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Gold Miner
Posted 17 January 2013 - 04:25 PM
Dinnerbone has updated it!
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#10
insomniac_lemon-
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Retired Staff
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Retired Staff
Posted 17 January 2013 - 04:26 PM
If there are no other differences, that seems kind of useless IMO, and the name is misleading. When I first read "dropper" I imagined a block just like the hopper, only it dropped items below it instead of holding them and waiting for an inventory. Seems like that would be more useful.
Then, they could've added the same functionality (once again, assuming that is the only difference) to the dropper, by making it so a very weak signal (like 1-3) will not shoot projectiles (arrows, potions, ect.) or similar things, but instead just shoot out the item. That also would add more incentive to analog signals. Add a repeater that when powered puts out a specific signal instead of a full signal, and the system is that much more useful.
#11
djharry-
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Zombie Killer
Posted 17 January 2013 - 04:27 PM
#12
PterodactylNoises-
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Out of the Water
Posted 17 January 2013 - 04:28 PM
#13
alexcarlson-
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Gold Miner
Posted 17 January 2013 - 04:29 PM
#14
The_Fool76-
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Ghast Hunter
Posted 17 January 2013 - 04:33 PM
So, seeing as at the time I'm writing this, the wiki has not been updated (surprising as they usually are by now), is the dropper pretty much the same thing as a dispenser that doesn't shoot projectiles?
If there are no other differences, that seems kind of useless IMO, and the name is misleading. When I first read "dropper" I imagined a block just like the hopper, only it dropped items below it instead of holding them and waiting for an inventory. Seems like that would be more useful.
Then, they could've added the same functionality (once again, assuming that is the only difference) to the dropper, by making it so a very weak signal (like 1-3) will not shoot projectiles (arrows, potions, ect.) or similar things, but instead just shoot out the item. That also would add more incentive to analog signals. Add a repeater that when powered puts out a specific signal instead of a full signal, and the system is that much more useful.
[/quote]Dinnerbone suggests putting a chest in front of the dropper on twitter.
#15
hero122-
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Redstone Miner
Posted 17 January 2013 - 04:36 PM
#16
Random_Guy_32-
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Lapis Lazuli Collector
Posted 17 January 2013 - 04:36 PM
So, seeing as at the time I'm writing this, the wiki has not been updated (surprising as they usually are by now), is the dropper pretty much the same thing as a dispenser that doesn't shoot projectiles?
If there are no other differences, that seems kind of useless IMO, and the name is misleading. When I first read "dropper" I imagined a block just like the hopper, only it dropped items below it instead of holding them and waiting for an inventory. Seems like that would be more useful.
Then, they could've added the same functionality (once again, assuming that is the only difference) to the dropper, by making it so a very weak signal (like 1-3) will not shoot projectiles (arrows, potions, ect.) or similar things, but instead just shoot out the item. That also would add more incentive to analog signals. Add a repeater that when powered puts out a specific signal instead of a full signal, and the system is that much more useful.
[/quote]
It can put items directly into any containers placed in front of it, so I guess its ability to dispense projectiles without shooting them is just a positive side effect.
#17
nitrocrafter-
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Diamond Miner
Posted 17 January 2013 - 04:39 PM
#18
Benjamin5349-
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Gold Miner
Posted 17 January 2013 - 04:45 PM
It can put items directly into any containers placed in front of it, so I guess its ability to dispense projectiles without shooting them is just a positive side effect.
[/quote]So you're saying a redstone signal will simply deposit a single item, as opposed to hoppers constantly streaming?
#19
GrandChaos9000-
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Coal Miner
Posted 17 January 2013 - 04:53 PM
#20
Ghost8700-
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Stone Miner
Posted 17 January 2013 - 04:57 PM
My solution for now would be to put a hopper as a buffer between the two if you want the dropper to only be influenced by an outside signal.